Current search path:
  [M] G:\TheDarkMod\darkmod/fms/cauldron_v2_2
  [M] G:\TheDarkMod\darkmod\fms\cauldron_v2_2\cauldron_v2_2.pk4 (1842 files - 0xb6d343f)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
WARNING:file materials/volta_character.mtr, line 35: INTERNAL ERROR! material 'textures/darkmod/volta/manbeast01' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:1
WARNING:file materials/volta_character.mtr, line 71: INTERNAL ERROR! material 'textures/darkmod/volta/manbeast01_metal' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:26
WARNING:file materials/volta_character.mtr, line 108: INTERNAL ERROR! material 'textures/darkmod/volta/manbeast01_noshadow' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:53
WARNING:file materials/volta_character.mtr, line 152: INTERNAL ERROR! material 'textures/darkmod/volta/manbeast_head01' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:81
WARNING:file materials/volta_character.mtr, line 299: INTERNAL ERROR! material 'textures/darkmod/volta/manbeast_hair01' previously defined at materials/tdm_ai_monsters_manbeasts.mtr:116
WARNING:file materials/volta_character.mtr, line 702: INTERNAL ERROR! material 'textures/darkmod/volta/volta_commoner_rotting' previously defined at materials/tdm_ai_undead.mtr:531
WARNING:file materials/volta_character.mtr, line 766: INTERNAL ERROR! material 'textures/darkmod/volta/shoulders_rotting' previously defined at materials/tdm_ai_undead.mtr:563
WARNING:file materials/volta_character.mtr, line 833: INTERNAL ERROR! material 'textures/darkmod/volta/head_rotting' previously defined at materials/tdm_ai_undead.mtr:588
WARNING:file materials/volta_character.mtr, line 911: INTERNAL ERROR! material 'textures/darkmod/volta/hand_rotting' previously defined at materials/tdm_ai_undead.mtr:616
WARNING:file materials/volta_models.mtr, line 218: INTERNAL ERROR! material 'textures/darkmod/volta/cauldron_relics_sheet01' previously defined at materials/tdm_models_loot.mtr:1219
WARNING:file materials/volta_objects.mtr, line 58: INTERNAL ERROR! material 'textures/darkmod/volta/volta_arrows_sheet' previously defined at materials/tdm_models_weapons.mtr:1808
WARNING:file materials/volta_water.mtr, line 39: INTERNAL ERROR! material 'textures/water_source/sea_water_semitrans' previously defined at materials/tdm_experimental_semiopaque.mtr:1
WARNING:file skins/tdm_characters.skin, line 16: INTERNAL ERROR! skin 'commoner/rotting' previously defined at skins/tdm_ai_undead.skin:138
WARNING:file skins/tdm_characters.skin, line 42: INTERNAL ERROR! skin 'head_rotting' previously defined at skins/tdm_ai_undead.skin:156
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 09:51:39 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
WARNING:file def/throwing_spear.def, line 71: INTERNAL ERROR! entityDef 'atdm:projectile_spear' previously defined at def/tdm_weapon_throwing_spear.def:1
WARNING:file def/throwing_spear.def, line 115: INTERNAL ERROR! entityDef 'atdm:result_spear' previously defined at def/tdm_weapon_throwing_spear.def:70
WARNING:file def/throwing_spear.def, line 143: INTERNAL ERROR! entityDef 'atdm:spear_stuck' previously defined at def/tdm_weapon_throwing_spear.def:114
WARNING:file def/throwing_spear.def, line 173: INTERNAL ERROR! entityDef 'broken_spear_tip' previously defined at def/tdm_weapon_throwing_spear.def:142
WARNING:file def/throwing_spear.def, line 203: INTERNAL ERROR! entityDef 'broken_spear_shaft' previously defined at def/tdm_weapon_throwing_spear.def:172
WARNING:file def/throwing_spear.def, line 215: INTERNAL ERROR! entityDef 'atdm:damage_spear' previously defined at def/tdm_weapon_throwing_spear.def:202
WARNING:file def/throwing_spear.def, line 249: INTERNAL ERROR! entityDef 'ammo_firearrow_spear' previously defined at def/tdm_weapon_throwing_spear.def:214
WARNING:file def/throwing_spear.def, line 291: INTERNAL ERROR! entityDef 'projectile_firespear' previously defined at def/tdm_weapon_throwing_spear.def:248
WARNING:file def/throwing_spear.def, line 310: INTERNAL ERROR! entityDef 'damage_firespearDirect' previously defined at def/tdm_weapon_throwing_spear.def:290
WARNING:file def/throwing_spear.def, line 332: INTERNAL ERROR! entityDef 'damage_firespearSplash' previously defined at def/tdm_weapon_throwing_spear.def:309
WARNING:file def/throwing_spear.def, line 356: INTERNAL ERROR! entityDef 'result_firespear' previously defined at def/tdm_weapon_throwing_spear.def:331
WARNING:file def/volta_wearables.def, line 153: INTERNAL ERROR! entityDef 'prop_quiver_spear_bundle' previously defined at def/tdm_weapon_throwing_spear.def:355
WARNING:file def/volta_wearables.def, line 193: INTERNAL ERROR! entityDef 'weapon_spear' previously defined at def/tdm_weapon_throwing_spear.def:372
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 60, 7192 bytes
  Statements: 22494, 899760 bytes
   Functions: 1349, 177388 bytes
   Variables: 102144 bytes
    Mem used: 2104800 bytes
 Static data: 408 bytes
   Allocated: 1140396 bytes
 Thread size: 7928 bytes

Maximum object size: 884
Largest object type name: weapon_arrow
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: cauldron_v2_2
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/msg.gui.
