TDM 2.11/64 #10061 (1435:10061M) win-x86_64 Aug  1 2022 22:52:52
3200 MHz AMD CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX & AVX2 & FMA3
Winsock Initialized
Found interface: {F4F316AC-17BC-4CD0-AC9E-9C1B09CEEC31} Realtek PCIe GBE Family Controller - 192.168.2.3/255.255.255.0
Found interface: {B379FB75-EC20-4DB8-8A3C-2E95DE9A1CEF} VMware Virtual Ethernet Adapter for VMnet1 - 192.168.175.1/255.255.255.0
Found interface: {32B493B7-769B-45AA-9228-A5CCBF4C33B4} VMware Virtual Ethernet Adapter for VMnet8 - 192.168.240.1/255.255.255.0
Found interface: {0B02AD25-D266-4775-B44C-83D8A07CF0D7} Hyper-V Virtual Ethernet Adapter - 192.168.165.209/255.255.255.240
Sys_InitNetworking: adding loopback interface
Found AMD CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX AVX2 FMA3
TDM using AVX2 for SIMD processing.
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  [M] G:\TheDarkMod\darkmod/fms/remembrance
  [M] G:\TheDarkMod\darkmod\fms\remembrance\remembrance_l10n.pk4 (3 files - 0x27e56891)
  [M] G:\TheDarkMod\darkmod\fms\remembrance\remembrance.pk4 (105 files - 0x1c2e5f77)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
Couldn't open journal files
----- Initializing Decls -----
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 84 strings read from strings/fm/english.lang
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 09:35:56 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 84 strings read from strings/fm/english.lang
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 865024 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 49, 5944 bytes
  Statements: 21138, 845520 bytes
   Functions: 1321, 172000 bytes
   Variables: 98368 bytes
    Mem used: 1998352 bytes
 Static data: 408 bytes
   Allocated: 1089488 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: remembrance
-------- Initializing Session --------
session initialized
--------------------------------------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:file \fms\remembrance\remembrance.pk4/guis/mainmenu_briefing.gui, line 219: wrong number of arguments for script command set: 4 instead of [2..2], maybe missing semicolon?
WARNING:unknown destination 'BriefingAnimation::visible' of set command at \fms\remembrance\remembrance.pk4/guis/mainmenu_briefing.gui:125
WARNING:resetTime target window 'BriefingAnimation' not found at \fms\remembrance\remembrance.pk4/guis/mainmenu_briefing.gui:126
WARNING:unknown destination 'BriefingAnimation::visible' of set command at \fms\remembrance\remembrance.pk4/guis/mainmenu_briefing.gui:150
WARNING:unknown destination 'BriefingAnimation::notime' of set command at \fms\remembrance\remembrance.pk4/guis/mainmenu_briefing.gui:151
WARNING:unknown destination 'NextButton10::visible' of set command at \fms\remembrance\remembrance.pk4/guis/mainmenu_briefing.gui:991
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:file \fms\remembrance\remembrance.pk4/guis/mainmenu_briefing.gui, line 219: wrong number of arguments for script command set: 4 instead of [2..2], maybe missing semicolon?
WARNING:resetTime target window 'BriefingAnimation' not found at \fms\remembrance\remembrance.pk4/guis/mainmenu_briefing.gui:126
WARNING:unknown destination 'BriefingAnimation::notime' of set command at \fms\remembrance\remembrance.pk4/guis/mainmenu_briefing.gui:151
WARNING:unknown destination 'BriefingAnimation::visible' of set command at \fms\remembrance\remembrance.pk4/guis/mainmenu_briefing.gui:125
WARNING:unknown destination 'BriefingAnimation::visible' of set command at \fms\remembrance\remembrance.pk4/guis/mainmenu_briefing.gui:150
WARNING:unknown destination 'NextButton10::visible' of set command at \fms\remembrance\remembrance.pk4/guis/mainmenu_briefing.gui:991
6 warnings
Couldn't exec autocommands.cfg - file does not exist.
