TDM 2.11/64 #10061 (1435:10061M) win-x86_64 Aug  1 2022 22:52:52
3200 MHz AMD CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX & AVX2 & FMA3
Winsock Initialized
Found interface: {F4F316AC-17BC-4CD0-AC9E-9C1B09CEEC31} Realtek PCIe GBE Family Controller - 192.168.2.3/255.255.255.0
Found interface: {B379FB75-EC20-4DB8-8A3C-2E95DE9A1CEF} VMware Virtual Ethernet Adapter for VMnet1 - 192.168.175.1/255.255.255.0
Found interface: {32B493B7-769B-45AA-9228-A5CCBF4C33B4} VMware Virtual Ethernet Adapter for VMnet8 - 192.168.240.1/255.255.255.0
Found interface: {0B02AD25-D266-4775-B44C-83D8A07CF0D7} Hyper-V Virtual Ethernet Adapter - 192.168.165.209/255.255.255.240
Sys_InitNetworking: adding loopback interface
Found AMD CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX AVX2 FMA3
TDM using AVX2 for SIMD processing.
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  [M] G:\TheDarkMod\darkmod/fms/hhi
  [M] G:\TheDarkMod\darkmod\fms\hhi\hhi.pk4 (104 files - 0x753740ac)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
Couldn't open journal files
----- Initializing Decls -----
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:07:16 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 865024 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 51, 6200 bytes
  Statements: 21426, 857040 bytes
   Functions: 1326, 172716 bytes
   Variables: 99692 bytes
    Mem used: 2021116 bytes
 Static data: 408 bytes
   Allocated: 1099604 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...7 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: hhi
-------- Initializing Session --------
session initialized
--------------------------------------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:file \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui, line 203: wrong number of arguments for script command set: 4 instead of [2..2], maybe missing semicolon?
WARNING:unknown destination 'BriefingAnimation::visible' of set command at \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui:109
WARNING:resetTime target window 'BriefingAnimation' not found at \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui:110
WARNING:unknown destination 'BriefingAnimation::visible' of set command at \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui:134
WARNING:unknown destination 'BriefingAnimation::notime' of set command at \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui:135
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:file \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui, line 203: wrong number of arguments for script command set: 4 instead of [2..2], maybe missing semicolon?
WARNING:resetTime target window 'BriefingAnimation' not found at \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui:110
WARNING:unknown destination 'BriefingAnimation::notime' of set command at \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui:135
WARNING:unknown destination 'BriefingAnimation::visible' of set command at \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui:109
WARNING:unknown destination 'BriefingAnimation::visible' of set command at \fms\hhi\hhi.pk4/guis/mainmenu_briefing.gui:134
5 warnings
Couldn't exec autocommands.cfg - file does not exist.
Automation now listens on port 3879
Automation received incoming connection from 127.0.0.1:6124
============= ReloadEngine start =============
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...restoring hardware gamma: success
...shutting down QGL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  [M] G:\TheDarkMod\darkmod/fms/hhta
  [M] G:\TheDarkMod\darkmod\fms\hhta\hhta.pk4 (449 files - 0xcccc269)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
WARNING:file sound/ambient.sndshd, line 202: sound 'firstfloor' previously defined at sound/ambient.sndshd:174
WARNING:file sound/comments.sndshd, line 185: Expecting '{' but found '}'
WARNING:file sound/tdm_ai_steampunk_automaton.sndshd, line 40: sound 'automaton_utilize' previously defined at sound/tdm_ai_automaton.sndshd:22
WARNING:file sound/tdm_sfx_tools_automaton.sndshd, line 11: INTERNAL ERROR! sound 'drill' previously defined at sound/tdm_sfx_tools.sndshd:532
WARNING:file sound/video.sndshd, line 12: sound 'main' previously defined at sound/ambient.sndshd:11
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:07:18 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
WARNING:file particles/tobacco_smoke.prt, line 29: INTERNAL ERROR! particle 'tobacco_smoke' previously defined at particles/tdm_particles.prt:936
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 53, 6456 bytes
  Statements: 21606, 864240 bytes
   Functions: 1331, 173448 bytes
   Variables: 100736 bytes
    Mem used: 2037312 bytes
 Static data: 408 bytes
   Allocated: 1107768 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: hhta
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
WARNING:Couldn't load sound 'briefing.wav' using default
  [decl: briefing in <implicit file>]
  [sound: briefing.wav]
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Objective 18: Parsing success and failure logic
Objective 19: Parsing success and failure logic
Objective 20: Parsing success and failure logic
Objective 21: Parsing success and failure logic
Objective 22: Parsing success and failure logic
Objective 23: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/msg.gui.
reloading guis/mainmenu.gui.
