Current search path:
  [M] G:\TheDarkMod\darkmod/fms/marshofrahena
  [M] G:\TheDarkMod\darkmod\fms\marshofrahena\marshofrahena.pk4 (166 files - 0xf06283ff)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:17:36 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 50, 6040 bytes
  Statements: 22262, 890480 bytes
   Functions: 1351, 175152 bytes
   Variables: 99900 bytes
    Mem used: 2084380 bytes
 Static data: 408 bytes
   Allocated: 1129056 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: marshofrahena
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:file \fms\marshofrahena\marshofrahena.pk4/guis/mainmenu_briefing.gui, line 472: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/msg.gui.
WARNING:file \fms\marshofrahena\marshofrahena.pk4/guis/mainmenu_briefing.gui, line 472: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: marsh
----------- Game Map Init ------------
collision data:
  1414 models
415336 vertices (9734 KB)
742680 edges (26109 KB)
338280 polygons (24716 KB)
  9354 brushes (1314 KB)
 35274 nodes (1653 KB)
396919 polygon refs (6201 KB)
 26711 brush refs (417 KB)
239378 internal edges
 62425 sharp edges
     0 contained polygons removed
     0 polygons merged
 70147 KB total memory used
1204 msec to load collision data.
map bounds are (30880.0, 40896.0, 3712.0)
  142 KB passage memory used to build PVS
   14 msec to calculate PVS
  297 areas
  776 portals
   14 areas visible on average
   11 KB PVS data
[Load AAS]
loading maps/marsh.aas48
done.
[Load AAS]
missing maps/marsh.aas96
[Load AAS]
loading maps/marsh.aas32
done.
[Load AAS]
loading maps/marsh.aas100
done.
[Load AAS]
loading maps/marsh.aas_rat
done.
[Load AAS]
loading maps/marsh.aas_elemental
done.
ConversationManager: Found 0 valid conversations.
Spawning entities
WARNING:Couldn't load gui: 'guis/map_of.gui'
... 7823 entities spawned, 9 inhibited in   4.4 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Applied 0 objective conditions.
[aas48]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
[aas100]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
[aas_rat]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
[aas_elemental]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  2464 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/portraits_s
  [model: painting70]
  [decl: textures/erh/marsh/painting_horror15 in materials/marsh.mtr]
  [image: textures/portraits_s]
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
  [map entity: mapofthekeep]
  [decl: atdm:map_of in def/tdm_shopitems.def]
  [decl: guis/assets/game_maps/map_of_icon in <implicit file>]
  [image: guis/assets/game_maps/map_of_icon]
WARNING:Couldn't load image: tudor01_doorwin_mix
  [map entity: func_static_4485]
  [model: models/map_specific/scaled/building4_scaled1.ase]
  [decl: tudor01_doorwin_mix in <implicit file>]
  [image: tudor01_doorwin_mix]
WARNING:Couldn't load image: models/darkmod/props/textures/plaster_normal
  [map entity: func_static_4485]
  [model: models/map_specific/scaled/building4_scaled1.ase]
  [decl: tudor01_plaster in materials/tdm_models_architecture.mtr]
  [image: models/darkmod/props/textures/plaster_normal]
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: func_emitter_8]
  [model: tdm_lava_splash.prt]
  [decl: tdm_lava_splash in particles/tdm_nature_lava.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
    0 purged from previous
  205 kept from previous
 1712 new loaded
all images loaded in   5.6 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program heatHazeWithMask ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHaze ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program heatHazeWithMaskAndBlur ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
45252k referenced
 3318k purged
----------------------------------------
Loading EFX effect for location 'info_location_swamp' (#1)
Loading EFX effect for location 'info_location_hag' (#2)
Loading EFX effect for location 'info_location_snake' (#3)
