View Revisions: Issue #5115

Summary 0005115: Export patches: .lwo loses smooth shading
Revision 07.01.2020 10:05 by Dragofer
Description While re-exporting models in DR has been working fine, exporting patches as an .lwo creates a model that has lost smooth shading.
Polys count is a bit different than expected, i.e. a 16-sided cylinder patch with 34 vertices & 32 polys will have 34 vertices and 33 polys as an .lwo.

When I import an .lwo derived from a patch into Blender 2.79b, the model suddenly has 96 vertices (=each of the 32 faces has its own 3 vertices). Removing doubles will eliminate 64 vertices.
An .lwo derived from a model will have the correct number of vertices when imported into Blender.
Revision 07.01.2020 10:03 by Dragofer
Description While re-exporting models in DR has been working fine, exporting patches as an .lwo creates a model that has lost smooth shading.
Polys count is a bit different than expected, i.e. a 16-sided cylinder patch with 34 vertices & 32 polys will have 34 vertices and 33 polys as an .lwo.

When I import an .lwo derived from a patch into Blender 2.79b, the model suddenly has 96 vertices (=each of the 32 faces has its own 3 vertices). Removing doubles will eliminate 64 vertices. While an .lwo derived from a model has the correct number of vertices