View Revisions: Issue #5043

Summary 0005043: RGBA keywords have no effect in cubemap stages if material has light interaction
Revision 31.08.2019 23:14 by VanishedOne
Description See comments by spooks: 'It seems to me that the rgb parameters work on cubemap stages ONLY when there are no diffuse/bumpmap/specular map blending stages set on the material.'
http://forums.thedarkmod.com/index.php?/topic/17308-epis-many-questions-thread/&do=findComment&comment=388559
http://forums.thedarkmod.com/index.php?/topic/17308-epis-many-questions-thread/&do=findComment&comment=388549

TDM nonetheless has light-interactive materials that *try* to use rgb-adjusted cubemap stages, e.g. textures/darkmod/stone/flat/smooth/marble_pattern01_polished

I don't know whether that indicates this worked at some point in the past, or whether the material authors assumed it did (this particular material also seems to try to use alpha blending without an actual alpha mask, so the author may have been throwing mud at a wall to see what stuck).
Revision 17.08.2019 16:30 by VanishedOne
Description See comments by spooks: 'It seems to me that the rgb parameters work on cubemap stages ONLY when there are no diffuse/bumpmap/specular map blending stages set on the material.'
http://forums.thedarkmod.com/index.php?/topic/17308-epis-many-questions-thread/page/5/&tab=comments#comment-388559
http://forums.thedarkmod.com/index.php?/topic/17308-epis-many-questions-thread/page/5/&tab=comments#comment-388549

TDM nonetheless has light-interactive materials that *try* to use rgb-adjusted cubemap stages, e.g. textures/darkmod/stone/flat/smooth/marble_pattern01_polished

I don't know whether that indicates this worked at some point in the past, or whether the material authors assumed it did (this particular material also seems to try to use alpha blending without an actual alpha mask, so the author may have been throwing mud at a wall to see what stuck).