Current search path:
  [M] G:\TheDarkMod\darkmod/fms/alchemist
  [M] G:\TheDarkMod\darkmod\fms\alchemist\alchemist_l10n.pk4 (6 files - 0x8ba93953)
  [M] G:\TheDarkMod\darkmod\fms\alchemist\alchemist.pk4 (52 files - 0xc5eaaef9)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 76 strings read from strings/fm/english.lang
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 09:40:20 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 76 strings read from strings/fm/english.lang
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 49, 5944 bytes
  Statements: 21138, 845520 bytes
   Functions: 1321, 172000 bytes
   Variables: 98368 bytes
    Mem used: 1998352 bytes
 Static data: 408 bytes
   Allocated: 1089488 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: alchemist
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:file \fms\alchemist\alchemist.pk4/guis/mainmenu_briefing.gui, line 298: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/msg.gui.
WARNING:file \fms\alchemist\alchemist.pk4/guis/mainmenu_briefing.gui, line 298: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: alchemist
----------- Game Map Init ------------
collision data:
   422 models
 54416 vertices (1275 KB)
 88592 edges (3114 KB)
 35264 polygons (2606 KB)
  7248 brushes (1029 KB)
 29008 nodes (1359 KB)
 68591 polygon refs (1071 KB)
 25901 brush refs (404 KB)
 27905 internal edges
   368 sharp edges
     0 contained polygons removed
     0 polygons merged
 10861 KB total memory used
160 msec to load collision data.
map bounds are (8434.0, 8080.0, 1514.0)
    9 KB passage memory used to build PVS
    2 msec to calculate PVS
   88 areas
  210 portals
    7 areas visible on average
    1 KB PVS data
[Load AAS]
loading maps/alchemist.aas48
done.
[Load AAS]
missing maps/alchemist.aas96
[Load AAS]
loading maps/alchemist.aas32
done.
[Load AAS]
missing maps/alchemist.aas100
[Load AAS]
missing maps/alchemist.aas_rat
[Load AAS]
missing maps/alchemist.aas_elemental
ConversationManager: Found 2 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 50, 6040 bytes
  Statements: 21535, 861400 bytes
   Functions: 1356, 175844 bytes
   Variables: 101872 bytes
    Mem used: 2040624 bytes
 Static data: 408 bytes
   Allocated: 1112580 bytes
 Thread size: 7928 bytes

WARNING:file <implicit file>, line 2: unknown token '-'
WARNING:Couldn't load sound '_default.wav' using default
  [map entity: func_static_71]
  [decl: - in <implicit file>]
  [sound: _default.wav]
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel
WARNING:Couldn't load sound 'stone_sliding.wav' using default
  [map entity: viemari_salaisuus]
  [decl: stone_sliding in <implicit file>]
  [sound: stone_sliding.wav]
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel
WARNING:Couldn't load sound 'player_cough.wav' using default
  [map entity: kohkoh]
  [decl: player_cough in <implicit file>]
  [sound: player_cough.wav]
WARNING:Couldn't load gui: 'guis/streetsigns_world.gui'
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/misc/clipmodels/chair_triangular_cm.lwo' has bad or missing uv data
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA3, using default: 2
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA4, using default: 2
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA5, using default: 2
... 2233 entities spawned, 35 inhibited in   4.2 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Applied 0 objective conditions.
[aas48]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  1044 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: light_extinguishable_moving_1]
  [model: tdm_fire_flames.prt]
  [decl: tdm_fire_flames in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: layer3s
  [map entity: atdm_ai_citywatch_1]
  [decl: atdm:ai_head_guard_chaincoif_eyepatch in def/tdm_ai_heads_springheel.def]
  [decl: head03_baseguard in def/tdm_ai_heads_springheel.def]
  [model: models/md5/chars/heads/npcs/head03_baseguard.md5mesh]
  [decl: layer3s in <implicit file>]
  [image: layer3s]
WARNING:Couldn't load image: models/misc/rope_dark_noshadows
  [map entity: Pawlish]
  [decl: head_oldman in def/alchemist.def]
  [decl: commoner/oldman_head_no_hat in skins/alchemist.skin]
  [decl: models/misc/rope_dark_noshadows in <implicit file>]
  [image: models/misc/rope_dark_noshadows]
WARNING:Couldn't load image: textures//priestbottom_black_d
  [map entity: Vaydeth]
  [decl: priest_black in skins/alchemist.skin]
  [decl: models/md5/chars/builders/priest/priestbottom_shadow_black in materials/alchemist.mtr]
  [image: textures//priestbottom_black_d]
    0 purged from previous
  204 kept from previous
 1407 new loaded
all images loaded in   2.8 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHaze ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
211945k referenced
 2805k purged
----------------------------------------
sound: missing efxs/alchemist.efx
-----------------------------------
  8320 msec to load alchemist
Interaction table generated: size = 0/512
Initial counts:  2414 entities  0 lightDefs  90 entityDefs
------------- Warnings ---------------
during alchemist...
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/misc/clipmodels/chair_triangular_cm.lwo' has bad or missing uv data
WARNING:Couldn't load gui: 'guis/streetsigns_world.gui'
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: models/misc/rope_dark_noshadows
WARNING:Couldn't load image: textures//priestbottom_black_d
WARNING:Couldn't load sound '_default.wav' using default
WARNING:Couldn't load sound 'player_cough.wav' using default
WARNING:Couldn't load sound 'stone_sliding.wav' using default
WARNING:file <implicit file>, line 2: unknown token '-'
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA3, using default: 2
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA4, using default: 2
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA5, using default: 2
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel
17 warnings
Interaction table generated: size = 0/512
Initial counts:  2414 entities  0 lightDefs  90 entityDefs


