Version 2 // entity 0 { "classname" "worldspawn" // primitive 0 { brushDef3 { ( 0 0 1 336 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 1 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 1 0 0 -320 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 -1 0 -448 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( -1 0 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 0 -1 -344 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 344 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 1 0 -136 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 1 0 0 -320 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 0 -1 -672 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( -1 0 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 -1 0 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 344 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 1 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 1 0 0 -328 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 0 -1 -672 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 -1 0 -448 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( -1 0 0 320 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 1 0 0 -320 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 0 -1 -680 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 -1 0 -448 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( -1 0 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 0 1 672 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 344 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 1 0 0 -320 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 0 -1 -672 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 -1 0 -456 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( -1 0 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 1 0 448 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 344 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 1 0 -128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 0 -1 -672 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 0 -1 0 -448 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( -1 0 0 -136 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 ( 1 0 0 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/wood/boards/dark_redwood" 0 0 0 } } } // entity 1 { "classname" "light" "name" "light_1" "origin" "56 -144 -512" "light_center" "0 0 0" "light_radius" "320 320 320" } // entity 2 { "classname" "info_player_start" "name" "info_player_start_1" "origin" "-56 -368 -672" "angle" "90.000000" } // entity 3 { "classname" "atdm:ammo_ropearrow" "name" "atdm_ammo_ropearrow_1" "origin" "-96 -336 -640.204" "rotation" "1 0 0 0 1 0 0 0 1" } // entity 4 { "classname" "func_teleporter" "name" "func_teleporter_1" "origin" "248 80 -640" "angle" "-90.000000" }