Current search path:
  [M] G:\TheDarkMod\darkmod/fms/follow
  [M] G:\TheDarkMod\darkmod\fms\follow\follow.pk4 (214 files - 0x61e75188)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:03:01 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 49, 5944 bytes
  Statements: 21138, 845520 bytes
   Functions: 1321, 172000 bytes
   Variables: 98368 bytes
    Mem used: 1998352 bytes
 Static data: 408 bytes
   Allocated: 1089488 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: follow
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:file \fms\follow\follow.pk4/guis/mainmenu_briefing.gui, line 236: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Objective 18: Parsing success and failure logic
Objective 19: Parsing success and failure logic
Objective 20: Parsing success and failure logic
Applied 0 objective conditions.
WARNING:file def/tdm_maps.def, line 12: Unknown entityDef 'shopitem_base' inherited by 'shopitem_map_hideout'
WARNING:Could not add item to shop: atdm:weapon_noisearrow
reloading guis/msg.gui.
WARNING:file \fms\follow\follow.pk4/guis/mainmenu_briefing.gui, line 236: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: follow01
----------- Game Map Init ------------
collision data:
   771 models
 77144 vertices (1808 KB)
129953 edges (4568 KB)
 54454 polygons (4006 KB)
  6557 brushes (933 KB)
 39861 nodes (1868 KB)
105577 polygon refs (1649 KB)
 31868 brush refs (497 KB)
 39802 internal edges
  1231 sharp edges
     0 contained polygons removed
     0 polygons merged
 15332 KB total memory used
241 msec to load collision data.
map bounds are (9004.0, 4762.6, 2939.0)
    2 KB passage memory used to build PVS
    1 msec to calculate PVS
   56 areas
  116 portals
    8 areas visible on average
  448 bytes PVS data
[Load AAS]
missing maps/follow01.aas48
[Load AAS]
missing maps/follow01.aas96
[Load AAS]
loading maps/follow01.aas32
done.
[Load AAS]
missing maps/follow01.aas100
[Load AAS]
missing maps/follow01.aas_rat
[Load AAS]
missing maps/follow01.aas_elemental
ConversationManager: Found 12 valid conversations.
Spawning entities
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA1, using default: 2
WARNING:Couldn't load sound 'sound/voices/animal/rat/rat_squeak_excited04.ogg' using default
  [map entity: speaker_35]
  [decl: city_sounds_varied_3 in sound/springheel_map.sndshd]
  [sound: sound/voices/animal/rat/rat_squeak_excited04.ogg]
... 2897 entities spawned, 28 inhibited in   3.4 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Objective 18: Parsing success and failure logic
Objective 19: Parsing success and failure logic
Objective 20: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  1390 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: atdm_torch_gothic02_wall_1]
  [decl: atdm:torch_gothic02_wall in def/tdm_lights_static.def]
  [decl: atdm:torch_wall_base in def/tdm_lights_static.def]
  [decl: light_torchflame_small in def/tdm_lights.def]
  [model: torchflame_new01_small.prt]
  [decl: torchflame_new01_small in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: layer3s
  [map entity: atdm_ai_guard_generic_01_pauldrons_1]
  [decl: atdm:ai_head03_guard_chaincoif in def/tdm_ai_heads_springheel.def]
  [decl: head03_baseguard in def/tdm_ai_heads_springheel.def]
  [model: models/md5/chars/heads/npcs/head03_baseguard.md5mesh]
  [decl: layer3s in <implicit file>]
  [image: layer3s]
    0 purged from previous
  205 kept from previous
 1390 new loaded
all images loaded in   2.3 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program heatHazeWithMaskAndBlur ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHaze ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
187483k referenced
 3068k purged
----------------------------------------
sound: missing efxs/follow01.efx
-----------------------------------
  6998 msec to load follow01
Interaction table generated: size = 0/512
Initial counts:  3003 entities  0 lightDefs  58 entityDefs
------------- Warnings ---------------
during follow01...
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load sound 'sound/voices/animal/rat/rat_squeak_excited04.ogg' using default
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA1, using default: 2
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2
5 warnings
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0 0.03 0.08

Changed location from '' to 'info_location_1_streets'.
WARNING:FrobMover handle_curved1 will not move, translation and rotation not set.
WARNING:FrobMover func_static_203 will not move, translation and rotation not set.
WARNING:FrobMover func_static_202 will not move, translation and rotation not set.
WARNING:FrobMover handle_curved2 will not move, translation and rotation not set.
WARNING:FrobMover func_static_433 will not move, translation and rotation not set.
WARNING:FrobMover func_static_434 will not move, translation and rotation not set.
WARNING:FrobMover handle_curved3 will not move, translation and rotation not set.
WARNING:FrobMover func_static_462 will not move, translation and rotation not set.
WARNING:FrobMover func_static_472 will not move, translation and rotation not set.
WARNING:FrobMover handle_curved4 will not move, translation and rotation not set.
WARNING:FrobMover func_static_481 will not move, translation and rotation not set.
WARNING:FrobMover func_static_482 will not move, translation and rotation not set.
WARNING:FrobMover handle_curved5 will not move, translation and rotation not set.
WARNING:FrobMover func_static_528 will not move, translation and rotation not set.
WARNING:FrobMover func_static_529 will not move, translation and rotation not set.
WARNING:FrobMover handle_curved6 will not move, translation and rotation not set.
WARNING:FrobMover func_static_546 will not move, translation and rotation not set.
WARNING:FrobMover func_static_548 will not move, translation and rotation not set.
WARNING:FrobMover handle_curved7 will not move, translation and rotation not set.
WARNING:FrobMover func_static_559 will not move, translation and rotation not set.
WARNING:FrobMover func_static_560 will not move, translation and rotation not set.
WARNING:FrobMover handle_curved8 will not move, translation and rotation not set.
WARNING:FrobMover func_static_585 will not move, translation and rotation not set.
WARNING:FrobMover func_static_586 will not move, translation and rotation not set.
Interaction table generated: size = 0/512
Initial counts:  3003 entities  199 lightDefs  2552 entityDefs
godmode ON
The ambient 'snd_streets' (factory01) for location 'info_location_1_streets' is now playing.
Wrote screenshots/follow (2022-08-03 10-03-16) (-145.38 -2378.07 255.27).jpg
=== Triggering mission end ===
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: 12 LOD entries with 0 users using 192 bytes.
--------- Game Map Shutdown done -----
WARNING:file \fms\follow\follow.pk4/guis/mainmenu_briefing.gui, line 236: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
Wrote screenshots/follow (2022-08-03 10-03-23) (0 0 0).jpg
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Dumped console text to foreachfm_condump.txt.

