View Revisions: Issue #5115
Summary | 0005115: Export patches: .lwo loses smooth shading | ||
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Revision | 07.01.2020 10:05 by Dragofer | ||
Description | While re-exporting models in DR has been working fine, exporting patches as an .lwo creates a model that has lost smooth shading. Polys count is a bit different than expected, i.e. a 16-sided cylinder patch with 34 vertices & 32 polys will have 34 vertices and 33 polys as an .lwo. When I import an .lwo derived from a patch into Blender 2.79b, the model suddenly has 96 vertices (=each of the 32 faces has its own 3 vertices). Removing doubles will eliminate 64 vertices. An .lwo derived from a model will have the correct number of vertices when imported into Blender. |
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Revision | 07.01.2020 10:03 by Dragofer | ||
Description | While re-exporting models in DR has been working fine, exporting patches as an .lwo creates a model that has lost smooth shading. Polys count is a bit different than expected, i.e. a 16-sided cylinder patch with 34 vertices & 32 polys will have 34 vertices and 33 polys as an .lwo. When I import an .lwo derived from a patch into Blender 2.79b, the model suddenly has 96 vertices (=each of the 32 faces has its own 3 vertices). Removing doubles will eliminate 64 vertices. While an .lwo derived from a model has the correct number of vertices |