WARNING:Couldn't load sound 'sound/player/jump/land_small_01.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: body_pickup in sound/tdm_sfx_tools.sndshd] [sound: sound/player/jump/land_small_01.wav] WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close01.ogg' WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close02.ogg' WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close03.ogg' WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close01.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: cannonmed_fire_close in sound/tdm_sfx_airship.sndshd] [sound: sound/sfx/airship/cannonmed_fire_close01.ogg] WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close02.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: cannonmed_fire_close in sound/tdm_sfx_airship.sndshd] [sound: sound/sfx/airship/cannonmed_fire_close02.ogg] WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close03.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: cannonmed_fire_close in sound/tdm_sfx_airship.sndshd] [sound: sound/sfx/airship/cannonmed_fire_close03.ogg] WARNING:Couldn't load sound 'sound/sfx/automaton/drill1.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: drill in sound/tdm_sfx_tools.sndshd] [sound: sound/sfx/automaton/drill1.ogg] WARNING:Couldn't load sound 'sound/sfx/automaton/drill2.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: drill in sound/tdm_sfx_tools.sndshd] [sound: sound/sfx/automaton/drill2.ogg] WARNING:Couldn't load sound 'sound/sfx/automaton/drill3.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: drill in sound/tdm_sfx_tools.sndshd] [sound: sound/sfx/automaton/drill3.ogg] WARNING:Couldn't load sound 'sound/ambient/ambience/dd_amb_drone_3a_start.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: drone03a in sound/tdm_ambient_ambience02.sndshd] [sound: sound/ambient/ambience/dd_amb_drone_3a_start.ogg] WARNING:Couldn't load sound 'sound/ambient/ambience/dd_amb_drone_3a_loop.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: drone03a in sound/tdm_ambient_ambience02.sndshd] [sound: sound/ambient/ambience/dd_amb_drone_3a_loop.ogg] WARNING:Couldn't load sound 'sound/ambient/ambience/haunted_cemetary.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: haunted_cemetary_z in sound/tdm_ambient_ambience_zoned.sndshd] [sound: sound/ambient/ambience/haunted_cemetary.ogg] WARNING:Couldn't load sound 'sound/sfx/movement/footsteps/human_female_concrete01.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: human_female_concrete in sound/tdm_sfx_movement.sndshd] [sound: sound/sfx/movement/footsteps/human_female_concrete01.ogg] WARNING:Couldn't load sound 'sound/sfx/movement/footsteps/human_female_concrete02.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: human_female_concrete in sound/tdm_sfx_movement.sndshd] [sound: sound/sfx/movement/footsteps/human_female_concrete02.ogg] WARNING:Couldn't load sound 'sound/sfx/movement/footsteps/human_female_concrete03.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: human_female_concrete in sound/tdm_sfx_movement.sndshd] [sound: sound/sfx/movement/footsteps/human_female_concrete03.ogg] WARNING:Couldn't load sound 'sound/sfx/movement/footsteps/human_female_concrete04.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: human_female_concrete in sound/tdm_sfx_movement.sndshd] [sound: sound/sfx/movement/footsteps/human_female_concrete04.ogg] WARNING:Couldn't load sound 'sound/ambient/environmental/people_girl_scream.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: people_girl_scream in sound/tdm_ambient_environmental_people.sndshd] [sound: sound/ambient/environmental/people_girl_scream.ogg] WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'sound/sfx/ai/mage/fireball_impact01.ogg' WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'sound/sfx/ai/mage/fireball_impact02.ogg' WARNING:Couldn't load sound 'sound/player/player_rustle01.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: player_rustle in sound/tdm_player.sndshd] [sound: sound/player/player_rustle01.ogg] WARNING:Couldn't load sound 'sound/player/player_rustle02.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: player_rustle in sound/tdm_player.sndshd] [sound: sound/player/player_rustle02.ogg] WARNING:Couldn't load sound 'sound/player/player_rustle03.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: player_rustle in sound/tdm_player.sndshd] [sound: sound/player/player_rustle03.ogg] WARNING:Couldn't load sound 'sound/player/player_rustle04.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: player_rustle in sound/tdm_player.sndshd] [sound: sound/player/player_rustle04.ogg] WARNING:file sound/tdm_ambient_environmental02.sndshd, line 211: unknown token 'sound/ambient/environmental/metal_creak04' WARNING:Couldn't load sound '_default.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: sound/stress/1shot_creaking_02 in sound/tdm_ambient_environmental02.sndshd] [sound: _default.wav] WARNING:idSoundCache: sound/voices/commander/tdm_ai_commander_go_on.ogg is 48000Hz, expected 11025, 22050 or 44100 Hz. Using default WARNING:idSoundCache: sound/voices/commander/tdm_ai_commander_later_then.ogg is 48000Hz, expected 11025, 22050 or 44100 Hz. Using default WARNING:Couldn't load sound 'sound/voices/cynic/see_anyone.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_ai_commander_see_anyone in sound/tdm_ai_commander.sndshd] [sound: sound/voices/cynic/see_anyone.ogg] WARNING:Couldn't load sound 'sound/voices/commander/tdm_ai_commander_seems_over_now.