Current search path:
  [M] G:\TheDarkMod\darkmod/fms/elixir
  [M] G:\TheDarkMod\darkmod\fms\elixir\elixir.pk4 (325 files - 0x1c753954)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '=='
WARNING:file skins/bkd_models_architecture_modules.skin, line 546: Expecting '{' but found '='
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:00:34 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
WARNING:file \fms\elixir\elixir.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
---------- Compile stats ----------

Memory usage:
     Strings: 50, 6040 bytes
  Statements: 21265, 850600 bytes
   Functions: 1327, 172864 bytes
   Variables: 98524 bytes
    Mem used: 2009420 bytes
 Static data: 408 bytes
   Allocated: 1095560 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: elixir
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/msg.gui.
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: elixir
----------- Game Map Init ------------
collision data:
   353 models
 58886 vertices (1380 KB)
 97194 edges (3416 KB)
 38529 polygons (2852 KB)
  4770 brushes (693 KB)
 11965 nodes (560 KB)
 60080 polygon refs (938 KB)
 14697 brush refs (229 KB)
 30484 internal edges
   413 sharp edges
     0 contained polygons removed
     0 polygons merged
 10072 KB total memory used
166 msec to load collision data.
map bounds are (2880.0, 2880.0, 2140.0)
   12 KB passage memory used to build PVS
    3 msec to calculate PVS
   94 areas
  216 portals
   13 areas visible on average
    1 KB PVS data
[Load AAS]
missing maps/elixir.aas48
[Load AAS]
missing maps/elixir.aas96
[Load AAS]
loading maps/elixir.aas32
done.
[Load AAS]
missing maps/elixir.aas100
[Load AAS]
loading maps/elixir.aas_rat
done.
[Load AAS]
missing maps/elixir.aas_elemental
ConversationManager: Found 0 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 51, 6136 bytes
  Statements: 21319, 852760 bytes
   Functions: 1329, 173072 bytes
   Variables: 98556 bytes
    Mem used: 2013860 bytes
 Static data: 408 bytes
   Allocated: 1097808 bytes
 Thread size: 7928 bytes

WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.
WARNING:idPortalEntity 'info_portalsettings_6' didn't contact a portal
WARNING:Image name "-" is too short
WARNING:Invalid character in pin pattern - on entity CashboxBody_1, using default: 2
WARNING:file def/tdm_prop_items.def, line 508: 'replace_anim_idle_sit_tap01' already defined
WARNING:Couldn't load sound 'sound/voices/moor/state4_civ01.ogg' using default
  [map entity: atdm_ai_townsfolk_commoner_4]
  [decl: atdm:ai_vocal_set_moor_unarmed_01 in def/tdm_ai_vocal_sets02.def]
  [decl: tdm_ai_moor_searching_civilian in sound/tdm_ai_moor1.sndshd]
  [sound: sound/voices/moor/state4_civ01.ogg]
... 2014 entities spawned, 21 inhibited in   5.1 seconds

