TDM 2.11/64 #10061 (1435:10061M) win-x86_64 Aug  1 2022 22:52:52
3200 MHz AMD CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX & AVX2 & FMA3
Winsock Initialized
Found interface: {F4F316AC-17BC-4CD0-AC9E-9C1B09CEEC31} Realtek PCIe GBE Family Controller - 192.168.2.3/255.255.255.0
Found interface: {B379FB75-EC20-4DB8-8A3C-2E95DE9A1CEF} VMware Virtual Ethernet Adapter for VMnet1 - 192.168.175.1/255.255.255.0
Found interface: {32B493B7-769B-45AA-9228-A5CCBF4C33B4} VMware Virtual Ethernet Adapter for VMnet8 - 192.168.240.1/255.255.255.0
Found interface: {0B02AD25-D266-4775-B44C-83D8A07CF0D7} Hyper-V Virtual Ethernet Adapter - 192.168.165.209/255.255.255.240
Sys_InitNetworking: adding loopback interface
Found AMD CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX AVX2 FMA3
TDM using AVX2 for SIMD processing.
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  [M] G:\TheDarkMod\darkmod/fms/bcd
  [M] G:\TheDarkMod\darkmod\fms\bcd\bcd_l10n.pk4 (3 files - 0xe72f85be)
  [M] G:\TheDarkMod\darkmod\fms\bcd\bcd.pk4 (933 files - 0x1c86ff41)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
Couldn't open journal files
----- Initializing Decls -----
WARNING:file materials/common.mtr, line 6: material 'textures/common/shadowcaulk' previously defined at materials/bcd_internal_engine.mtr:11
WARNING:file materials/dragofer_lights_noshadows.mtr, line 139: material 'teapot_brass_clean_ns' previously defined at materials/dragofer_brass_noshadows.mtr:1
WARNING:file materials/dragofer_lights_noshadows.mtr, line 193: material 'teapot_gold_clean_ns' previously defined at materials/dragofer_gold_noshadows.mtr:1
WARNING:file materials/seawater.mtr, line 34: material 'textures/water_source/sea_water_02' previously defined at materials/bcd_water.mtr:224
WARNING:file materials/tdm_drain_cover.mtr, line 54: INTERNAL ERROR! material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/tdm_decals_misc.mtr:327
WARNING:file materials/tdm_lights_windows.mtr, line 18: INTERNAL ERROR! material 'lights/tdm_roundtop_window_top' previously defined at materials/tdm_ghouse_lights.mtr:1
WARNING:file materials/tdm_lights_windows.mtr, line 27: INTERNAL ERROR! material 'lights/tdm_roundtop_window_bottom' previously defined at materials/tdm_ghouse_lights.mtr:10
WARNING:file materials/tdm_lights_windows.mtr, line 36: INTERNAL ERROR! material 'lights/tdm_stained_glass_clear' previously defined at materials/tdm_ghouse_lights.mtr:19
WARNING:file materials/tdm_models_nature1.mtr, line 40: INTERNAL ERROR! material 'tdm_hedge_round01' previously defined at materials/tdm_models_nature.mtr:1619
WARNING:file materials/tdm_models_nature1.mtr, line 83: INTERNAL ERROR! material 'tdm_hedge_round01_edges' previously defined at materials/tdm_models_nature.mtr:1651
WARNING:file materials/tdm_selflit_windows.mtr, line 44: material 'textures/darkmod/window/ornate/stained_azure_long_selflit' previously defined at materials/tdm_melan_windows5.mtr:1172
WARNING:file materials/thief.mtr, line 46: INTERNAL ERROR! material 'textures/darkmod/window/shutters_castle_metal' previously defined at materials/tdm_windows.mtr:3903
WARNING:file materials/thief.mtr, line 93: INTERNAL ERROR! material 'textures/darkmod/window/shutters_crossband_metal_tiling_1d' previously defined at materials/tdm_windows.mtr:3928
WARNING:file materials/thief.mtr, line 139: INTERNAL ERROR! material 'textures/darkmod/window/plain_dusty' previously defined at materials/tdm_windows.mtr:3849
WARNING:file materials/thief.mtr, line 186: INTERNAL ERROR! material 'textures/darkmod/window/plain_dusty_square' previously defined at materials/tdm_windows.mtr:3877
WARNING:file materials/thief.mtr, line 229: INTERNAL ERROR! material 'textures/darkmod/window/ornate/stained_rgb_loops' previously defined at materials/tdm_windows.mtr:4029
WARNING:file materials/thief.mtr, line 275: INTERNAL ERROR! material 'textures/darkmod/window/ornate/stained_orient_smallstar' previously defined at materials/tdm_windows.mtr:3979