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_ai_commander_seems_to_be_over in sound/tdm_ai_commander.sndshd] [sound: sound/voices/commander/tdm_ai_commander_seems_over_now.ogg] WARNING:idSoundCache: sound/voices/commander/tdm_ai_commander_whose_turn.ogg is 48000Hz, expected 11025, 22050 or 44100 Hz. Using default WARNING:Couldn't load sound 'sound/voices/cynic/tdm_ai_berny_response_negative01.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_ai_cynic_response_negative in sound/tdm_ai_cynic.sndshd] [sound: sound/voices/cynic/tdm_ai_berny_response_negative01.ogg] WARNING:Couldn't load sound 'sound/voices/cynic/tdm_ai_berny_response_negative02.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_ai_cynic_response_negative in sound/tdm_ai_cynic.sndshd] [sound: sound/voices/cynic/tdm_ai_berny_response_negative02.ogg] WARNING:Couldn't load sound 'sound/voices/moor/state4_civ01.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_ai_moor_searching_civilian in sound/tdm_ai_moor1.sndshd] [sound: sound/voices/moor/state4_civ01.ogg] WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0101.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_ai_thug_dialog01 in sound/tdm_ai_thug.sndshd] [sound: sound/voices/thug/tdm_ai_thug_dialog0101.ogg] WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0102.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_ai_thug_dialog01 in sound/tdm_ai_thug.sndshd] [sound: sound/voices/thug/tdm_ai_thug_dialog0102.ogg] WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0201.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_ai_thug_dialog02 in sound/tdm_ai_thug.sndshd] [sound: sound/voices/thug/tdm_ai_thug_dialog0201.ogg] WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0202.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_ai_thug_dialog02 in sound/tdm_ai_thug.sndshd] [sound: sound/voices/thug/tdm_ai_thug_dialog0202.ogg] WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0203.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_ai_thug_dialog02 in sound/tdm_ai_thug.sndshd] [sound: sound/voices/thug/tdm_ai_thug_dialog0203.ogg] WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0301.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_ai_thug_dialog03 in sound/tdm_ai_thug.sndshd] [sound: sound/voices/thug/tdm_ai_thug_dialog0301.ogg] WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0302.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_ai_thug_dialog03 in sound/tdm_ai_thug.sndshd] [sound: sound/voices/thug/tdm_ai_thug_dialog0302.ogg] WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0303.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_ai_thug_dialog03 in sound/tdm_ai_thug.sndshd] [sound: sound/voices/thug/tdm_ai_thug_dialog0303.ogg] WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_01.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd] [sound: sound/sfx/movement/impacts/small_tool_01.ogg] WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_02.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd] [sound: sound/sfx/movement/impacts/small_tool_02.ogg] WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_03.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd] [sound: sound/sfx/movement/impacts/small_tool_03.ogg] WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_04.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd] [sound: sound/sfx/movement/impacts/small_tool_04.ogg] WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_05.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd] [sound: sound/sfx/movement/impacts/small_tool_05.ogg] WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_06.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd] [sound: sound/sfx/movement/impacts/small_tool_06.ogg] WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_07.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd] [sound: sound/sfx/movement/impacts/small_tool_07.ogg] WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_08.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd] [sound: sound/sfx/movement/impacts/small_tool_08.ogg] WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_09.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd] [sound: sound/sfx/movement/impacts/small_tool_09.ogg] WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_10.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_impact_small_metal_tool_01 in sound/tdm_sfx_impact.sndshd] [sound: sound/sfx/movement/impacts/small_tool_10.ogg] WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_1.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_test_conversation_1_1 in sound/test_conversation.sndshd] [sound: sound/vo/marscity/hallway_maint_1_1.wav] WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_2.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_test_conversation_1_2 in sound/test_conversation.sndshd] [sound: sound/vo/marscity/hallway_maint_1_2.wav] WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_3.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_test_conversation_1_3 in sound/test_conversation.sndshd] [sound: sound/vo/marscity/hallway_maint_1_3.wav] WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_4.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_test_conversation_1_4 in sound/test_conversation.sndshd] [sound: sound/vo/marscity/hallway_maint_1_4.wav] WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_5.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_test_conversation_1_5 in sound/test_conversation.sndshd] [sound: sound/vo/marscity/hallway_maint_1_5.wav] WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_6.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_test_conversation_1_6 in sound/test_conversation.sndshd] [sound: sound/vo/marscity/hallway_maint_1_6.wav] WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_7.