alchemist script running

WARNING:script\tdm_readables.script(334): Thread 'atdm_readable_immobile_2': Unable to load GUI file: guis/streetsigns_world_world.gui
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_2': num_pages not defined on readable atdm_readable_immobile_2
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_3': num_pages not defined on readable atdm_readable_immobile_3
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_4': num_pages not defined on readable atdm_readable_immobile_4
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_5': num_pages not defined on readable atdm_readable_immobile_5
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_8': num_pages not defined on readable atdm_readable_immobile_8
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_6': num_pages not defined on readable atdm_readable_immobile_6
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_7': num_pages not defined on readable atdm_readable_immobile_7
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_9': num_pages not defined on readable atdm_readable_immobile_9
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_10': num_pages not defined on readable atdm_readable_immobile_10
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_11': num_pages not defined on readable atdm_readable_immobile_11
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_12': num_pages not defined on readable atdm_readable_immobile_12
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_13': num_pages not defined on readable atdm_readable_immobile_13
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_14': num_pages not defined on readable atdm_readable_immobile_14
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_15': num_pages not defined on readable atdm_readable_immobile_15
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_16': num_pages not defined on readable atdm_readable_immobile_16
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_17': num_pages not defined on readable atdm_readable_immobile_17
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_20': num_pages not defined on readable atdm_readable_immobile_20
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_21': num_pages not defined on readable atdm_readable_immobile_21
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_22': num_pages not defined on readable atdm_readable_immobile_22
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_23': num_pages not defined on readable atdm_readable_immobile_23
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_25': num_pages not defined on readable atdm_readable_immobile_25
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_1': num_pages not defined on readable atdm_readable_immobile_1
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_26': num_pages not defined on readable atdm_readable_immobile_26
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_27': num_pages not defined on readable atdm_readable_immobile_27
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_28': num_pages not defined on readable atdm_readable_immobile_28
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_29': num_pages not defined on readable atdm_readable_immobile_29
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_30': num_pages not defined on readable atdm_readable_immobile_30
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_18': num_pages not defined on readable atdm_readable_immobile_18
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_19': num_pages not defined on readable atdm_readable_immobile_19
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_24': num_pages not defined on readable atdm_readable_immobile_24
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.07 0.07 0.07

Changed location from '' to 'streets'.
godmode ON
The ambient 'snd_streets' (derelict01) for location 'streets' is now playing.
Wrote screenshots/alchemist (2022-08-03 09-40-36) (-189 -116 4.25).jpg
=== Triggering mission end ===
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: 21 LOD entries with 0 users using 336 bytes.
--------- Game Map Shutdown done -----
WARNING:file \fms\alchemist\alchemist.pk4/guis/mainmenu_briefing.gui, line 298: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
Wrote screenshots/alchemist (2022-08-03 09-40-44) (0 0 0).jpg
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Dumped console text to foreachfm_condump.txt.

