View Revisions: Issue #5430
Summary | 0005430: World geometry is blue and cannot be changed when no worldspawn entityDef is defined | ||
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Revision | 24.11.2020 03:42 by greebo | ||
Description | Reported here: https://forums.thedarkmod.com/index.php?/topic/20650-2d-views-geometry-is-blue-lines/ All the worldspawn brushes will fall back using the hardcoded blue-ish value <0.3 0.3 1> as wire shader when no entityDef is defined anywhere. The colour cannot be adjusted using the Colour Scheme editor, which makes mapping much harder on darker orthoview background colours. |
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Revision | 23.11.2020 03:52 by greebo | ||
Description | Reported here: https://forums.thedarkmod.com/index.php?/topic/20650-2d-views-geometry-is-blue-lines/ I wasn't able to repro this on my machine yet, but there are reports from two users who had their colour schemes tinted with a strong blue tone, especially for Brushes and the Super-Mal background. |