View Revisions: Issue #4292

Summary 0004292: "nospecular" light entity argument does not work
Revision 31.08.2016 05:32 by nbohr1more
Description In the example map I've provided you have 3 lights and 2 bobbing boxes, each textured with a custom material that has an extra shiny specular for demonstration purposes.

The red light skips specular.
The green light skips diffuse.
The blue light skips specular, diffuse and casts no shadows.

In practice, the lights skip neither specular, nor diffuse, no matter the combination or the scene complexity. (diffuse and bump have been moved to another tracker).
Revision 04.03.2016 23:12 by Spooks
Description In the example map I've provided you have 3 lights and 2 bobbing boxes, each textured with a custom material that has an extra shiny specular for demonstration purposes.

The red light skips specular.
The green light skips diffuse.
The blue light skips specular, diffuse and casts no shadows.

In practice, the lights skip neither specular, nor diffuse, no matter the combination or the scene complexity.