WARNING:file materials/thief.mtr, line 321: INTERNAL ERROR! material 'textures/darkmod/window/ornate/stained_orient_bigstar' previously defined at materials/tdm_windows.mtr:3954
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 227 strings read from strings/fm/english.lang
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 09:44:56 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 227 strings read from strings/fm/english.lang
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
WARNING:file def/tdm_lights.def, line 821: entityDef 'light_gasflame' previously defined at def/bcd_gaslight.def:1
WARNING:file def/tdm_lights_static_gas.def, line 119: entityDef 'atdm:lamp_wall_gaslight03' previously defined at def/bcd_gaslight.def:136
WARNING:file def/tdm_lights_static_gas.def, line 132: entityDef 'atdm:lamp_wall_gaslight_03_lit' previously defined at def/bcd_gaslight.def:37
WARNING:file def/tdm_lod_nature1.def, line 18: INTERNAL ERROR! entityDef 'atdm:hedge01_round_small' previously defined at def/tdm_lod_nature.def:866
WARNING:file def/tdm_lod_nature1.def, line 37: INTERNAL ERROR! entityDef 'atdm:hedge01_square_small' previously defined at def/tdm_lod_nature.def:886
WARNING:file def/tdm_lod_nature1.def, line 56: INTERNAL ERROR! entityDef 'atdm:hedge01_round' previously defined at def/tdm_lod_nature.def:905
WARNING:file def/tdm_lod_nature1.def, line 74: INTERNAL ERROR! entityDef 'atdm:hedge01_square' previously defined at def/tdm_lod_nature.def:924
WARNING:file def/tdm_lod_nature1.def, line 92: INTERNAL ERROR! entityDef 'atdm:hedge01_square_long' previously defined at def/tdm_lod_nature.def:942
WARNING:file def/tdm_lod_nature1.def, line 110: INTERNAL ERROR! entityDef 'atdm:hedge01_round_large' previously defined at def/tdm_lod_nature.def:960
WARNING:file def/tdm_lod_nature1.def, line 128: INTERNAL ERROR! entityDef 'atdm:hedge01_arch' previously defined at def/tdm_lod_nature.def:978
WARNING:file def/wreckers.def, line 9: INTERNAL ERROR! entityDef 'atdm:moveable_cutlass' previously defined at def/tdm_moveable_weapons.def:391
WARNING:file particles/tdm_smoke_gaslightout.prt, line 30: INTERNAL ERROR! particle 'tdm_smoke_gaslightout' previously defined at particles/tdm_fire_candle.prt:441
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 865024 bytes for event callbacks
Initializing scripts
WARNING:file \fms\bcd\bcd.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
---------- Compile stats ----------

Memory usage:
     Strings: 51, 6200 bytes
  Statements: 21500, 860000 bytes
   Functions: 1333, 173644 bytes
   Variables: 100636 bytes
    Mem used: 2029012 bytes
 Static data: 408 bytes
   Allocated: 1103796 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: bcd
-------- Initializing Session --------
session initialized
--------------------------------------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:file \fms\bcd\bcd.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
WARNING:file def/tdm_lights.def, line 821: entityDef 'light_gasflame' previously defined at def/bcd_gaslight.def:1
WARNING:file def/tdm_lights_static_gas.def, line 119: entityDef 'atdm:lamp_wall_gaslight03' previously defined at def/bcd_gaslight.def:136
WARNING:file def/tdm_lights_static_gas.def, line 132: entityDef 'atdm:lamp_wall_gaslight_03_lit' previously defined at def/bcd_gaslight.def:37
WARNING:file def/tdm_lod_nature1.def, line 110: INTERNAL ERROR! entityDef 'atdm:hedge01_round_large' previously defined at def/tdm_lod_nature.def:960
WARNING:file def/tdm_lod_nature1.def, line 128: INTERNAL ERROR! entityDef 'atdm:hedge01_arch' previously defined at def/tdm_lod_nature.def:978
WARNING:file def/tdm_lod_nature1.def, line 18: INTERNAL ERROR! entityDef 'atdm:hedge01_round_small' previously defined at def/tdm_lod_nature.def:866