Automation now listens on port 3879
Automation received incoming connection from 127.0.0.1:23529
============= ReloadEngine start =============
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...restoring hardware gamma: success
...shutting down QGL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  [M] G:\TheDarkMod\darkmod/fms/ac1
  [M] G:\TheDarkMod\darkmod\fms\ac1\ac1.pk4 (633 files - 0x6954124b)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
WARNING:file materials/dragofer_lights.mtr, line 215: material 'dark_rough_ns' previously defined at materials/dragofer_barouche_noshadows.mtr:1
WARNING:file materials/dragofer_lights.mtr, line 358: material 'teapot_brass_clean_ns' previously defined at materials/dragofer_brass_noshadows.mtr:1
WARNING:file materials/tdm_epi_shader.mtr, line 971: material 'utility_grate_001' previously defined at materials/tdm_epi_shader.mtr:155
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 09:35:58 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 50, 6104 bytes
  Statements: 21290, 851600 bytes
   Functions: 1325, 173168 bytes
   Variables: 99272 bytes
    Mem used: 2010176 bytes
 Static data: 408 bytes
   Allocated: 1095080 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: ac1
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/msg.gui.
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: ac1
----------- Game Map Init ------------
collision data:
   566 models
 47632 vertices (1116 KB)
 81428 edges (2862 KB)
 32020 polygons (2369 KB)
  5361 brushes (748 KB)
 16492 nodes (773 KB)
 52633 polygon refs (822 KB)
 18577 brush refs (290 KB)
 28613 internal edges
  3236 sharp edges
     0 contained polygons removed
     0 polygons merged
  8983 KB total memory used
144 msec to load collision data.
map bounds are (4060.0, 6834.0, 2398.0)
    5 KB passage memory used to build PVS
    1 msec to calculate PVS
   81 areas
  162 portals
    6 areas visible on average
  972 bytes PVS data
[Load AAS]
loading maps/ac1.aas48
done.
[Load AAS]
missing maps/ac1.aas96
[Load AAS]
loading maps/ac1.aas32
done.
[Load AAS]
missing maps/ac1.aas100
[Load AAS]
missing maps/ac1.aas_rat
[Load AAS]
missing maps/ac1.aas_elemental
ConversationManager: Found 2 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 51, 6136 bytes
  Statements: 22064, 882560 bytes
   Functions: 1337, 174688 bytes
   Variables: 102372 bytes
    Mem used: 2067588 bytes
 Static data: 408 bytes
   Allocated: 1118704 bytes
 Thread size: 7928 bytes

WARNING:Couldn't load sound 'sfx_windowrain.wav' using default
  [map entity: atdm_location_settings_1]
  [decl: sfx_windowrain in <implicit file>]
  [sound: sfx_windowrain.wav]
WARNING:Couldn't load sound 'sfx_gas.wav' using default
  [map entity: candlestub_light42]
  [decl: sfx_gas in <implicit file>]
  [sound: sfx_gas.wav]
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/furniture/covered/singlebed_set01_covered.lwo' has 56/2874 nontriangular polygons. Make sure you triplet it down
WARNING:file def/tdm_prop_items.def, line 508: 'replace_anim_idle_sit_tap01' already defined
... 2961 entities spawned, 8 inhibited in   7.4 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Applied 0 objective conditions.
[aas48]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  1470 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/darkmod/kingsal/ravenward_banner1_s
  [model: func_static_1343]
  [decl: textures/darkmod/volta/ravenward_banner1 in materials/kingsal.mtr]
  [image: textures/darkmod/kingsal/ravenward_banner1_s]
WARNING:Couldn't load image: textures/darkmod/metal/flat/iron_rough_dark
  [model: func_static_30]
  [decl: textures/darkmod/metal/flat/iron_rough_dark in materials/stock_recolours.mtr]
  [image: textures/darkmod/metal/flat/iron_rough_dark]
WARNING:Couldn't load image: textures/bentraxx/mosaic3_local
  [model: _area27]
  [decl: textures/bentraxx/mosaic3 in materials/bentraxx.mtr]
  [image: textures/bentraxx/mosaic3_local]
WARNING:Couldn't load image: textures/utility_grate_001
  [model: _area56]
  [decl: utility_grate_001 in materials/tdm_epi_shader.mtr]
  [image: textures/utility_grate_001]
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: fire2]
  [model: tdm_fire_flames.prt]
  [decl: tdm_fire_flames in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting01_local
  [map entity: atdm_loot_painting_2]
  [decl: merrypainting21 in skins/merrypainting.skin]
  [decl: merrypainting21 in materials/merrypainting.mtr]