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: cauldron_v2
----------- Game Map Init ------------
collision data:
   329 models
 33784 vertices (791 KB)
 61111 edges (2148 KB)
 25338 polygons (1859 KB)
  6603 brushes (927 KB)
 76813 nodes (3600 KB)
 86957 polygon refs (1358 KB)
 50890 brush refs (795 KB)
 24755 internal edges
  1689 sharp edges
     0 contained polygons removed
     0 polygons merged
 11481 KB total memory used
148 msec to load collision data.
map bounds are (15833.0, 13216.0, 9232.0)
  144 KB passage memory used to build PVS
   12 msec to calculate PVS
  199 areas
  630 portals
   15 areas visible on average
    5 KB PVS data
[Load AAS]
loading maps/cauldron_v2.aas48
done.
[Load AAS]
missing maps/cauldron_v2.aas96
[Load AAS]
loading maps/cauldron_v2.aas32
done.
[Load AAS]
missing maps/cauldron_v2.aas100
[Load AAS]
loading maps/cauldron_v2.aas_rat
done.
[Load AAS]
loading maps/cauldron_v2.aas_elemental
done.
ConversationManager: Found 6 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 61, 7288 bytes
  Statements: 22970, 918800 bytes
   Functions: 1384, 181580 bytes
   Variables: 106096 bytes
    Mem used: 2154648 bytes
 Static data: 408 bytes
   Allocated: 1167804 bytes
 Thread size: 7928 bytes

WARNING:Couldn't load sound 'sound/sfx/tools/melee/sword_hit_platemail02.ogg' using default
  [map entity: SwordEasy1]
  [decl: atdm:weapon_shortsword in def/tdm_weapon_shortsword.def]
  [decl: melee_shortsword_rl in def/tdm_weapon_shortsword.def]
  [decl: sword_hit_armor_plate in sound/tdm_sfx_tools.sndshd]
  [sound: sound/sfx/tools/melee/sword_hit_platemail02.ogg]
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:*MESH_NORMALS before *MESH_FACE_LIST
WARNING:aas_elemental_flood doesn't include a spawnfunc or spawnclass on 'aas_elemental_flood_1'.
WARNING:Image name "-" is too short
WARNING:sound shader 'volta_fire_arrow_impact' has shakes and uses OGG file 'sound/sfx/weapons/arrows/volta_fire_arrow_impact_01.ogg'
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/misc/clipmodels/pickaxe_cm.lwo' has bad or missing uv data
WARNING:*MESH_NORMALS before *MESH_FACE_LIST
WARNING:*MESH_NORMALS before *MESH_FACE_LIST
... 4164 entities spawned, 16 inhibited in   5.3 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Applied 0 objective conditions.
[aas48]: Assigned 0 multistatemover positions to AAS areas and ignored 2.
[aas32]: Assigned 2 multistatemover positions to AAS areas and ignored 0.
[aas_rat]: Assigned 2 multistatemover positions to AAS areas and ignored 0.
[aas_elemental]: Assigned 2 multistatemover positions to AAS areas and ignored 0.
