TDM 2.10/64 #9353 (1435:9353) linux-x86_64 May 11 2021 11:57:11 /proc/cpuinfo CPU frequency: 2260.8 MHz 2261 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX found interface lo - loopback found interface enp0s25 - 192.168.1.13/255.255.255.0 Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX TDM using AVX for SIMD processing. no 'darkmod' directory in exe path /home/randy/208darkmod/trunk, skipping WARNING: using hardcoded default base path ------ Initializing File System ------ Current search path: /home/randy/208darkmod/trunk/fms/closemouthed_shadows /home/randy/208darkmod/trunk/fms/closemouthed_shadows/closemouthed_shadows_l1 0n.pk4 (18 files) /home/randy/208darkmod/trunk/fms/closemouthed_shadows/closemouthed_shadows.pk 4 (17 files) /home/randy/208darkmod/trunk/ File System Initialized. -------------------------------------- Couldn't open journal files /proc/cpuinfo CPU processors: 2 /proc/cpuinfo CPU logical cores: 4 ----- Initializing Decls ----- ------------------------------ I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1300 strings read from strings/english.lang I18N: 19 strings read from strings/fm/english.lang Couldn't exec editor.cfg - file does not exist. execing default.cfg Gamepad modifier button assigned to 6 execing Darkmod.cfg execing DarkmodKeybinds.cfg execing DarkmodPadbinds.cfg Gamepad modifier button assigned to 6 execing autoexec.cfg I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1300 strings read from strings/english.lang I18N: 19 strings read from strings/fm/english.lang ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'ALSA Default' [ACTIVE] OpenAL: found device 'HDA Intel PCH, ALC662 rev3 Analog (CARD=PCH,DEV=0)' OpenAL: found device 'HDA NVidia, HDMI 0 (CARD=NVidia,DEV=3)' OpenAL: found device 'HDA NVidia, HDMI 1 (CARD=NVidia,DEV=7)' OpenAL: found device 'HDA NVidia, HDMI 2 (CARD=NVidia,DEV=8)' OpenAL: found device 'HDA NVidia, HDMI 3 (CARD=NVidia,DEV=9)' OpenAL: found device 'HDA NVidia, HDMI 4 (CARD=NVidia,DEV=10)' OpenAL: found device 'HDA NVidia, HDMI 5 (CARD=NVidia,DEV=11)' OpenAL: found device 'Jabra EVOLVE LINK MS, USB Audio (CARD=MS,DEV=0)' OpenAL: device 'ALSA Default' opened successfully OpenAL: HRTF is available OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.21.1 OpenAL: found EFX extension OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT) OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Initializing OpenGL display ...initializing QGL ------- Input Initialization ------- ------------------------------------ OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce GTX 1050/PCIe/SSE2 OpenGL version: 3.3.0 NVIDIA 465.27 core Checking required OpenGL features... v - using GL_VERSION_3_3 v - using GL_EXT_texture_compression_s3tc Checking optional OpenGL extensions... v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_ARB_stencil_texturing v - using GL_EXT_depth_bounds_test v - using GL_ARB_buffer_storage v - using GL_ARB_texture_storage v - using GL_ARB_multi_draw_indirect v - using GL_ARB_vertex_attrib_binding v - using GL_ARB_bindless_texture X - GL_ARB_compatibility not found v - using GL_KHR_debug Max active texture units in fragment shader: 32 Max combined texture units: 192 Max anti-aliasing samples: 32 Max geometry output vertices: 1024 Max geometry output components: 1024 Max vertex attribs: 16 ---------- R_ReloadGLSLPrograms_f ----------- Linking GLSL program cubeMap ... Linking GLSL program bumpyEnvironment ... Linking GLSL program depthAlpha ... Linking GLSL program fog ... Linking GLSL program oldStage ... Linking GLSL program blend ... Linking GLSL program stencilshadow ... Linking GLSL program shadowMapA ... Linking GLSL program shadowMapN ... Linking GLSL program shadowMapNG ... Linking GLSL program ambientInteraction ... Linking GLSL program interactionStencil ... Linking GLSL program interactionShadowMaps ... Linking GLSL program interactionMultiLight ... Linking GLSL program frob ... Linking GLSL program soft_particle ... Linking GLSL program tonemap ... Linking GLSL program gaussian_blur ... --------------------------------- Linking GLSL program depth ... Linking GLSL program depth_bindless ... Linking GLSL program interaction_ambient ... Linking GLSL program interaction_stencil ... Linking GLSL program interaction_shadowmap ... Linking GLSL program interaction_ambient_bindless ... Linking GLSL program interaction_stencil_bindless ... Linking GLSL program interaction_shadowmap_bindless ... Linking GLSL program manylight ... Linking GLSL program manylight_bindless ... Linking GLSL program stencil_shadow ... Linking GLSL program shadow_map ... Linking GLSL program frob_silhouette ... Linking GLSL program frob_extrude ... Linking GLSL program frob_apply ... Font fonts/english/stone in size 12 not found, using size 24 instead. --------- Initializing Game ---------- The Dark Mod 2.10/64, linux-x86_64, code revision 9353 