View Revisions: Issue #5483
Summary | 0005483: Visual representation for .liquid models | ||
---|---|---|---|
Revision | 03.01.2021 22:28 by Dragofer | ||
Additional Information | The test FM contains test_liquid.map with 2 .liquid models: 1) test_liquid_lava: an unrotated lava sea whose origin lies in the bottom left of the room 2) test_liquid_portal: a rotated "living stone" portal at the end of the pier (Would also be nice if .liquids were listed in the Model Chooser, but not too necessary since it's a rare & highly specific asset) |
||
Revision | 03.01.2021 22:27 by Dragofer | ||
Additional Information | The test FM contains test_liquid.map with 2 .liquid models: 1) test_liquid_lava: an unrotated lava sea whose origin lies in the bottom left of the room 2) test_liquid_portal: a rotated "living stone" portal at the end of the pier (Would also be nice if .liquids were listed in the Model Chooser, but not too necessary since it's a highly custom, specific asset that the mapper will probably use right after creation) |
||
Revision | 03.01.2021 22:20 by Dragofer | ||
Additional Information | The test FM contains test_liquid.map with 2 .liquid models: 1) test_liquid_lava: an unrotated lava sea whose origin lies in the bottom left of the room 2) test_liquid_portal: a rotated "living stone" portal at the end of the pier |