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_test_conversation_1_7 in sound/test_conversation.sndshd] [sound: sound/vo/marscity/hallway_maint_1_7.wav] WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_8.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_test_conversation_1_8 in sound/test_conversation.sndshd] [sound: sound/vo/marscity/hallway_maint_1_8.wav] WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_1.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_test_conversation_2_1 in sound/test_conversation.sndshd] [sound: sound/vo/marscity/hallway_maint_2_1.wav] WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_2.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_test_conversation_2_2 in sound/test_conversation.sndshd] [sound: sound/vo/marscity/hallway_maint_2_2.wav] WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_3.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_test_conversation_2_3 in sound/test_conversation.sndshd] [sound: sound/vo/marscity/hallway_maint_2_3.wav] WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_4.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_test_conversation_2_4 in sound/test_conversation.sndshd] [sound: sound/vo/marscity/hallway_maint_2_4.wav] WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_5.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_test_conversation_2_5 in sound/test_conversation.sndshd] [sound: sound/vo/marscity/hallway_maint_2_5.wav] WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_6.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_test_conversation_2_6 in sound/test_conversation.sndshd] [sound: sound/vo/marscity/hallway_maint_2_6.wav] WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_7.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_test_conversation_2_7 in sound/test_conversation.sndshd] [sound: sound/vo/marscity/hallway_maint_2_7.wav] WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_8.wav' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_test_conversation_2_8 in sound/test_conversation.sndshd] [sound: sound/vo/marscity/hallway_maint_2_8.wav] WARNING:Couldn't load sound 'sound/voices/undead/zombie/zombie_footdrag01.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_zombie_footdrag in sound/tdm_ai_undead_zombie.sndshd] [sound: sound/voices/undead/zombie/zombie_footdrag01.ogg] WARNING:Couldn't load sound 'sound/voices/undead/zombie/zombie_footdrag02.ogg' using default [map entity: atdm_vintage_lamp_ceiling2_1] [decl: tdm_zombie_footdrag in sound/tdm_ai_undead_zombie.sndshd] [sound: sound/voices/undead/zombie/zombie_footdrag02.ogg] WARNING:2 duplicated edge directions, 0 tripled edges ... 30 entities spawned, 42 inhibited in 93.3 seconds ==== Processing events ==== Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Objective 3: Parsing success and failure logic Objective 4: Parsing success and failure logic Objective 5: Parsing success and failure logic Objective 6: Parsing success and failure logic Applied 0 objective conditions. -------------------------------------- SpawnPlayer: 0 WARNING:37 duplicated edge directions, 38 tripled edges WARNING:0 duplicated edge directions, 1 tripled edges WARNING:0 duplicated edge directions, 1 tripled edges WARNING:9 duplicated edge directions, 17 tripled edges WARNING:5 duplicated edge directions, 7 tripled edges WARNING:70 duplicated edge directions, 0 tripled edges WARNING:3 duplicated edge directions, 0 tripled edges WARNING:1 duplicated edge directions, 2 tripled edges WARNING:2 duplicated edge directions, 4 tripled edges ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 51 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- 0 purged from previous 203 kept from previous 203 new loaded all images loaded in 3.3 seconds ---------------------------------------- Linking GLSL program cubeMap ... Linking GLSL program bumpyEnvironment ... Linking GLSL program depthAlpha ... Linking GLSL program fog ... Linking GLSL program oldStage ... Linking GLSL program blend ... Linking GLSL program stencilshadow ... Linking GLSL program shadowMapA ... Linking GLSL program shadowMapN ... Linking GLSL program shadowMapNG ... Linking GLSL program ambientInteraction ... Linking GLSL program interactionStencil ... Linking GLSL program interactionShadowMaps ... Linking GLSL program interactionMultiLight ... Linking GLSL program frob ... Linking GLSL program soft_particle ... Linking GLSL program tonemap ... Linking GLSL program gaussian_blur ... Linking GLSL program volumetric ... Linking GLSL program depth ... Linking GLSL program interaction_ambient ... Linking GLSL program interaction_stencil ... Linking GLSL program interaction_shadowmap ... Linking GLSL program stencil_shadow ... Linking GLSL program shadow_map ... Linking GLSL program frob_silhouette ... Linking GLSL program frob_highlight ... Linking GLSL program frob_extrude ... Linking GLSL program frob_apply ... Linking GLSL program heatHazeWithDepth ... Linking GLSL program heatHazeWithMaskAndDepth ... ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 639675k referenced 125k purged ---------------------------------------- sound: missing efxs/bugs_sounds.efx ----------------------------------- 98019 msec to load bugs_sounds Interaction table generated: size = 0/512 Initial counts: 37 entities 0 lightDefs 4 entityDefs ------------- Warnings --------------- during bugs_sounds... WARNING:Couldn't load sound '_default.wav' using default WARNING:Couldn't load sound 'sound/ambient/ambience/dd_amb_drone_3a_loop.ogg' using default WARNING:Couldn't load sound 'sound/ambient/ambience/dd_amb_drone_3a_start.ogg' using default WARNING:Couldn't load sound 'sound/ambient/ambience/haunted_cemetary.ogg' using default WARNING:Couldn't load sound 'sound/ambient/environmental/people_girl_scream.ogg' using default WARNING:Couldn't load sound 'sound/player/jump/land_small_01.wav' using default WARNING:Couldn't load sound 'sound/player/player_rustle01.ogg' using default WARNING:Couldn't load sound 'sound/player/player_rustle02.ogg' using default WARNING:Couldn't load sound 'sound/player/player_rustle03.ogg' using default WARNING:Couldn't load sound 'sound/player/player_rustle04.ogg' using default WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close01.ogg' using default WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close02.ogg' using default WARNING:Couldn't load sound 'sound/sfx/airship/cannonmed_fire_close03.ogg' using default WARNING:Couldn't load sound 'sound/sfx/automaton/drill1.ogg' using default WARNING:Couldn't load sound 'sound/sfx/automaton/drill2.ogg' using default WARNING:Couldn't load sound 'sound/sfx/automaton/drill3.ogg' using default WARNING:Couldn't load sound 'sound/sfx/movement/footsteps/human_female_concrete01.ogg' using default WARNING:Couldn't load sound 'sound/sfx/movement/footsteps/human_female_concrete02.ogg' using default WARNING:Couldn't load sound 'sound/sfx/movement/footsteps/human_female_concrete03.ogg' using default WARNING:Couldn't load sound 'sound/sfx/movement/footsteps/human_female_concrete04.ogg' using default WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_01.ogg' using default WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_02.ogg' using default WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_03.ogg' using default WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_04.ogg' using default WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_05.ogg' using default WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_06.ogg' using default WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_07.ogg' using default WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_08.ogg' using default WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_09.ogg' using default WARNING:Couldn't load sound 'sound/sfx/movement/impacts/small_tool_10.ogg' using default WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_1.wav' using default WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_2.wav' using default WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_3.wav' using default WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_4.wav' using default WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_5.wav' using default WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_6.wav' using default WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_7.wav' using default WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_1_8.wav' using default WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_1.wav' using default WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_2.wav' using default WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_3.wav' using default WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_4.wav' using default WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_5.wav' using default WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_6.wav' using default WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_7.wav' using default WARNING:Couldn't load sound 'sound/vo/marscity/hallway_maint_2_8.wav' using default WARNING:Couldn't load sound 'sound/voices/commander/tdm_ai_commander_seems_over_now.ogg' using default WARNING:Couldn't load sound 'sound/voices/cynic/see_anyone.ogg' using default WARNING:Couldn't load sound 'sound/voices/cynic/tdm_ai_berny_response_negative01.ogg' using default WARNING:Couldn't load sound 'sound/voices/cynic/tdm_ai_berny_response_negative02.ogg' using default WARNING:Couldn't load sound 'sound/voices/moor/state4_civ01.ogg' using default WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0101.ogg' using default WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0102.ogg' using default WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0201.ogg' using default WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0202.ogg' using default WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0203.ogg' using default WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0301.ogg' using default WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0302.ogg' using default WARNING:Couldn't load sound 'sound/voices/thug/tdm_ai_thug_dialog0303.ogg' using default WARNING:Couldn't load sound 'sound/voices/undead/zombie/zombie_footdrag01.ogg' using default WARNING:Couldn't load sound 'sound/voices/undead/zombie/zombie_footdrag02.ogg' using default WARNING:file sound/tdm_ambient_environmental02.sndshd, line 211: unknown token 'sound/ambient/environmental/metal_creak04' WARNING:idSoundCache: sound/voices/commander/tdm_ai_commander_go_on.ogg is 48000Hz, expected 11025, 22050 or 44100 Hz. Using default WARNING:idSoundCache: sound/voices/commander/tdm_ai_commander_later_then.ogg is 48000Hz, expected 11025, 22050 or 44100 Hz. Using default WARNING:idSoundCache: sound/voices/commander/tdm_ai_commander_whose_turn.ogg is 48000Hz, expected 11025, 22050 or 44100 Hz. Using default WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close01.ogg' WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close02.ogg' WARNING:sound shader 'cannon_fire_close' has shakes and uses OGG file 'sound/sfx/airship/cannon_fire_close03.ogg' WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'sound/sfx/ai/mage/fireball_impact01.ogg' WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'sound/sfx/ai/mage/fireball_impact02.ogg' 70 warnings