View Revisions: Issue #5164

Summary 0005164: Reduce Instances of AI sitting/sleeping in strange places.
Revision 22.02.2020 22:28 by grayman
Description When an AI can't travel to a path_corner that's tied to sitting/sleeping, he will skip the travel and show the sitting/sleeping animation wherever he is.

Also, for an AI that starts a map using the "sitting" or "sleeping" flags, if he stands up or wakes up, he might not be able to get back to his starting position.

Both of these conditions should be debugged during mission alpha/beta, but sometimes they slip through. The problem probably lies in the design of the area involved in sitting/sleeping, particularly monster_clip placement and height.

The improvement would be to skip the sit/sleep animations at faraway locations.
Revision 22.02.2020 22:28 by grayman
Description When an AI can't travel to a path_corner that's tied to sitting/sleeping, he will skip the travel and show the sitting/sleeping animation.

Also, for an AI that starts a map using the "sitting" or "sleeping" flags, if he stands up or wakes up, he might not be able to get back to his starting position.

Both of these conditions should be debugged during mission alpha/beta, but sometimes they slip through. The problem probably lies in the design of the area involved in sitting/sleeping, particularly monster_clip placement and height.

The improvement would be to skip the sit/sleep animations at faraway locations.