//========================================== // Shader compilation for the models made by Epifire! //========================================== // I tried to sort my mesh shaders into groups so you can better find a definition and simillar materials based by it's category! // This MTR file has been updated to the Notepad++ layout. Use Notepad++ if text blocks are compacted it should then be sorted properly to be readable. // Here are the current available idexes listed in their respective order that you may search... // Textured-Lights - Deform-Flare - Blend-Textures - Electrical Equipment - Furnature - Castle_Lab - The Accountant Series - Lord Edgar Series - Misc. // Start search here >< (below catagory listings!) with "ctrl+f" // search ----------------- index //-------------- Textured-Lights ---------------- // ----------------- lights/shadows/shadow_transformer { qer_editorimage lights/shadows/shadow_transformer_ed.jpg { forceHighQuality map lights/shadows/shadow_transformer colored zeroClamp } } // search -------------- index //-------------- Deform-Flare ---------------- // -------------- bulb_glowing { noSelfShadow noShadows nonsolid //sort postprocess deform flare 6 translucent { blend add map textures/darkmod/sfx/candleglow.tga //textures/particles/fbeam clamp colored } } arcBolt_card { noshadows nonsolid twosided { blend diffusemap map models/darkmod/props/textures/arcBolt_card alphatest 0.5 scroll 0 * 1, (time * 4) } { blend add map models/darkmod/props/textures/arcBolt_card rgb 1 scroll 0 * 1, (time * 4) } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/arcBolt_card rgb 0.15 * parm11 } } // search --------------- index //-------------- Blend-Textures ---------------- // --------------- terrain_blend_001 { surftype15 description "grass" noshadows { blend bumpmap map textures/terrain/generic_grass_001_local VertexColor } { blend diffusemap map textures/terrain/generic_grass_001 VertexColor } { blend bumpmap map textures/terrain/castle_dirt_001_local inverseVertexColor } { blend diffusemap map textures/terrain/castle_dirt_001 inverseVertexColor } } terrain_blend_COPY { surftype15 description "grass" noshadows { blend bumpmap map textures/terrain/generic_grass_001_local VertexColor } { blend diffusemap map textures/terrain/generic_grass_001 VertexColor } { blend bumpmap map textures/terrain/castle_dirt_001_local inverseVertexColor } { blend diffusemap map textures/terrain/castle_dirt_001 inverseVertexColor } } // search ---------------------- index //-------------- Electrical Equipment ---------------- // ---------------------- spotlight_harbour_001 { surftype15 description "harbour spotlight by Epifire!" metal noshadows forceOverlays bumpmap models/darkmod/props/textures/spotlight_harbour_001_local specularmap models/darkmod/props/textures/spotlight_harbour_001_s qer_editorimage models/darkmod/props/textures/spotlight_harbour_001_ed { blend diffusemap map models/darkmod/props/textures/spotlight_harbour_001 alphatest 0.5 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/spotlight_harbour_001 rgb 0.15 * parm11 } } spotlight_harbour_glow { surftype15 description "harbour spotlight by Epifire!" metal // noshadows forceOverlays diffusemap models/darkmod/props/textures/spotlight_harbour_001 bumpmap models/darkmod/props/textures/spotlight_harbour_001_local qer_editorimage models/darkmod/props/textures/spotlight_harbour_001_ed { blend add map models/darkmod/props/textures/spotlight_harbour_001 rgb .8 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/spotlight_harbour_001 rgb 0.15 * parm11 } } transformer_needle_a { nonsolid noshadows { blend diffusemap map models/darkmod/props/textures/transformer_needle alphaTest 0.5 rotate 0.015 * sintable [ time * 5 ] clamp } } transformer_needle_b { nonsolid noshadows { blend diffusemap map models/darkmod/props/textures/transformer_needle alphaTest 0.5 rotate 0.02 * sintable [ time * 4 ] clamp } } transformer_gauge { surftype15 description "metal" noshadows forceOverlays diffusemap models/darkmod/props/textures/transformer_gauge { blend add map models/darkmod/props/textures/transformer_gauge rgb .45 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/transformer_gauge rgb 0.15 * parm11 } } control_junction_001 { surftype15 description "metal" noshadows forceOverlays bumpmap models/darkmod/props/textures/control_junction_001_local