TDM 2.11/64 #10061 (1435:10061M) win-x86_64 Aug  1 2022 22:52:52
3200 MHz AMD CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX & AVX2 & FMA3
Winsock Initialized
Found interface: {F4F316AC-17BC-4CD0-AC9E-9C1B09CEEC31} Realtek PCIe GBE Family Controller - 192.168.2.3/255.255.255.0
Found interface: {B379FB75-EC20-4DB8-8A3C-2E95DE9A1CEF} VMware Virtual Ethernet Adapter for VMnet1 - 192.168.175.1/255.255.255.0
Found interface: {32B493B7-769B-45AA-9228-A5CCBF4C33B4} VMware Virtual Ethernet Adapter for VMnet8 - 192.168.240.1/255.255.255.0
Found interface: {0B02AD25-D266-4775-B44C-83D8A07CF0D7} Hyper-V Virtual Ethernet Adapter - 192.168.165.209/255.255.255.240
Sys_InitNetworking: adding loopback interface
Found AMD CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX AVX2 FMA3
TDM using AVX2 for SIMD processing.
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  [M] G:\TheDarkMod\darkmod/fms/heartv2
  [M] G:\TheDarkMod\darkmod\fms\heartv2\heartv2.pk4 (181 files - 0xcbfd7311)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
Couldn't open journal files
----- Initializing Decls -----
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:06:36 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 865024 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 49, 5944 bytes
  Statements: 21138, 845520 bytes
   Functions: 1321, 172000 bytes
   Variables: 98368 bytes
    Mem used: 1998352 bytes
 Static data: 408 bytes
   Allocated: 1089488 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: heartv2
-------- Initializing Session --------
session initialized
--------------------------------------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:file \fms\heartv2\heartv2.pk4/guis/mainmenu_briefing.gui, line 297: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
WARNING:Couldn't load image: guis/assets/heart3
  [window: Desktop]
  [window: Briefing]
  [window: BriefingMovingPicture3]
  [decl: guis/assets/heart3 in <implicit file>]
  [image: guis/assets/heart3]
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Couldn't load image: guis/assets/heart3
WARNING:file \fms\heartv2\heartv2.pk4/guis/mainmenu_briefing.gui, line 297: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
2 warnings
Couldn't exec autocommands.cfg - file does not exist.
Automation now listens on port 3879
Automation received incoming connection from 127.0.0.1:3820
============= ReloadEngine start =============
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...restoring hardware gamma: success
...shutting down QGL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  [M] G:\TheDarkMod\darkmod/fms/hhi
  [M] G:\TheDarkMod\darkmod\fms\hhi\hhi.pk4 (104 files - 0x753740ac)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:06:38 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 51, 6200 bytes
  Statements: 21426, 857040 bytes
   Functions: 1326, 172716 bytes
   Variables: 99692 bytes
    Mem used: 2021116 bytes
 Static data: 408 bytes
   Allocated: 1099604 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...7 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: hhi
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:file \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui, line 203: wrong number of arguments for script command set: 4 instead of [2..2], maybe missing semicolon?
WARNING:unknown destination 'BriefingAnimation::visible' of set command at \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui:109
WARNING:resetTime target window 'BriefingAnimation' not found at \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui:110
WARNING:unknown destination 'BriefingAnimation::visible' of set command at \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui:134
WARNING:unknown destination 'BriefingAnimation::notime' of set command at \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui:135
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Objective 18: Parsing success and failure logic
Objective 19: Parsing success and failure logic
Objective 20: Parsing success and failure logic
Objective 21: Parsing success and failure logic
Objective 22: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/msg.gui.
WARNING:file \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui, line 203: wrong number of arguments for script command set: 4 instead of [2..2], maybe missing semicolon?
WARNING:unknown destination 'BriefingAnimation::visible' of set command at \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui:109
WARNING:resetTime target window 'BriefingAnimation' not found at \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui:110
WARNING:unknown destination 'BriefingAnimation::visible' of set command at \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui:134
WARNING:unknown destination 'BriefingAnimation::notime' of set command at \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui:135
reloading guis/mainmenu.gui.
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\hhi\hhi.pk4/guis/map/hh1.gui:48
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\hhi\hhi.pk4/guis/map/hh1.gui:53
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\hhi\hhi.pk4/guis/map/hh1.gui:58
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\hhi\hhi.pk4/guis/map/hh1.gui:63
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\hhi\hhi.pk4/guis/map/hh1.gui:68
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\hhi\hhi.pk4/guis/map/hh1.gui:73
--------- Map Initialization ---------
Map: hh1
----------- Game Map Init ------------
collision data:
  1170 models
164564 vertices (3856 KB)
274273 edges (9642 KB)
118130 polygons (8658 KB)
 17124 brushes (2443 KB)
104364 nodes (4892 KB)
235059 polygon refs (3672 KB)
 71609 brush refs (1118 KB)
 80104 internal edges
  3226 sharp edges
     0 contained polygons removed
     0 polygons merged
 34285 KB total memory used
536 msec to load collision data.
map bounds are (26664.6, 19984.0, 8230.0)
  121 KB passage memory used to build PVS
    9 msec to calculate PVS
  290 areas
  692 portals
   11 areas visible on average
   11 KB PVS data
[Load AAS]
loading maps/hh1.aas48
done.