WARNING:file def/tdm_lod_nature1.def, line 37: INTERNAL ERROR! entityDef 'atdm:hedge01_square_small' previously defined at def/tdm_lod_nature.def:886
WARNING:file def/tdm_lod_nature1.def, line 56: INTERNAL ERROR! entityDef 'atdm:hedge01_round' previously defined at def/tdm_lod_nature.def:905
WARNING:file def/tdm_lod_nature1.def, line 74: INTERNAL ERROR! entityDef 'atdm:hedge01_square' previously defined at def/tdm_lod_nature.def:924
WARNING:file def/tdm_lod_nature1.def, line 92: INTERNAL ERROR! entityDef 'atdm:hedge01_square_long' previously defined at def/tdm_lod_nature.def:942
WARNING:file def/wreckers.def, line 9: INTERNAL ERROR! entityDef 'atdm:moveable_cutlass' previously defined at def/tdm_moveable_weapons.def:391
WARNING:file materials/common.mtr, line 6: material 'textures/common/shadowcaulk' previously defined at materials/bcd_internal_engine.mtr:11
WARNING:file materials/dragofer_lights_noshadows.mtr, line 139: material 'teapot_brass_clean_ns' previously defined at materials/dragofer_brass_noshadows.mtr:1
WARNING:file materials/dragofer_lights_noshadows.mtr, line 193: material 'teapot_gold_clean_ns' previously defined at materials/dragofer_gold_noshadows.mtr:1
WARNING:file materials/seawater.mtr, line 34: material 'textures/water_source/sea_water_02' previously defined at materials/bcd_water.mtr:224
WARNING:file materials/tdm_drain_cover.mtr, line 54: INTERNAL ERROR! material 'textures/darkmod/decals/metal/drain_cover' previously defined at materials/tdm_decals_misc.mtr:327
WARNING:file materials/tdm_lights_windows.mtr, line 18: INTERNAL ERROR! material 'lights/tdm_roundtop_window_top' previously defined at materials/tdm_ghouse_lights.mtr:1
WARNING:file materials/tdm_lights_windows.mtr, line 27: INTERNAL ERROR! material 'lights/tdm_roundtop_window_bottom' previously defined at materials/tdm_ghouse_lights.mtr:10
WARNING:file materials/tdm_lights_windows.mtr, line 36: INTERNAL ERROR! material 'lights/tdm_stained_glass_clear' previously defined at materials/tdm_ghouse_lights.mtr:19
WARNING:file materials/tdm_models_nature1.mtr, line 40: INTERNAL ERROR! material 'tdm_hedge_round01' previously defined at materials/tdm_models_nature.mtr:1619
WARNING:file materials/tdm_models_nature1.mtr, line 83: INTERNAL ERROR! material 'tdm_hedge_round01_edges' previously defined at materials/tdm_models_nature.mtr:1651
WARNING:file materials/tdm_selflit_windows.mtr, line 44: material 'textures/darkmod/window/ornate/stained_azure_long_selflit' previously defined at materials/tdm_melan_windows5.mtr:1172
WARNING:file materials/thief.mtr, line 139: INTERNAL ERROR! material 'textures/darkmod/window/plain_dusty' previously defined at materials/tdm_windows.mtr:3849
WARNING:file materials/thief.mtr, line 186: INTERNAL ERROR! material 'textures/darkmod/window/plain_dusty_square' previously defined at materials/tdm_windows.mtr:3877
WARNING:file materials/thief.mtr, line 229: INTERNAL ERROR! material 'textures/darkmod/window/ornate/stained_rgb_loops' previously defined at materials/tdm_windows.mtr:4029
WARNING:file materials/thief.mtr, line 275: INTERNAL ERROR! material 'textures/darkmod/window/ornate/stained_orient_smallstar' previously defined at materials/tdm_windows.mtr:3979
WARNING:file materials/thief.mtr, line 321: INTERNAL ERROR! material 'textures/darkmod/window/ornate/stained_orient_bigstar' previously defined at materials/tdm_windows.mtr:3954
WARNING:file materials/thief.mtr, line 46: INTERNAL ERROR! material 'textures/darkmod/window/shutters_castle_metal' previously defined at materials/tdm_windows.mtr:3903
WARNING:file materials/thief.mtr, line 93: INTERNAL ERROR! material 'textures/darkmod/window/shutters_crossband_metal_tiling_1d' previously defined at materials/tdm_windows.mtr:3928
WARNING:file particles/tdm_smoke_gaslightout.prt, line 30: INTERNAL ERROR! particle 'tdm_smoke_gaslightout' previously defined at particles/tdm_fire_candle.prt:441
31 warnings
Couldn't exec autocommands.cfg - file does not exist.