specularmap models/darkmod/props/textures/control_junction_001_s qer_editorimage models/darkmod/props/textures/control_junction_001_ed { blend diffusemap map models/darkmod/props/textures/control_junction_001 alphatest 0.5 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/control_junction_001 rgb 0.15 * parm11 } } arc_transformer_001 { surftype15 description "metal" noshadows forceOverlays bumpmap models/darkmod/props/textures/arc_transformer_001_local specularmap models/darkmod/props/textures/arc_transformer_001_s qer_editorimage models/darkmod/props/textures/arc_transformer_001_ed { blend diffusemap map models/darkmod/props/textures/arc_transformer_001 alphatest 0.5 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/arc_transformer_001 rgb 0.15 * parm11 } } arc_transformer_002 { surftype15 description "metal" noshadows forceOverlays bumpmap models/darkmod/props/textures/arc_transformer_002_local specularmap models/darkmod/props/textures/arc_transformer_002_s qer_editorimage models/darkmod/props/textures/arc_transformer_002_ed { blend diffusemap map models/darkmod/props/textures/arc_transformer_002 alphatest 0.5 } { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/arc_transformer_002 rgb 0.15 * parm11 } } wiring_set_001 { surftype15 description "metal" qer_editorimage models/darkmod/props/textures/wiring_set_001_ed noshadows forceOverlays bumpmap models/darkmod/props/textures/wiring_set_001_local diffusemap models/darkmod/props/textures/wiring_set_001 specularmap models/darkmod/props/textures/wiring_set_001_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/wiring_set_001 rgb 0.15 * parm11 } } charger_mast_001 { surftype15 description "metal" qer_editorimage models/darkmod/props/textures/charger_mast_001_ed noshadows forceOverlays bumpmap models/darkmod/props/textures/charger_mast_001_local diffusemap models/darkmod/props/textures/charger_mast_001 specularmap models/darkmod/props/textures/charger_mast_001_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/charger_mast_001 rgb 0.15 * parm11 } } charger_mast_002 { surftype15 description "metal" //qer_editorimage models/darkmod/props/textures/charger_mast_002_ed noshadows forceOverlays bumpmap models/darkmod/props/textures/charger_mast_002_local diffusemap models/darkmod/props/textures/charger_mast_002 specularmap models/darkmod/props/textures/charger_mast_002_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/charger_mast_002 rgb 0.15 * parm11 } } charger_mast_003 //(brass skin) { surftype15 description "metal" noshadows forceOverlays bumpmap models/darkmod/props/textures/charger_mast_002_local diffusemap models/darkmod/props/textures/charger_mast_003 specularmap models/darkmod/props/textures/charger_mast_002_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/charger_mast_003 rgb 0.15 * parm11 } } // search ----------- index //-------------- Furnature ---------------- // ----------- leather_chair_001 { surftype15 description "carpet" qer_editorimage models/darkmod/props/textures/leather_chair_001_ed noshadows bumpmap models/darkmod/props/textures/leather_chair_001_local diffusemap models/darkmod/props/textures/leather_chair_001 specularmap models/darkmod/props/textures/leather_chair_001_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/leather_chair_001 rgb 0.15 * parm11 } } leather_ottoman_001 { surftype15 description "carpet" qer_editorimage models/darkmod/props/textures/leather_ottoman_001_ed forceOverlays bumpmap models/darkmod/props/textures/leather_ottoman_001_local diffusemap models/darkmod/props/textures/leather_ottoman_001 specularmap models/darkmod/props/textures/leather_ottoman_001_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/leather_ottoman_001 rgb 0.15 * parm11 } } // search ------------ index //-------------- Castle_Lab ---------------- // ------------ flagstone_floor_001 { surftype15 stone // qer_editorimage models/darkmod/props/textures/flagstone_floor_001_ed forceOverlays bumpmap models/darkmod/props/textures/flagstone_floor_001_local diffusemap models/darkmod/props/textures/flagstone_floor_001 // specularmap { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/flagstone_floor_001 rgb 0.15 * parm11 } } old_brick_wall_001 { surftype15 stone // qer_editorimage models/darkmod/props/textures/old_brick_wall_001_ed forceOverlays bumpmap