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\hhta\hhta.pk4/guis/map/hhta.gui:48
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\hhta\hhta.pk4/guis/map/hhta.gui:53
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\hhta\hhta.pk4/guis/map/hhta.gui:58
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\hhta\hhta.pk4/guis/map/hhta.gui:63
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\hhta\hhta.pk4/guis/map/hhta.gui:68
WARNING:unknown destination 'FlareBox::rect' of set command at \fms\hhta\hhta.pk4/guis/map/hhta.gui:73
--------- Map Initialization ---------
Map: hhta
----------- Game Map Init ------------
collision data:
   682 models
 99225 vertices (2325 KB)
181889 edges (6394 KB)
 83769 polygons (6121 KB)
  7047 brushes (1048 KB)
 81648 nodes (3827 KB)
203762 polygon refs (3183 KB)
 39928 brush refs (623 KB)
 63322 internal edges
 10102 sharp edges
     0 contained polygons removed
     0 polygons merged
 23524 KB total memory used
378 msec to load collision data.
map bounds are (9544.0, 6093.6, 5048.0)
   36 KB passage memory used to build PVS
    5 msec to calculate PVS
  194 areas
  408 portals
   12 areas visible on average
    5 KB PVS data
[Load AAS]
loading maps/hhta.aas48
done.
[Load AAS]
missing maps/hhta.aas96
[Load AAS]
loading maps/hhta.aas32
done.
[Load AAS]
missing maps/hhta.aas100
[Load AAS]
missing maps/hhta.aas_rat
[Load AAS]
loading maps/hhta.aas_elemental
done.
ConversationManager: Found 2 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 54, 6552 bytes
  Statements: 22085, 883400 bytes
   Functions: 1355, 176204 bytes
   Variables: 101724 bytes
    Mem used: 2076548 bytes
 Static data: 408 bytes
   Allocated: 1127116 bytes
 Thread size: 7928 bytes

WARNING:Couldn't load sound 'swell.wav' using default
  [map entity: speaker_space_cutscene_swell]
  [decl: swell in <implicit file>]
  [sound: swell.wav]
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:file \models\_roth_gen\foliage_6bec7639538f2ba8.proxy, line 3: Source model not specified
WARNING:Couldn't load model: 'models/_roth_gen/foliage_6bec7639538f2ba8.proxy'
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:file \models\_roth_gen\foliage_91659c588046ad3c.proxy, line 3: Source model not specified
WARNING:Couldn't load model: 'models/_roth_gen/foliage_91659c588046ad3c.proxy'
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:file \models\_roth_gen\foliage_389fbc4c9ca7d1e2.proxy, line 3: Source model not specified
WARNING:Couldn't load model: 'models/_roth_gen/foliage_389fbc4c9ca7d1e2.proxy'
WARNING:Couldn't load sound 'forest.wav' using default
  [map entity: atdm_location_settings_1]
  [decl: forest in <implicit file>]
  [sound: forest.wav]
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2
WARNING:file materials/tdm_particles_legacy.mtr, line 378: Bad term 'ember1'
WARNING:Couldn't load sound 'elec_door1.wav' using default
  [map entity: func_static_1723]
  [decl: elec_door1 in <implicit file>]
  [sound: elec_door1.wav]
WARNING:Elevator button func_static_1864 has neither 'fetch' nor 'ride' spawnargs set. AI will not be able to use this button!
WARNING:Elevator button func_static_1868 has neither 'fetch' nor 'ride' spawnargs set. AI will not be able to use this button!
WARNING:Unknown classname 'meteor_counter' on 'trigger_count_2'.

WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:Couldn't load sound 'sound/comments/thief_split.ogg' using default
  [map entity: thief_split]
  [decl: thief_split in sound/comments.sndshd]
  [sound: sound/comments/thief_split.ogg]
WARNING:sound shader 'explosion' has shakes and uses OGG file 'sound/fx/explosion.ogg'
WARNING:idTrigger_Timer 'trigger_timer_1' at (1452 -396 -1716) has random >= wait
WARNING:idTrigger_Timer 'trigger_timer_2' at (86 -16 -322) has random >= wait
WARNING:idTrigger_Timer 'trigger_timer_3' at (969 57 -611) has random >= wait
WARNING:idTrigger_Timer 'trigger_timer_4' at (1521 532 -967) has random >= wait
WARNING:idTrigger_Timer 'trigger_timer_5' at (-568 -76 -1235) has random >= wait
WARNING:idTrigger_Timer 'trigger_timer_6' at (-566 1579 -1146) has random >= wait
WARNING:Image name "-" is too short
WARNING:idTrigger_Timer 'explo_func' at (1452 -486 -933) has random >= wait
... 4224 entities spawned, 18 inhibited in   5.9 seconds

WARNING:location entity '2nd_roundabout1' overlaps '2nd_roundabout' in area 74
==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Objective 18: Parsing success and failure logic
Objective 19: Parsing success and failure logic
Objective 20: Parsing success and failure logic
Objective 21: Parsing success and failure logic
Objective 22: Parsing success and failure logic
Objective 23: Parsing success and failure logic
Applied 0 objective conditions.
[aas48]: Assigned 0 multistatemover positions to AAS areas and ignored 8.
[aas32]: Assigned 6 multistatemover positions to AAS areas and ignored 2.
[aas_elemental]: Assigned 0 multistatemover positions to AAS areas and ignored 8.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  1583 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: light_torchflame_new01_large_1]
  [decl: light_torchflame_new01 in def/tdm_lights.def]
  [model: torchflame_new01.prt]
  [decl: torchflame_new01 in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: guis/assets/hud/inventory_icons/rune_1
  [map entity: hidden_rune3]
  [decl: guis/assets/hud/inventory_icons/rune_1 in <implicit file>]
  [image: guis/assets/hud/inventory_icons/rune_1]
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
  [map entity: MapMansion1]
  [decl: atdm:map_of in def/tdm_shopitems.def]
  [decl: guis/assets/game_maps/map_of_icon in <implicit file>]
  [image: guis/assets/game_maps/map_of_icon]
WARNING:Couldn't load image: -
  [map entity: MapMansion1a]
  [decl: atdm:static_custom_item in def/func.def]
  [decl: - in <implicit file>]
  [image: -]
    0 purged from previous
  194 kept from previous
 1486 new loaded
all images loaded in   6.3 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program heatHazeWithMaskAndBlur ...
Linking GLSL program heatHaze ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program heatHazeWithMask ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
189895k referenced
13293k purged
----------------------------------------
Loading EAX effect 'forest' (#1)
Loading EAX effect 'hatch_pit' (#2)
Loading EAX effect 'hatch_corridor' (#3)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'hatch_corridor_control' (#4)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'hatch_corridor2' (#5)
Loading EAX effect 'hatch_storage' (#6)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'hatch_bathroom' (#7)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'hatch_geodome_acc1' (#8)
Loading EAX effect 'hatch_geodome_acc2' (#9)
Loading EAX effect 'hatch_geodome' (#10)
Loading EAX effect 'hatch_vent' (#11)
Loading EAX effect '2nd_elevator' (#12)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect '2nd_roundabout' (#13)
Loading EAX effect '2nd_roundabout1' (#14)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect '2nd_powerdome' (#15)
Loading EAX effect '2nd_maintenance' (#16)
Loading EAX effect 'hatch_elevator2' (#17)
Loading EAX effect 'hatch_barriere' (#18)
Loading EAX effect 'hatch_airlock' (#19)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'cave_elevator' (#20)
Loading EAX effect 'cave_entrance' (#21)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'cave_tunnel1' (#22)
Loading EAX effect 'cave_workingroom' (#23)
Loading EAX effect 'cave_tunnel2' (#24)
Loading EAX effect 'cave_ritual' (#25)
Loading EAX effect 'cave_lake' (#26)
Loading EAX effect 'cave_floodedarea' (#27)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'cave_waterfall' (#28)
Loading EAX effect 'cave_waterfall1' (#29)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'cave_waterfall2' (#30)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'cave_waterfall3' (#31)
Loading EAX effect 'cave_waterfall_tunnel_shrine' (#32)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'cave_waterfall_shrine' (#33)
Loading EAX effect '2nd_longtunnel' (#34)
Loading EAX effect '2nd_pool' (#35)
Loading EAX effect 'secret_pool' (#36)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'secret_pool_tunnel' (#37)
