View Revisions: Issue #5430

Summary 0005430: World geometry is blue and cannot be changed when no worldspawn entityDef is defined
Revision 24.11.2020 03:42 by greebo
Description Reported here:

All the worldspawn brushes will fall back using the hardcoded blue-ish value <0.3 0.3 1> as wire shader when no entityDef is defined anywhere. The colour cannot be adjusted using the Colour Scheme editor, which makes mapping much harder on darker orthoview background colours.
Revision 23.11.2020 03:52 by greebo
Description Reported here:

I wasn't able to repro this on my machine yet, but there are reports from two users who had their colour schemes tinted with a strong blue tone, especially for Brushes and the Super-Mal background.