  [image: models/darkmod/props/textures/merrypainting01_local]
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting04_local
  [map entity: atdm_loot_painting_3]
  [decl: merrypainting19 in skins/merrypainting.skin]
  [decl: merrypainting19 in materials/merrypainting.mtr]
  [image: models/darkmod/props/textures/merrypainting04_local]
WARNING:Couldn't load image: black
  [map entity: func_static_368]
  [model: models/darkmod/door_related/handle_plate03_ornate.lwo]
  [decl: black in <implicit file>]
  [image: black]
WARNING:Couldn't load image: models/darkmod/props/textures/plaster_normal
  [map entity: func_static_814]
  [model: models/darkmod/architecture/buildings/tudor_buildings/building1.lwo]
  [decl: tudor01_plaster in materials/tdm_models_architecture.mtr]
  [image: models/darkmod/props/textures/plaster_normal]
WARNING:Couldn't load image: window_side_2
  [map entity: func_static_1585]
  [model: models/darkmod/ar chitecture/modules/exteriors/ext_timber01/ext_timber01_window02_shuttered.lwo]
  [decl: window_side_2 in <implicit file>]
  [image: window_side_2]
WARNING:Couldn't load image: textures_common_shadow
  [map entity: func_static_796]
  [model: models/darkmod/furniture/covered/singlebed_set01_covered.lwo]
  [decl: textures_common_shadow in <implicit file>]
  [image: textures_common_shadow]
WARNING:Couldn't load image: lights/volta_light_spot01
  [map entity: light_78]
  [decl: lights/volta_light_spot01 in <implicit file>]
  [image: lights/volta_light_spot01]
WARNING:Couldn't load image: lights/impflash_firearrow
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: atdm:weapon_firearrow in def/tdm_weapon_firearrow.def]
  [decl: atdm:projectile_firearrow in def/tdm_weapon_firearrow.def]
  [decl: atdm:result_arrow_firearrow in def/tdm_weapon_firearrow.def]
  [decl: atdm:light_firearrow_flashlight in def/tdm_weapon_firearrow.def]
  [decl: lights/impflash_firearrow in <implicit file>]
  [image: lights/impflash_firearrow]
    0 purged from previous
  290 kept from previous
 2206 new loaded
all images loaded in   6.7 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHaze ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program fresnel ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndBlur ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
221124k referenced
 1338k purged
----------------------------------------
sound: missing efxs/ac1.efx
-----------------------------------
 15260 msec to load ac1
Interaction table generated: size = 0/512
Initial counts:  3014 entities  23 lightDefs  83 entityDefs
------------- Warnings ---------------
during ac1...
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/furniture/covered/singlebed_set01_covered.lwo' has 56/2874 nontriangular polygons. Make sure you triplet it down
WARNING:Couldn't load image: black
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: lights/impflash_firearrow
WARNING:Couldn't load image: lights/volta_light_spot01
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting01_local
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting04_local
WARNING:Couldn't load image: models/darkmod/props/textures/plaster_normal
WARNING:Couldn't load image: textures/bentraxx/mosaic3_local
WARNING:Couldn't load image: textures/darkmod/kingsal/ravenward_banner1_s
WARNING:Couldn't load image: textures/darkmod/metal/flat/iron_rough_dark
WARNING:Couldn't load image: textures/utility_grate_001
WARNING:Couldn't load image: textures_common_shadow
WARNING:Couldn't load image: window_side_2
WARNING:Couldn't load sound 'sfx_gas.wav' using default
WARNING:Couldn't load sound 'sfx_windowrain.wav' using default
WARNING:file def/tdm_prop_items.def, line 508: 'replace_anim_idle_sit_tap01' already defined
17 warnings
Interaction table generated: size = 0/512
Initial counts:  3014 entities  23 lightDefs  83 entityDefs
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.07 0.09 0.1

Changed location from '' to 'loc_starting_home'.
godmode ON
The ambient 'snd_playerhome' (music_boiler_room) for location 'loc_starting_home' is now playing.
Wrote screenshots/ac1 (2022-08-03 09-36-20) (-2008 -1808 124.25).jpg
=== Triggering mission end ===
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: 58 LOD entries with 0 users using 928 bytes.
--------- Game Map Shutdown done -----
Wrote screenshots/ac1 (2022-08-03 09-36-27) (0 0 0).jpg
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Dumped console text to foreachfm_condump.txt.

