View Revisions: Issue #4292
Summary | 0004292: "nospecular" light entity argument does not work | ||
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Revision | 31.08.2016 05:32 by nbohr1more | ||
Description | In the example map I've provided you have 3 lights and 2 bobbing boxes, each textured with a custom material that has an extra shiny specular for demonstration purposes. The red light skips specular. The green light skips diffuse. The blue light skips specular, diffuse and casts no shadows. In practice, the lights skip neither specular, nor diffuse, no matter the combination or the scene complexity. (diffuse and bump have been moved to another tracker). |
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Revision | 04.03.2016 23:12 by Spooks | ||
Description | In the example map I've provided you have 3 lights and 2 bobbing boxes, each textured with a custom material that has an extra shiny specular for demonstration purposes. The red light skips specular. The green light skips diffuse. The blue light skips specular, diffuse and casts no shadows. In practice, the lights skip neither specular, nor diffuse, no matter the combination or the scene complexity. |