Current search path:
  [M] G:\TheDarkMod\darkmod/fms/black_mage
  [M] G:\TheDarkMod\darkmod\fms\black_mage\black_mage.pk4 (374 files - 0x76490756)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
WARNING:file sound/video.sndshd, line 12: sound 'main' previously defined at sound/black_mage.sndshd:1
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 09:46:36 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 51, 6200 bytes
  Statements: 21445, 857800 bytes
   Functions: 1326, 172780 bytes
   Variables: 99692 bytes
    Mem used: 2022052 bytes
 Static data: 408 bytes
   Allocated: 1099844 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: black_mage
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
WARNING:Couldn't load sound 'briefing.wav' using default
  [decl: briefing in <implicit file>]
  [sound: briefing.wav]
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Objective 18: Parsing success and failure logic
Objective 19: Parsing success and failure logic
Objective 20: Parsing success and failure logic
Objective 21: Parsing success and failure logic
Objective 22: Parsing success and failure logic
Objective 23: Parsing success and failure logic
Objective 24: Parsing success and failure logic
Objective 25: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/msg.gui.
reloading guis/mainmenu.gui.
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\black_mage\black_mage.pk4/guis/map/tbm.gui:48
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\black_mage\black_mage.pk4/guis/map/tbm.gui:53
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\black_mage\black_mage.pk4/guis/map/tbm.gui:58
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\black_mage\black_mage.pk4/guis/map/tbm.gui:63
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\black_mage\black_mage.pk4/guis/map/tbm.gui:68
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\black_mage\black_mage.pk4/guis/map/tbm.gui:73
--------- Map Initialization ---------
Map: tbm
----------- Game Map Init ------------
collision data:
   746 models
 84683 vertices (1984 KB)
174479 edges (6134 KB)
 88141 polygons (6343 KB)
  5176 brushes (763 KB)
140318 nodes (6577 KB)
260562 polygon refs (4071 KB)
 30662 brush refs (479 KB)
 58376 internal edges
  1318 sharp edges
     0 contained polygons removed
     0 polygons merged
 26353 KB total memory used
378 msec to load collision data.
map bounds are (10400.0, 8848.0, 5136.0)
   24 KB passage memory used to build PVS
    4 msec to calculate PVS
  122 areas
  300 portals
   15 areas visible on average
    1 KB PVS data
[Load AAS]
missing maps/tbm.aas48
[Load AAS]
missing maps/tbm.aas96
[Load AAS]
loading maps/tbm.aas32
done.
[Load AAS]
missing maps/tbm.aas100
[Load AAS]
missing maps/tbm.aas_rat
[Load AAS]
loading maps/tbm.aas_elemental
done.
ConversationManager: Found 9 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 52, 6232 bytes
  Statements: 22977, 919080 bytes
   Functions: 1376, 178716 bytes
   Variables: 104568 bytes
    Mem used: 2136384 bytes
 Static data: 408 bytes
   Allocated: 1148756 bytes
 Thread size: 7928 bytes

WARNING:Couldn't load sound 'gate_close200.wav' using default
  [map entity: func_static_5900]
  [decl: gate_close200 in <implicit file>]
  [sound: gate_close200.wav]
WARNING:Couldn't load sound 'gate_open200.wav' using default
  [map entity: func_static_5900]
  [decl: gate_open200 in <implicit file>]
  [sound: gate_open200.wav]
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small01.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small02.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small03.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small04.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small01.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small02.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small03.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small04.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small01.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small02.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small03.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small04.ogg'
WARNING:Couldn't load sound 'nature_lava.wav' using default
  [map entity: speaker_28]
  [decl: nature_lava in <implicit file>]
  [sound: nature_lava.wav]
WARNING:Couldn't load sound 'frob_secret_button.wav' using default
  [map entity: SecretButton6]
  [decl: frob_secret_button in <implicit file>]
  [sound: frob_secret_button.wav]
WARNING:Image name "-" is too short
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/misc/clipmodels/pickaxe_cm.lwo' has bad or missing uv data
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:Couldn't load model: 'fms/black_mage/models/curved_beam.ase' (nor the fallback to LWO)
WARNING:Couldn't load model: 'fms/black_mage/models/curved_beam.ase' (nor the fallback to LWO)
WARNING:Couldn't load model: 'fms/black_mage/models/curved_beam.ase' (nor the fallback to LWO)
WARNING:Couldn't load model: 'fms/black_mage/models/curved_beam.ase' (nor the fallback to LWO)