WARNING:location entity 'info_location_backalley' overlaps 'info_location_streets' in area 58
==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 2.
[aas_rat]: Assigned 0 multistatemover positions to AAS areas and ignored 2.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  1050 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/mcity/mcityplain6
  [model: func_static_172]
  [decl: textures/mcity/mcityplain6 in <implicit file>]
  [image: textures/mcity/mcityplain6]
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: fire1]
  [model: tdm_fire_flames.prt]
  [decl: tdm_fire_flames in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: models/darkmod/wood/boards/wood_brown_dull01
  [map entity: func_static_523]
  [decl: timber01_red_brick_dull_litwindows in skins/bkd_models_architecture_modules.skin]
  [decl: models/darkmod/wood/boards/wood_brown_dull01 in <implicit file>]
  [image: models/darkmod/wood/boards/wood_brown_dull01]
WARNING:Couldn't load image: textures/darkmod/other/ext_timber01_module/timber01_window01_mixedblocks_lit
  [map entity: func_static_51]
  [decl: timber01_blocks_mixedsize01_litwindows in skins/bkd_models_architecture_modules.skin]
  [decl: textures/darkmod/other/ext_timber01_module/timber01_window01_mixedblocks_lit in <implicit file>]
  [image: textures/darkmod/other/ext_timber01_module/timber01_window01_mixedblocks_lit]
WARNING:Couldn't load image: -
  [map entity: elixir_sample]
  [decl: atdm:static_custom_item in def/func.def]
  [decl: - in <implicit file>]
  [image: -]
WARNING:Couldn't load image: black
  [map entity: guillermo_de_sohase]
  [decl: guillermo_de_sohase in skins/bkd_painting.skin]
  [decl: guillermo_de_sohase in materials/bkd_elixir.mtr]
  [image: black]
WARNING:Couldn't load image: window_side_2
  [map entity: func_static_509]
  [decl: atdm:ext_timber01_window02_shuttered in def/tdm_lod_architecture.def]
  [model: models/darkmod/ar chitecture/modules/exteriors/ext_timber01/ext_timber01_window02_shuttered.lwo]
  [decl: window_side_2 in <implicit file>]
  [image: window_side_2]
    0 purged from previous
  194 kept from previous
 1411 new loaded
all images loaded in   3.7 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHaze ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
210569k referenced
 4765k purged
----------------------------------------
Loading EAX effect 'info_location_sewers' (#1)
Loading EAX effect 'info_location_sidealley' (#2)
Loading EAX effect 'info_location_streets' (#3)
Loading EAX effect 'info_location_backalley' (#4)
Loading EAX effect 'info_location_rows' (#5)
Loading EAX effect 'info_location_courtyard' (#6)
Loading EAX effect 'info_location_apartment' (#7)
Loading EAX effect 'info_location_tavern' (#8)
Loading EAX effect 'info_location_barrington' (#9)
Loading EAX effect 'info_location_attic' (#10)
sound: found efxs/elixir.efx
-----------------------------------
  9802 msec to load elixir
Interaction table generated: size = 0/512
Initial counts:  2094 entities  9 lightDefs  96 entityDefs
------------- Warnings ---------------
during elixir...
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.
WARNING:Couldn't load image: -
WARNING:Couldn't load image: black
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: models/darkmod/wood/boards/wood_brown_dull01
WARNING:Couldn't load image: textures/darkmod/other/ext_timber01_module/timber01_window01_mixedblocks_lit
WARNING:Couldn't load image: textures/mcity/mcityplain6
WARNING:Couldn't load image: window_side_2
WARNING:Couldn't load sound 'sound/voices/moor/state4_civ01.ogg' using default
WARNING:file def/tdm_prop_items.def, line 508: 'replace_anim_idle_sit_tap01' already defined
WARNING:idPortalEntity 'info_portalsettings_6' didn't contact a portal
WARNING:Image name "-" is too short
WARNING:Invalid character in pin pattern - on entity CashboxBody_1, using default: 2
WARNING:location entity 'info_location_backalley' overlaps 'info_location_streets' in area 58
14 warnings
Interaction table generated: size = 0/512
Initial counts:  2094 entities  9 lightDefs  96 entityDefs
Switching to EFX 'info_location_sewers' (#1)
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.09 0.09 0.09

Changed location from '' to 'info_location_sewers'.
WARNING:FrobMover handle_curved1 will not move, translation and rotation not set.
WARNING:FrobMover func_static_539 will not move, translation and rotation not set.
WARNING:FrobMover func_static_537 will not move, translation and rotation not set.
godmode ON
The ambient 'snd_sewers' (machine_room_01) for location 'info_location_sewers' is now playing.
Wrote screenshots/elixir (2022-08-03 10-00-51) (-1352 -164 -127.73).jpg
=== Triggering mission end ===
WARNING:Could not find anim eat_lefthand on entity atdm_ai_townsfolk_commoner_4
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: 116 LOD entries with 0 users using 1856 bytes.
--------- Game Map Shutdown done -----
Wrote screenshots/elixir (2022-08-03 10-00-59) (0 0 0).jpg
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Dumped console text to foreachfm_condump.txt.