--------------------------------------
SpawnPlayer: 0
WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: player_sounds_doublevision in <implicit file>]
  [sound: player_sounds_doublevision.wav]
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: player_sounds_skipcinematic in <implicit file>]
  [sound: player_sounds_skipcinematic.wav]
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: player_sounds_guienter in <implicit file>]
  [sound: player_sounds_guienter.wav]
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: player_sounds_guiexit in <implicit file>]
  [sound: player_sounds_guiexit.wav]
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: player_sounds_hitarmor in <implicit file>]
  [sound: player_sounds_hitarmor.wav]
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: player_sounds_hitflesh in <implicit file>]
  [sound: player_sounds_hitflesh.wav]
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: player_sounds_teleportexit in <implicit file>]
  [sound: player_sounds_teleportexit.wav]
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: player_sounds_teleportstart in <implicit file>]
  [sound: player_sounds_teleportstart.wav]
WARNING:idFileSystem::OSPathToRelativePath failed on BITMAP
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  1043 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
  [map entity: atdm_map_of]
  [decl: atdm:map_of in def/tdm_shopitems.def]
  [decl: guis/assets/game_maps/map_of_icon in <implicit file>]
  [image: guis/assets/game_maps/map_of_icon]
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: atdm_moveable_torch1_4]
  [decl: voltatorch in def/volta_lights.def]
  [decl: atdm:moveable_torch1 in def/tdm_moveable_lights.def]
  [decl: light_torchflame_mobile in def/tdm_lights.def]
  [model: torchflame_new01_mobile.prt]
  [decl: torchflame_new01_mobile in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: -
  [map entity: cauldron_map]
  [decl: atdm:static_custom_item in def/func.def]
  [decl: - in <implicit file>]
  [image: -]
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rusty_dented01_plates
  [map entity: func_static_104]
  [model: models/darkmod/mechanical/hanging_pully_wheel01.lwo]
  [decl: metal_plate_rivets01_bluesteel in materials/tdm_models_mechanical.mtr]
  [image: textures/darkmod/metal/detailed/rusty_dented01_plates]
    0 purged from previous
  195 kept from previous
 1102 new loaded
all images loaded in   2.3 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program heatHazeWithAlphaDepth ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program heatHaze ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
110513k referenced
 1805k purged
----------------------------------------
Loading EAX effect 'streets' (#1)
Loading EAX effect 'sewers' (#2)
Loading EAX effect 'vaults' (#3)
Loading EAX effect 'caves' (#4)
Loading EAX effect 'forest' (#5)
Loading EAX effect 'bloodtree' (#6)
Loading EAX effect 'temple' (#7)
Loading EAX effect 'lowervaults' (#8)
sound: found efxs/cauldron_v2.efx
-----------------------------------
  8788 msec to load cauldron_v2
Interaction table generated: size = 0/512
Initial counts:  4756 entities  7 lightDefs  201 entityDefs
------------- Warnings ---------------
during cauldron_v2...
WARNING:*MESH_NORMALS before *MESH_FACE_LIST
WARNING:aas_elemental_flood doesn't include a spawnfunc or spawnclass on 'aas_elemental_flood_1'.
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/misc/clipmodels/pickaxe_cm.lwo' has bad or missing uv data
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:Couldn't load image: -
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rusty_dented01_plates
WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
WARNING:Couldn't load sound 'sound/sfx/tools/melee/sword_hit_platemail02.ogg' using default
WARNING:idFileSystem::OSPathToRelativePath failed on BITMAP
WARNING:Image name "-" is too short
WARNING:sound shader 'volta_fire_arrow_impact' has shakes and uses OGG file 'sound/sfx/weapons/arrows/volta_fire_arrow_impact_01.ogg'
20 warnings
Interaction table generated: size = 0/512
Initial counts:  4756 entities  7 lightDefs  201 entityDefs
Switching to EFX 'streets' (#1)
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.02 0.04 0.04

Changed location from '' to 'streets'.
Linking GLSL program environment ...
godmode ON
The ambient 'snd_streets' (silence) for location 'streets' is now playing.
Wrote screenshots/cauldron_v2_2 (2022-08-03 09-51-56) (-6207 1467 1121).jpg
Trying to load image models/darkmod/props/textures/bc_turnip from frontend, deferring...
Trying to load image models/darkmod/props/textures/bc_turnip from frontend, deferring...
Trying to load image models/darkmod/props/textures/tree_01_leaves_d from frontend, deferring...
Trying to load image models/darkmod/props/textures/tree_01_leaves_d from frontend, deferring...
MISSION COMPLETED
No map running
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: 133 LOD entries with 0 users using 2128 bytes.
--------- Game Map Shutdown done -----
Wrote screenshots/cauldron_v2_2 (2022-08-03 09-52-03) (0 0 0).jpg
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Dumped console text to foreachfm_condump.txt.

