Current search path:
  [M] G:\TheDarkMod\darkmod/fms/lockdown1_2_1
  [M] G:\TheDarkMod\darkmod\fms\lockdown1_2_1\lockdown1_2_1_l10n.pk4 (20 files - 0xa8e10038)
  [M] G:\TheDarkMod\darkmod\fms\lockdown1_2_1\lockdown1_2_1.pk4 (22 files - 0x77f5e1a8)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 44 strings read from strings/fm/english.lang
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:15:06 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 44 strings read from strings/fm/english.lang
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 49, 5944 bytes
  Statements: 21138, 845520 bytes
   Functions: 1321, 172000 bytes
   Variables: 98368 bytes
    Mem used: 1998352 bytes
 Static data: 408 bytes
   Allocated: 1089488 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: lockdown1_2_1
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
DisplayBriefingPage: briefingData is maps/lockdown/mission_briefing
DisplayBriefingPage: xdata found.
DisplayBriefingPage: numPages is 3
DisplayBriefingPage: current page is 1
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/msg.gui.
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: lockdown
----------- Game Map Init ------------
collision data:
    42 models
 10566 vertices (247 KB)
 16381 edges (575 KB)
  5918 polygons (438 KB)
  1809 brushes (255 KB)
  5186 nodes (243 KB)
 13275 polygon refs (207 KB)
  6083 brush refs (95 KB)
  6791 internal edges
    51 sharp edges
     0 contained polygons removed
     0 polygons merged
  2062 KB total memory used
30 msec to load collision data.
map bounds are (3560.0, 2328.0, 2016.0)
    4 KB passage memory used to build PVS
    1 msec to calculate PVS
   62 areas
  146 portals
    9 areas visible on average
  496 bytes PVS data
[Load AAS]
missing maps/lockdown.aas48
[Load AAS]
missing maps/lockdown.aas96
[Load AAS]
loading maps/lockdown.aas32
done.
[Load AAS]
missing maps/lockdown.aas100
[Load AAS]
missing maps/lockdown.aas_rat
[Load AAS]
missing maps/lockdown.aas_elemental
ConversationManager: Found 0 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 50, 6040 bytes
  Statements: 21154, 846160 bytes
   Functions: 1322, 172104 bytes
   Variables: 98380 bytes
    Mem used: 2000044 bytes
 Static data: 408 bytes
   Allocated: 1090528 bytes
 Thread size: 7928 bytes

... 1247 entities spawned, 0 inhibited in   2.9 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,   505 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/darkmod/metal/flat/gen_smooth_iron01_s_tiling_1d
  [map entity: func_static_2]
  [model: models/darkmod/architecture/doors/oversized/old_door_01.lwo]
  [decl: tdm_old_door_01_metal in materials/tdm_door.mtr]
  [image: textures/darkmod/metal/flat/gen_smooth_iron01_s_tiling_1d]
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: atdm_torch_wall_2]
  [decl: atdm:torch_wall in def/tdm_lights_static.def]
  [decl: atdm:torch_wall_base in def/tdm_lights_static.def]
  [decl: light_torchflame_small in def/tdm_lights.def]
  [model: torchflame_new01_small.prt]
  [decl: torchflame_new01_small in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: layer3s
  [map entity: atdm_ai_citywatch_lesser_4]
  [decl: atdm:ai_head_guard_chaincoif_eyepatch in def/tdm_ai_heads_springheel.def]
  [decl: head03_baseguard in def/tdm_ai_heads_springheel.def]
  [model: models/md5/chars/heads/npcs/head03_baseguard.md5mesh]
  [decl: layer3s in <implicit file>]
  [image: layer3s]
    0 purged from previous
  209 kept from previous
 1129 new loaded
all images loaded in   1.7 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithDepth ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
198018k referenced
 3024k purged
----------------------------------------
sound: missing efxs/lockdown.efx
-----------------------------------
  5050 msec to load lockdown
Interaction table generated: size = 0/512
Initial counts:  1361 entities  0 lightDefs  64 entityDefs
------------- Warnings ---------------
during lockdown...
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: textures/darkmod/metal/flat/gen_smooth_iron01_s_tiling_1d
3 warnings
Interaction table generated: size = 0/512
Initial counts:  1361 entities  0 lightDefs  64 entityDefs
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_1': num_pages not defined on readable atdm_readable_immobile_paper01_1
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_2': num_pages not defined on readable atdm_readable_immobile_paper01_2
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_3': num_pages not defined on readable atdm_readable_immobile_paper01_3
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_4': num_pages not defined on readable atdm_readable_immobile_paper01_4
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_5': num_pages not defined on readable atdm_readable_immobile_paper01_5
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_6': num_pages not defined on readable atdm_readable_immobile_paper01_6
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_7': num_pages not defined on readable atdm_readable_immobile_paper01_7
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_8': num_pages not defined on readable atdm_readable_immobile_paper01_8
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_9': num_pages not defined on readable atdm_readable_immobile_paper01_9
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_mobile_book01_1': num_pages not defined on readable atdm_readable_mobile_book01_1
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_10': num_pages not defined on readable atdm_readable_immobile_paper01_10
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_11': num_pages not defined on readable atdm_readable_immobile_paper01_11
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_12': num_pages not defined on readable atdm_readable_immobile_paper01_12
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_13': num_pages not defined on readable atdm_readable_immobile_paper01_13
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_14': num_pages not defined on readable atdm_readable_immobile_paper01_14
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_15': num_pages not defined on readable atdm_readable_immobile_paper01_15
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_16': num_pages not defined on readable atdm_readable_immobile_paper01_16
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_paper01_17': num_pages not defined on readable atdm_readable_immobile_paper01_17
godmode ON
Wrote screenshots/lockdown1_2_1 (2022-08-03 10-15-19) (-223.63 19.13 5.06).jpg
=== Triggering mission end ===
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: 10 LOD entries with 0 users using 160 bytes.
--------- Game Map Shutdown done -----
Wrote screenshots/lockdown1_2_1 (2022-08-03 10-15-26) (0 0 0).jpg
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Dumped console text to foreachfm_condump.txt.