Automation now listens on port 3879
Automation received incoming connection from 127.0.0.1:2026
============= ReloadEngine start =============
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...restoring hardware gamma: success
...shutting down QGL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  [M] G:\TheDarkMod\darkmod/fms/beleaguered_fence
  [M] G:\TheDarkMod\darkmod\fms\beleaguered_fence\beleaguered_fence.pk4 (35 files - 0xe0150e27)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 09:44:58 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 49, 5944 bytes
  Statements: 21138, 845520 bytes
   Functions: 1321, 172416 bytes
   Variables: 98368 bytes
    Mem used: 1998352 bytes
 Static data: 408 bytes
   Allocated: 1089904 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: beleaguered_fence
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:file \fms\beleaguered_fence\beleaguered_fence.pk4/guis/mainmenu_briefing.gui, line 298: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Applied 0 objective conditions.
WARNING:Could not add item to shop: atdm:player_lantern
WARNING:Could not add item to shop: atdm:player_spyglass
WARNING:Could not add item to shop: atdm:playertools_speed_potion
WARNING:Map entity is not a valid shop item: atdm:readable_mobile_book_open01
reloading guis/msg.gui.
WARNING:file \fms\beleaguered_fence\beleaguered_fence.pk4/guis/mainmenu_briefing.gui, line 298: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: beleaguered_fence
----------- Game Map Init ------------
collision data:
   182 models
 19039 vertices (446 KB)
 29625 edges (1041 KB)
 11244 polygons (834 KB)
  2671 brushes (383 KB)
  8082 nodes (378 KB)
 23544 polygon refs (367 KB)
  8781 brush refs (137 KB)
 10778 internal edges
    32 sharp edges
     0 contained polygons removed
     0 polygons merged
  3589 KB total memory used
54 msec to load collision data.
map bounds are (4048.0, 4648.0, 1816.0)
    1 KB passage memory used to build PVS
    1 msec to calculate PVS
   39 areas
   82 portals
    8 areas visible on average
  312 bytes PVS data
[Load AAS]
missing maps/beleaguered_fence.aas48
[Load AAS]
missing maps/beleaguered_fence.aas96
[Load AAS]
loading maps/beleaguered_fence.aas32
done.
[Load AAS]
missing maps/beleaguered_fence.aas100
[Load AAS]
missing maps/beleaguered_fence.aas_rat
[Load AAS]
missing maps/beleaguered_fence.aas_elemental
ConversationManager: Found 0 valid conversations.
Spawning entities
WARNING:Couldn't load sound 'tdm_ai_revenant_toalert.wav' using default
  [map entity: heaven]
  [decl: tdm_ai_revenant_toalert in <implicit file>]
  [sound: tdm_ai_revenant_toalert.wav]
WARNING:Couldn't load sound 'tdm_ai_revenant_alertdown_to_idle.wav' using default
  [map entity: hell]
  [decl: tdm_ai_revenant_alertdown_to_idle in <implicit file>]
  [sound: tdm_ai_revenant_alertdown_to_idle.wav]
Warning: Script not found: reveal_objective_crystal_lens!
... 1324 entities spawned, 0 inhibited in   2.8 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,   525 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: guard_door1]
  [decl: atdm:prop_torch_on in def/tdm_prop_items.def]
  [decl: atdm:prop_torchflame_moving in def/tdm_prop_items.def]
  [decl: light_torchflame_moving in def/tdm_lights.def]
  [model: torchflame_movable.prt]
  [decl: torchflame_movable in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
    0 purged from previous
  208 kept from previous
  912 new loaded
all images loaded in   1.4 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithDepth ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
201820k referenced
 2814k purged
----------------------------------------
sound: missing efxs/beleaguered_fence.efx
-----------------------------------
  4838 msec to load beleaguered_fence
Interaction table generated: size = 0/512
Initial counts:  1445 entities  0 lightDefs  41 entityDefs
------------- Warnings ---------------
during beleaguered_fence...
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load sound 'tdm_ai_revenant_alertdown_to_idle.wav' using default
WARNING:Couldn't load sound 'tdm_ai_revenant_toalert.wav' using default
3 warnings
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.06 0.06 0.06

Changed location from '' to 'info_location_streets'.
Interaction table generated: size = 0/512
Initial counts:  1445 entities  147 lightDefs  1250 entityDefs
godmode ON
The ambient 'snd_streets' (city_sleeps02_z) for location 'info_location_streets' is now playing.
Wrote screenshots/beleaguered_fence (2022-08-03 09-45-10) (854 -917 220.25).jpg
=== Triggering mission end ===
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: 16 LOD entries with 0 users using 256 bytes.
--------- Game Map Shutdown done -----
WARNING:file \fms\beleaguered_fence\beleaguered_fence.pk4/guis/mainmenu_briefing.gui, line 298: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
Wrote screenshots/beleaguered_fence (2022-08-03 09-45-18) (0 0 0).jpg
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Dumped console text to foreachfm_condump.txt.

