Version 2 // entity 0 { "classname" "worldspawn" // primitive 0 { brushDef3 { ( 0 0 1 -68 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 1 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -68 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 2 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -68 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 3 { brushDef3 { ( 0 1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -68 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 1 64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 4 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -68 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 5 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 -68 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 6 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 60 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 7 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 60 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 8 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 252 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 9 { brushDef3 { ( 0 1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 1 60 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 10 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -256 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 60 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } // primitive 11 { brushDef3 { ( 0 0 1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 0 -1 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 0 -1 0 -64 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( -1 0 0 128 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 ( 1 0 0 -132 ) ( ( 0.015625 0 0 ) ( 0 0.015625 0 ) ) "textures/darkmod/stone/brick/blocks_brown" 0 0 0 } } } // entity 1 { "classname" "light" "name" "light_1" "origin" "-48 48 -52" "light_center" "0 0 0" "light_radius" "40 44 24" } // entity 2 { "classname" "light" "name" "ambient_world" "origin" "236 -44 -4" "light_center" "0 0 0" "light_radius" "320 320 320" "texture" "lights/ambientlightnfo" } // entity 3 { "classname" "func_static" "name" "func_static_1" "origin" "-28 20 -64" "rotation" "1 0 0 0 1 0 0 0 1" "model" "models/darkmod/decorative/statues/abbey_statue_001.lwo" } // entity 4 { "classname" "func_static" "name" "func_static_2" "origin" "228 20 -64" "rotation" "1 0 0 0 1 0 0 0 1" "model" "models/darkmod/decorative/statues/abbey_statue_001.lwo" }