... 3916 entities spawned, 19 inhibited in   7.8 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Objective 18: Parsing success and failure logic
Objective 19: Parsing success and failure logic
Objective 20: Parsing success and failure logic
Objective 21: Parsing success and failure logic
Objective 22: Parsing success and failure logic
Objective 23: Parsing success and failure logic
Objective 24: Parsing success and failure logic
Objective 25: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
[aas_elemental]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  1614 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: Fireplace1]
  [decl: atdm:fireplace_stone in def/tdm_lights_static_fireplaces.def]
  [decl: atdm:fireplace_place_base in def/tdm_lights_static_fireplaces.def]
  [decl: light_fireflames_wide in def/tdm_lights.def]
  [model: fireplace_wide.prt]
  [decl: fireplace_wide in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: -
  [map entity: sausage_cake]
  [decl: atdm:static_custom_item in def/func.def]
  [decl: - in <implicit file>]
  [image: -]
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
  [map entity: memory_sketch_1]
  [decl: atdm:map_of in def/tdm_shopitems.def]
  [decl: guis/assets/game_maps/map_of_icon in <implicit file>]
  [image: guis/assets/game_maps/map_of_icon]
    0 purged from previous
  194 kept from previous
 1624 new loaded
all images loaded in   6.1 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
314267k referenced
 8533k purged
----------------------------------------
Loading EAX effect 'infoloc_outside' (#1)
Loading EAX effect 'infoloc_courtyard' (#2)
WARNING:alEffectf(AL_EAXREVERB_LATE_REVERB_DELAY, 0.360) failed: 0xa003
Loading EAX effect 'infoloc_corridor' (#3)
Loading EAX effect 'infoloc_corridor2' (#4)
Loading EAX effect 'infoloc_servants' (#5)
Loading EAX effect 'infoloc_north_tower1' (#6)
Loading EAX effect 'infoloc_gallery' (#7)
Loading EAX effect 'infoloc_crypt' (#8)
Loading EAX effect 'infoloc_lower_crypt' (#9)
Loading EAX effect 'infoloc_north_tower2' (#10)
Loading EAX effect 'infoloc_to_crypt' (#11)
Loading EAX effect 'infoloc_pantry' (#12)
Loading EAX effect 'infoloc_library' (#13)
Loading EAX effect 'infoloc_workroom' (#14)
Loading EAX effect 'infoloc_bedroom1' (#15)
Loading EAX effect 'infoloc_bedroom2' (#16)
Loading EAX effect 'infoloc_bath1' (#17)
Loading EAX effect 'infoloc_bath2' (#18)
Loading EAX effect 'infoloc_bath3' (#19)
Loading EAX effect 'infoloc_jail' (#20)
Loading EAX effect 'infoloc_barracks' (#21)
Loading EAX effect 'infoloc_inside' (#22)
Loading EAX effect 'infoloc_closet' (#23)
Loading EAX effect 'infoloc_back_stairs' (#24)
Loading EAX effect 'infoloc_south_tower4' (#25)
Loading EAX effect 'infoloc_hallway2' (#26)
Loading EAX effect 'infoloc_attic' (#27)
Loading EAX effect 'cave_labyrinth' (#28)
Loading EAX effect 'final_cave' (#29)
Loading EAX effect 'lava_cave' (#30)
Loading EAX effect 'infoloc_sarcophac' (#31)
Loading EAX effect 'infoloc_lower_crypt_prison' (#32)
Loading EAX effect 'infoloc_lower_crypt_prison2' (#33)
Loading EAX effect 'infoloc_courtyard_mine' (#34)
Loading EAX effect 'infoloc_courtyard_wall' (#35)
Loading EAX effect 'cave_prison_corridor' (#36)
Loading EAX effect 'cave_prison' (#37)
sound: found efxs/tbm.efx
-----------------------------------
 15537 msec to load tbm
Interaction table generated: size = 0/512
Initial counts:  4306 entities  1 lightDefs  124 entityDefs
------------- Warnings ---------------
during tbm...
WARNING:alEffectf(AL_EAXREVERB_LATE_REVERB_DELAY, 0.360) failed: 0xa003
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/misc/clipmodels/pickaxe_cm.lwo' has bad or missing uv data
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:Couldn't load image: -
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
WARNING:Couldn't load model: 'fms/black_mage/models/curved_beam.ase' (nor the fallback to LWO)
WARNING:Couldn't load sound 'frob_secret_button.wav' using default
WARNING:Couldn't load sound 'gate_close200.wav' using default
WARNING:Couldn't load sound 'gate_open200.wav' using default
WARNING:Couldn't load sound 'nature_lava.wav' using default
WARNING:Image name "-" is too short
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small01.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small02.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small03.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small04.ogg'
16 warnings
Interaction table generated: size = 0/512
Initial counts:  4306 entities  1 lightDefs  124 entityDefs
Switching to EFX 'infoloc_outside' (#1)
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.09 0.09 0.14

Changed location from '' to 'infoloc_outside'.
godmode ON
The ambient 'snd_grounds' (outside_ambient) for location 'infoloc_outside' is now playing.
Camera 1
Wrote screenshots/black_mage (2022-08-03 09-47-00) (382.67 635 591.25).jpg
=== Triggering mission end ===
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: 21 LOD entries with 0 users using 336 bytes.
--------- Game Map Shutdown done -----
Wrote screenshots/black_mage (2022-08-03 09-47-07) (0 0 0).jpg
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Dumped console text to foreachfm_condump.txt.