Build date: May 11 2021 Initializing event system ...852 event definitions Initializing class hierarchy ...172 classes, 1690368 bytes for event callbacks Initializing scripts ---------- Compile stats ---------- Memory usage: Strings: 48, 5848 bytes Statements: 20889, 835560 bytes Functions: 1292, 168140 bytes Variables: 96460 bytes Mem used: 2066952 bytes Static data: 3989840 bytes Allocated: 5058396 bytes Thread size: 7904 bytes Maximum object size: 884 Largest object type name: weapon_arrow ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 123 mods in the FM folder. Parsed 127 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: closemouthed_shadows -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. session initialized -------------------------------------- --- Common Initialization Complete --- pid: 8952 Async thread started Couldn't exec autocommands.cfg - file does not exist. Found 0 new mission packages. Found 123 mods in the FM folder. DisplayBriefingPage: briefingData is maps/closemouthed_shadows/mission_briefing DisplayBriefingPage: xdata found. DisplayBriefingPage: numPages is 2 DisplayBriefingPage: current page is 1 Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Objective 3: Parsing success and failure logic Objective 4: Parsing success and failure logic Objective 5: Parsing success and failure logic Applied 0 objective conditions. reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. --------- Map Initialization --------- Map: closemouthed_shadows ----------- Game Map Init ------------ collision data: 16 models 3006 vertices (70 KB) 5215 edges (183 KB) 2089 polygons (152 KB) 466 brushes (65 KB) 854 nodes (40 KB) 3437 polygon refs (53 KB) 1181 brush refs (18 KB) 2760 internal edges 5 sharp edges 0 contained polygons removed 0 polygons merged 584 KB total memory used 15 msec to load collision data. map bounds are (963.0, 1282.5, 888.0) max clip sector is (60.2, 80.2, 55.5) 80 bytes passage memory used to build PVS 0 msec to calculate PVS 15 areas 24 portals 4 areas visible on average 60 bytes PVS data [Load AAS] loading maps/closemouthed_shadows.aas48 [Load AAS] loading maps/closemouthed_shadows.aas96 [Load AAS] loading maps/closemouthed_shadows.aas32 done. [Load AAS] loading maps/closemouthed_shadows.aas100 [Load AAS] loading maps/closemouthed_shadows.aas_rat [Load AAS] loading maps/closemouthed_shadows.aas_elemental ConversationManager: Found 0 valid conversations. Spawning entities Linking GLSL program heatHazeWithMaskAndDepth ... ... 138 entities spawned, 0 inhibited in 0.9 seconds ==== Processing events ==== Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Objective 3: Parsing success and failure logic Objective 4: Parsing success and failure logic Objective 5: Parsing success and failure logic Applied 0 objective conditions. [aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 2. -------------------------------------- SpawnPlayer: 0 ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 146 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: textures/darkmod/metal/flat/gen_smooth_iron01_s_ti ling_1d [map entity: func_static_36] [model: models/darkmod/architecture/doors/oversized/old_door_01.lwo] [decl: tdm_old_door_01_metal in materials/tdm_door.mtr] [image: textures/darkmod/metal/flat/gen_smooth_iron01_s_tiling_1d] WARNING:Couldn't load image: thunderlightsky1 [map entity: fx_thunder_sky1] [decl: fx/thunder_skylight in fx/thunder.fx] [decl: thunderlightsky1 in ] [image: thunderlightsky1] WARNING:Couldn't load image: thunderlightsky2 [map entity: fx_thunder_sky1] [decl: fx/thunder_skylight in fx/thunder.fx] [decl: thunderlightsky2 in ] [image: thunderlightsky2] 0 purged from previous 194 kept from previous 435 new loaded all images loaded in 4.1 seconds ---------------------------------------- ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 68230k referenced 6312k purged ---------------------------------------- sound: missing efxs/closemouthed_shadows.efx ----------------------------------- 5511 msec to load closemouthed_shadows Interaction table generated: size = 0/512 Initial counts: 172 entities 0 lightDefs 17 entityDefs ------------- Warnings --------------- during closemouthed_shadows... WARNING:Couldn't load image: textures/darkmod/metal/flat/gen_smooth_iron01_s_ti ling_1d WARNING:Couldn't load image: thunderlightsky1 WARNING:Couldn't load image: thunderlightsky2 3 warnings Interaction table generated: size = 0/512 Initial counts: 172 entities 0 lightDefs 17 entityDefs Linking GLSL program ssao ... Linking GLSL program ssao_blur ... Linking GLSL program ssao_depth ... Linking GLSL program ssao_depth_mip ... Linking GLSL program ssao_show ... Linking GLSL program bloom_downsample ... Linking GLSL program bloom_downsample_brightpass ... Linking GLSL program bloom_upsample ... Linking GLSL program bloom_apply ... ]condump fliker.txt Dumped console text to fliker.txt.