Loading EAX effect '2nd_shorttunnel' (#38)
Loading EAX effect '2nd_riverroom' (#39)
Loading EAX effect '2nd_riverelectric' (#40)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect '2nd_rivertunnel' (#41)
Loading EAX effect '2nd_boilerroom' (#42)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect '2nd_dome' (#43)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect '2nd_powersupply' (#44)
Loading EAX effect '2nd_powersupply_tunnel' (#45)
Loading EAX effect '2nd_powersupply_tunnel1' (#46)
Loading EAX effect '2nd_powersupply_secret' (#47)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect '2nd_powersupplysmall' (#48)
Loading EAX effect 'fuse_tunnel' (#49)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect '2nd_riverstorage1' (#50)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect '2nd_riverstorage2' (#51)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect '2nd_riverstorage3' (#52)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect '2nd_riverstorage4' (#53)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect '2nd_research' (#54)
Loading EAX effect '2nd_maintunnel' (#55)
Loading EAX effect '2nd_refuge' (#56)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect '2nd_refugecorridor' (#57)
Loading EAX effect '2nd_refugetoilet' (#58)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect '2nd_refugeelevator' (#59)
Loading EAX effect '2nd_dometunnel' (#60)
Loading EAX effect 'insidepagancave' (#61)
Loading EAX effect 'insidechurch' (#62)
Loading EAX effect 'sewer' (#63)
Loading EAX effect 'maninside' (#64)
Loading EAX effect 'manupperfloor' (#65)
Loading EAX effect 'mankitchen' (#66)
Loading EAX effect 'manstorage1' (#67)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'manstorage2' (#68)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'mansecurity' (#69)
Loading EAX effect 'mansleepingrooms1' (#70)
Loading EAX effect 'mansleepingrooms2' (#71)
Loading EAX effect 'stafftoilets' (#72)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'staffshowers' (#73)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'manoutside' (#74)
WARNING:alEffectf(AL_EAXREVERB_LATE_REVERB_DELAY, 0.360) failed: 0xa003
Loading EAX effect 'manrunway' (#75)
Loading EAX effect 'tunnel' (#76)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'janitorsroom' (#77)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'cabintunnel' (#78)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'bankhall' (#79)
Loading EAX effect 'bankleisure' (#80)
Loading EAX effect 'banksleepingroom' (#81)
Loading EAX effect 'bankguardroom1' (#82)
Loading EAX effect 'bankguardroom2' (#83)
Loading EAX effect 'banktoilet' (#84)
Loading EAX effect 'bankstairway' (#85)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'bankmanagement' (#86)
Loading EAX effect 'bankoffice' (#87)
Loading EAX effect 'bankconferenceroom' (#88)
Loading EAX effect 'bankbasementcorridor' (#89)
Loading EAX effect 'banktreasureroom' (#90)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'outsidebank' (#91)
Loading EAX effect 'paganhousebasement' (#92)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'insidepaganhouse' (#93)
Loading EAX effect 'paganhousestorage' (#94)
Loading EAX effect 'insideflameroom' (#95)
Loading EAX effect 'paganhousesleepingroom' (#96)
Loading EAX effect 'maze' (#97)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'axeroom' (#98)
Loading EAX effect 'axeroom2' (#99)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'mazeentrance' (#100)
Loading EAX effect 'mausoleum1' (#101)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'mausoleum2' (#102)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'catacombsentrance' (#103)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'catacombsentrance2' (#104)
Loading EAX effect 'cryptmedium1' (#105)
Loading EAX effect 'cryptmedium2' (#106)
Loading EAX effect 'cryptlow1' (#107)
Loading EAX effect 'cryptlow2' (#108)
Loading EAX effect 'crypthigh1' (#109)
Loading EAX effect 'crypthigh2' (#110)
Loading EAX effect 'catacombs' (#111)
Loading EAX effect 'tunnel1' (#112)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
Loading EAX effect 'guestroompink' (#113)
Loading EAX effect 'toiletsup' (#114)
Loading EAX effect 'restroomup' (#115)
Loading EAX effect 'leisure' (#116)
Loading EAX effect 'guestroom1' (#117)
Loading EAX effect 'guestroom2' (#118)
Loading EAX effect 'bedroom' (#119)
Loading EAX effect 'storageup' (#120)
Loading EAX effect 'library' (#121)
Loading EAX effect 'concerthall' (#122)
Loading EAX effect 'guestroomgreen' (#123)
Loading EAX effect 'exitcrypt' (#124)
Loading EAX effect 'masterbathroom' (#125)
Loading EAX effect 'mazeexit' (#126)
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
sound: found efxs/hhta.efx
-----------------------------------
 14230 msec to load hhta
Interaction table generated: size = 0/512
Initial counts:  4459 entities  1 lightDefs  196 entityDefs
------------- Warnings ---------------
during hhta...