[Load AAS]
missing maps/hh1.aas96
[Load AAS]
loading maps/hh1.aas32
done.
[Load AAS]
loading maps/hh1.aas100
done.
[Load AAS]
missing maps/hh1.aas_rat
[Load AAS]
loading maps/hh1.aas_elemental
done.
[Load AAS]
loading maps/hh1.aas_steambot
done.
ConversationManager: Found 0 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 52, 6232 bytes
  Statements: 21487, 859480 bytes
   Functions: 1331, 173336 bytes
   Variables: 100004 bytes
    Mem used: 2027260 bytes
 Static data: 408 bytes
   Allocated: 1103096 bytes
 Thread size: 7928 bytes

WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/lights/non-extinguishable/chandelier_gas4_01.lwo' has 4/692 nontriangular polygons. Make sure you triplet it down
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA1, using default: 2
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA5, using default: 2
WARNING:Invalid character in pin pattern tts on entity DeskFlipDownDoor2, using default: 2
WARNING:Invalid character in pin pattern tts on entity DeskFlipDownDoor2, using default: 2
WARNING:Invalid character in pin pattern tts on entity DeskFlipDownDoor2, using default: 2
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.
WARNING:Couldn't load model: 'models/buildersbay1.ase' (nor the fallback to LWO)
WARNING:Couldn't load model: 'models/buildersbay1.ase' (nor the fallback to LWO)
WARNING:Couldn't load model: 'models/buildersbay1.ase' (nor the fallback to LWO)
WARNING:Couldn't load model: 'models/buildersbay1.ase' (nor the fallback to LWO)
WARNING:Image name "-" is too short
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA3, using default: 2
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA4, using default: 2
... 6876 entities spawned, 146 inhibited in  12.5 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Objective 18: Parsing success and failure logic
Objective 19: Parsing success and failure logic
Objective 20: Parsing success and failure logic
Objective 21: Parsing success and failure logic
Objective 22: Parsing success and failure logic
Applied 0 objective conditions.
[aas48]: Assigned 0 multistatemover positions to AAS areas and ignored 2.
[aas32]: Assigned 2 multistatemover positions to AAS areas and ignored 0.
[aas100]: Assigned 0 multistatemover positions to AAS areas and ignored 2.
[aas_elemental]: Assigned 0 multistatemover positions to AAS areas and ignored 2.
[aas_steambot]: Assigned 1 multistatemover positions to AAS areas and ignored 1.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  2492 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s
  [model: func_static_1037]
  [decl: textures/darkmod/stone/sculpted/panels/panel_hourglass_winged in materials/tdm_melan_sculpted5.mtr]
  [image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s]
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: light_torchflame_13]
  [decl: light_torchflame in def/tdm_lights.def]
  [model: torchflame_new01.prt]
  [decl: torchflame_new01 in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: black
  [map entity: atdm_6panel_104x56_11]
  [decl: atdm:6panel_104x56 in def/tdm_mover_doors.def]
  [model: models/darkmod/architecture/doors/door_6panel_104x56.lwo]
  [decl: black in <implicit file>]
  [image: black]
WARNING:Couldn't load image: bed_main
  [map entity: func_static_2946]
  [model: models/darkmod/furniture/beds/builder_bed02_ornate.lwo]
  [decl: bed_main in <implicit file>]
  [image: bed_main]
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
  [map entity: mapofbi]
  [decl: atdm:map_of in def/tdm_shopitems.def]
  [decl: guis/assets/game_maps/map_of_icon in <implicit file>]
  [image: guis/assets/game_maps/map_of_icon]
WARNING:Couldn't load image: -
  [map entity: MapMansion1a]
  [decl: atdm:static_custom_item in def/func.def]
  [decl: - in <implicit file>]
  [image: -]
    0 purged from previous
  208 kept from previous
 2145 new loaded
all images loaded in   5.0 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHaze ...
