View Revisions: Issue #2642

Summary 0002642: Add multiple particles to func_emitter
Revision 23.02.2011 17:19 by tels
Description We have StaticMulti to present multiple func statics as one model to the rendered, but we lack a way to do the same for particles.

Particle emitters cannot be "combined" into a rendermodel, but we should at least be able to store all models and their offset in one entity, then present them all to the renderer, instead of having to have multiple entities with one particle for each.

This would help in cases like fog (multiple floating fog particles), leaves or foliage (hundreds of trees with particle leaves, or flower patches), or f.i. a grand city view with dozend of chimney smoke stacks.
Revision 23.02.2011 17:19 by tels
Description We have StaticMulti to present multiple func statics as one model to the rendered, but we lack a way to do the same for particles.

Particle emitters cannot be "combined" into a rendermodel, but we should at least be able to store all models and their offset in one entity, then present them all to the rendered, instead of having to have multiple entities with one particle for each.

This would help in cases like fog (multiple floating fog particles), leaves or foliage (hundreds of trees with particle leaves, or flower patches), or f.i. a grand city view with dozend of chimney smoke stacks.