WARNING:alEffectf(AL_EAXREVERB_ECHO_TIME, 0.060) failed: 0xa003
WARNING:alEffectf(AL_EAXREVERB_LATE_REVERB_DELAY, 0.360) failed: 0xa003
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:Couldn't load image: -
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
WARNING:Couldn't load image: guis/assets/hud/inventory_icons/rune_1
WARNING:Couldn't load model: 'models/_roth_gen/foliage_389fbc4c9ca7d1e2.proxy'
WARNING:Couldn't load model: 'models/_roth_gen/foliage_6bec7639538f2ba8.proxy'
WARNING:Couldn't load model: 'models/_roth_gen/foliage_91659c588046ad3c.proxy'
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:Couldn't load sound 'elec_door1.wav' using default
WARNING:Couldn't load sound 'forest.wav' using default
WARNING:Couldn't load sound 'sound/comments/thief_split.ogg' using default
WARNING:Couldn't load sound 'swell.wav' using default
WARNING:Elevator button func_static_1864 has neither 'fetch' nor 'ride' spawnargs set. AI will not be able to use this button!
WARNING:Elevator button func_static_1868 has neither 'fetch' nor 'ride' spawnargs set. AI will not be able to use this button!
WARNING:file \models\_roth_gen\foliage_389fbc4c9ca7d1e2.proxy, line 3: Source model not specified
WARNING:file \models\_roth_gen\foliage_6bec7639538f2ba8.proxy, line 3: Source model not specified
WARNING:file \models\_roth_gen\foliage_91659c588046ad3c.proxy, line 3: Source model not specified
WARNING:file materials/tdm_particles_legacy.mtr, line 378: Bad term 'ember1'
WARNING:idTrigger_Timer 'explo_func' at (1452 -486 -933) has random >= wait
WARNING:idTrigger_Timer 'trigger_timer_1' at (1452 -396 -1716) has random >= wait
WARNING:idTrigger_Timer 'trigger_timer_2' at (86 -16 -322) has random >= wait
WARNING:idTrigger_Timer 'trigger_timer_3' at (969 57 -611) has random >= wait
WARNING:idTrigger_Timer 'trigger_timer_4' at (1521 532 -967) has random >= wait
WARNING:idTrigger_Timer 'trigger_timer_5' at (-568 -76 -1235) has random >= wait
WARNING:idTrigger_Timer 'trigger_timer_6' at (-566 1579 -1146) has random >= wait
WARNING:Image name "-" is too short
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2
WARNING:location entity '2nd_roundabout1' overlaps '2nd_roundabout' in area 74
WARNING:sound shader 'explosion' has shakes and uses OGG file 'sound/fx/explosion.ogg'
WARNING:Unknown classname 'meteor_counter' on 'trigger_count_2'.

33 warnings
Interaction table generated: size = 0/512
Initial counts:  4459 entities  1 lightDefs  196 entityDefs
Switching to EFX 'forest' (#1)
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.06 0.06 0.06

Changed location from '' to 'forest'.
WARNING:FrobMover func_static_1865 will not move, translation and rotation not set.
WARNING:FrobMover detonator_mover will not move, translation and rotation not set.
godmode ON
The ambient 'snd_silence' (silence) for location 'forest' is now playing.
Wrote screenshots/hhta (2022-08-03 10-07-40) (-529.85 -462.98 104.42).jpg
=== Triggering mission end ===
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: 11 LOD entries with 0 users using 176 bytes.
--------- Game Map Shutdown done -----
Wrote screenshots/hhta (2022-08-03 10-07-47) (0 0 0).jpg
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Dumped console text to foreachfm_condump.txt.