Linking GLSL program heatHazeWithMaskAndBlur ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
349716k referenced
 3254k purged
----------------------------------------
Loading EAX effect 'insidepagancave' (#1)
Loading EAX effect 'insidechurch' (#2)
Loading EAX effect 'sewer' (#3)
Loading EAX effect 'maninside' (#4)
Loading EAX effect 'manupperfloor' (#5)
Loading EAX effect 'mankitchen' (#6)
Loading EAX effect 'manstorage1' (#7)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'manstorage2' (#8)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'mansecurity' (#9)
Loading EAX effect 'mansleepingrooms1' (#10)
Loading EAX effect 'mansleepingrooms2' (#11)
Loading EAX effect 'stafftoilets' (#12)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'staffshowers' (#13)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'manoutside' (#14)
WARNING:alEffectf(AL_EAXREVERB_LATE_REVERB_DELAY, 0.360) failed: 0xa003
Loading EAX effect 'manrunway' (#15)
Loading EAX effect 'forest' (#16)
Loading EAX effect 'tunnel' (#17)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'janitorsroom' (#18)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'cabintunnel' (#19)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'bankhall' (#20)
Loading EAX effect 'bankleisure' (#21)
Loading EAX effect 'banksleepingroom' (#22)
Loading EAX effect 'bankguardroom1' (#23)
Loading EAX effect 'bankguardroom2' (#24)
Loading EAX effect 'banktoilet' (#25)
Loading EAX effect 'bankstairway' (#26)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'bankmanagement' (#27)
Loading EAX effect 'bankoffice' (#28)
Loading EAX effect 'bankconferenceroom' (#29)
Loading EAX effect 'bankbasementcorridor' (#30)
Loading EAX effect 'banktreasureroom' (#31)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'outsidebank' (#32)
Loading EAX effect 'paganhousebasement' (#33)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'insidepaganhouse' (#34)
Loading EAX effect 'paganhousestorage' (#35)
Loading EAX effect 'insideflameroom' (#36)
Loading EAX effect 'paganhousesleepingroom' (#37)
Loading EAX effect 'maze' (#38)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'axeroom' (#39)
Loading EAX effect 'axeroom2' (#40)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'mazeentrance' (#41)
Loading EAX effect 'mausoleum1' (#42)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'mausoleum2' (#43)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'catacombsentrance' (#44)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'catacombsentrance2' (#45)
Loading EAX effect 'cryptmedium1' (#46)
Loading EAX effect 'cryptmedium2' (#47)
Loading EAX effect 'cryptlow1' (#48)
Loading EAX effect 'cryptlow2' (#49)
Loading EAX effect 'crypthigh1' (#50)
Loading EAX effect 'crypthigh2' (#51)
Loading EAX effect 'catacombs' (#52)
Loading EAX effect 'tunnel1' (#53)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'guestroompink' (#54)
Loading EAX effect 'toiletsup' (#55)
Loading EAX effect 'restroomup' (#56)
Loading EAX effect 'leisure' (#57)
Loading EAX effect 'guestroom1' (#58)
Loading EAX effect 'guestroom2' (#59)
Loading EAX effect 'bedroom' (#60)
Loading EAX effect 'storageup' (#61)
Loading EAX effect 'library' (#62)
Loading EAX effect 'concerthall' (#63)
Loading EAX effect 'guestroomgreen' (#64)
Loading EAX effect 'exitcrypt' (#65)
Loading EAX effect 'masterbathroom' (#66)
Loading EAX effect 'mazeexit' (#67)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
sound: found efxs/hh1.efx
-----------------------------------
 20281 msec to load hh1
Interaction table generated: size = 0/512
Initial counts:  7140 entities  9 lightDefs  292 entityDefs
------------- Warnings ---------------
during hh1...
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
WARNING:alEffectf(AL_EAXREVERB_LATE_REVERB_DELAY, 0.360) failed: 0xa003
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/lights/non-extinguishable/chandelier_gas4_01.lwo' has 4/692 nontriangular polygons. Make sure you triplet it down
WARNING:Couldn't load image: -
WARNING:Couldn't load image: bed_main
WARNING:Couldn't load image: black
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
WARNING:Couldn't load image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s
WARNING:Couldn't load model: 'models/buildersbay1.ase' (nor the fallback to LWO)
WARNING:Image name "-" is too short
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA1, using default: 2
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA3, using default: 2
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA4, using default: 2
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA5, using default: 2
WARNING:Invalid character in pin pattern tts on entity DeskFlipDownDoor2, using default: 2
18 warnings
Interaction table generated: size = 0/512
Initial counts:  7140 entities  9 lightDefs  292 entityDefs
Switching to EFX 'forest' (#16)
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.08 0.08 0.08

Changed location from '' to 'forest'.
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_1': num_pages not defined on readable atdm_readable_immobile_sign_small01_1
Linking GLSL program environment ...
godmode ON
The ambient 'snd_outsidecave' (forest) for location 'forest' is now playing.
Wrote screenshots/hhi (2022-08-03 10-07-07) (7262.88 -2935.89 -1465.43).jpg
=== Triggering mission end ===
Wrote screenshots/hhi (2022-08-03 10-07-14) (7262.88 -2935.89 -1465.43).jpg
Dumped console text to foreachfm_condump.txt.

