View Revisions: Issue #5092
Summary | 0005092: Buttons to change spawnargs can affect entities that aren't currently selected | ||
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Revision | 30.12.2019 10:29 by Dragofer | ||
Description | There are buttons for easily making changes to numerous spawnargs in the entity inspector. Examples are 'Choose skin...' and 'Choose model...' However, these buttons only affect the entity for which they were first brought up. If I click on the 'skin' spawnarg of one bed, then select a different bed and click on 'Choose skin...', the skin will be applied to the first bed even though the second bed is selected. These buttons are very useful, but at present require one to be mindful of this behaviour when using them. |
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Revision | 30.12.2019 10:25 by Dragofer | ||
Description | There are numerous spawnargs for which there are buttons in the entity inspector that allow changes to be made to them. Examples are 'Choose skin...' and 'Choose model...' However, these buttons only affect the entity for which they were first brought up: If I click on the 'skin' spawnarg of one bed, then select a different bed and click on 'Choose skin...', the skin will be applied to the first bed even though the second bed is selected. These buttons are very useful, but at present require one to be mindful of this behaviour when using them. |