models/darkmod/props/textures/old_brick_wall_001_local diffusemap models/darkmod/props/textures/old_brick_wall_001 // specularmap { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/old_brick_wall_001 rgb 0.15 * parm11 } } stone_staircase_001 { surftype15 stone // qer_editorimage models/darkmod/props/textures/stone_staircase_001_ed forceOverlays bumpmap models/darkmod/props/textures/stone_staircase_001_local diffusemap models/darkmod/props/textures/stone_staircase_001 // specularmap { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/stone_staircase_001 rgb 0.15 * parm11 } } stone_staircase_002 { surftype15 stone // qer_editorimage models/darkmod/props/textures/stone_staircase_002_ed forceOverlays bumpmap models/darkmod/props/textures/stone_staircase_002_local diffusemap models/darkmod/props/textures/stone_staircase_002 // specularmap { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/stone_staircase_002 rgb 0.15 * parm11 } } stone_arch_001 { surftype15 description "stone" // qer_editorimage models/darkmod/props/textures/stone_arch_001_ed forceOverlays bumpmap models/darkmod/props/textures/stone_arch_001_local diffusemap models/darkmod/props/textures/stone_arch_001 // specularmap { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/stone_arch_001 rgb 0.15 * parm11 } } wood_arch_001 { surftype15 description "wood" // qer_editorimage models/darkmod/props/textures/wood_arch_001_ed forceOverlays bumpmap models/darkmod/props/textures/wood_arch_001_local diffusemap models/darkmod/props/textures/wood_arch_001 // specularmap { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/wood_arch_001 rgb 0.15 * parm11 } } barred_window_001 { surftype15 description "stone" // qer_editorimage models/darkmod/props/textures/barred_window_001_ed forceOverlays bumpmap models/darkmod/props/textures/barred_window_001_local diffusemap models/darkmod/props/textures/barred_window_001 specularmap models/darkmod/props/textures/barred_window_001_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/barred_window_001 rgb 0.15 * parm11 } } barred_window_002 { surftype15 description "metal" // qer_editorimage models/darkmod/props/textures/barred_window_001_ed forceOverlays noshadows bumpmap models/darkmod/props/textures/barred_window_001_local diffusemap models/darkmod/props/textures/barred_window_001 specularmap models/darkmod/props/textures/barred_window_001_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/barred_window_001 rgb 0.15 * parm11 } } brick_wall_debris_001 { surftype15 description "stone" // qer_editorimage models/darkmod/props/textures/brick_wall_debris_001_ed forceOverlays bumpmap models/darkmod/props/textures/brick_wall_debris_001_local diffusemap models/darkmod/props/textures/brick_wall_debris_001 // specularmap { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/brick_wall_debris_001 rgb 0.15 * parm11 } } castle_dirt_001 { surftype15 description "dirt" // qer_editorimage textures/terrain/castle_dirt_001_ed forceOverlays bumpmap textures/terrain/castle_dirt_001_local diffusemap textures/terrain/castle_dirt_001 // specularmap { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/terrain/castle_dirt_001 rgb 0.15 * parm11 } } // search ----------------------- index //-------------- The Accountant Series ---------------- // ----------------------- mining_cart_001 { surftype15 metal qer_editorimage models/darkmod/props/textures/mining_cart_001_ed forceOverlays bumpmap models/darkmod/props/textures/mining_cart_001_local diffusemap models/darkmod/props/textures/mining_cart_001 specularmap models/darkmod/props/textures/mining_cart_001_s { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/mining_cart_001 rgb 0.15 * parm11 } } telescope_stand_001 { surftype15 description "wood" forceOverlays bumpmap models/darkmod/props/textures/telescope_stand_001_local diffusemap models/darkmod/props/textures/telescope_stand_001 { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/telescope_stand_001 rgb 0.15 * parm11 } } shower_enclosure_001 { surftype15 description "tile" forceOverlays diffusemap models/darkmod/props/textures/shower_enclosure_001 bumpmap models/darkmod/props/textures/shower_enclosure_001_local specularmap models/darkmod/props/textures/shower_enclosure_001_s_001 { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map models/darkmod/props/textures/shower_enclosure_001 rgb 0.15 * parm11 } }