Loading EFX effect for location 'info_location_roof' (#4)
Loading EFX effect for location 'info_location_courtyard' (#5)
Loading EFX effect for location 'info_location_attic' (#6)
Loading EFX effect for location 'info_location_staircase_west' (#7)
Loading EFX effect for location 'info_location_attic_eastroom_small' (#8)
Loading EFX effect for location 'info_location_attic_westroom' (#9)
Loading EFX effect for location 'info_location_staircase_north' (#10)
Loading EFX effect for location 'info_location_staircase_south' (#11)
Loading EFX effect for location 'info_location_attic_eastroom' (#12)
Loading EFX effect for location 'info_location_2floor' (#13)
Loading EFX effect for location 'info_location_hagrest' (#14)
Loading EFX effect for location 'info_location_corridor_1' (#15)
Loading EFX effect for location 'info_location_bathroom_1west' (#16)
Loading EFX effect for location 'info_location_bathroom_1east' (#17)
Loading EFX effect for location 'info_location_toilet_1west' (#18)
Loading EFX effect for location 'info_location_toilet_1east' (#19)
Loading EFX effect for location 'info_location_room_south1west' (#20)
Loading EFX effect for location 'info_location_room_south1east' (#21)
Loading EFX effect for location 'info_location_room_north1west' (#22)
Loading EFX effect for location 'info_location_room_north1east' (#23)
Loading EFX effect for location 'info_location_chapel' (#24)
Loading EFX effect for location 'info_location_library' (#25)
Loading EFX effect for location 'info_location_secret_workshop' (#26)
Loading EFX effect for location 'info_location_diningroom' (#27)
Loading EFX effect for location 'info_location_diningroom_shaft' (#28)
Loading EFX effect for location 'info_location_1cabinet' (#29)
Loading EFX effect for location 'info_location_1secret_cabinet' (#30)
Loading EFX effect for location 'info_location_01secret_staircase' (#31)
Loading EFX effect for location 'info_location_1secret_passage' (#32)
Loading EFX effect for location 'info_location_1female_servant' (#33)
Loading EFX effect for location 'info_location_1small_workshop' (#34)
Loading EFX effect for location 'info_location_1rainwater_tanks' (#35)
Loading EFX effect for location 'info_location_1guards_chamber' (#36)
Loading EFX effect for location 'info_location_corridor_0main' (#37)
Loading EFX effect for location 'info_location_corridor_0north' (#38)
Loading EFX effect for location 'info_location_bathroom_0west' (#39)
Loading EFX effect for location 'info_location_bathroom_0east' (#40)
Loading EFX effect for location 'info_location_toilet_0west' (#41)
Loading EFX effect for location 'info_location_toilet_0east' (#42)
Loading EFX effect for location 'info_location_room_south0west' (#43)
Loading EFX effect for location 'info_location_room_south0east' (#44)
Loading EFX effect for location 'info_location_room_north0west' (#45)
Loading EFX effect for location 'info_location_room_north0east' (#46)
Loading EFX effect for location 'info_location_workshop' (#47)
Loading EFX effect for location 'info_location_powerroom' (#48)
Loading EFX effect for location 'info_location_storageroom' (#49)
Loading EFX effect for location 'info_location_kitchen' (#50)
Loading EFX effect for location 'info_location_0secret_cabinet' (#51)
Loading EFX effect for location 'info_location_0secret_passage' (#52)
Loading EFX effect for location 'info_location_0male_servant' (#53)
Loading EFX effect for location 'info_location_0freezer' (#54)
Loading EFX effect for location 'info_location_0spiders_chamber' (#55)
Loading EFX effect for location 'info_location_0guards_chamber' (#56)
Loading EFX effect for location 'info_location_septictank_west' (#57)
Loading EFX effect for location 'info_location_septictank_east' (#58)
Loading EFX effect for location 'info_location_chimney_north' (#59)
Loading EFX effect for location 'info_location_chimney_south' (#60)
Loading EFX effect for location 'info_location_sewer_west' (#61)
Loading EFX effect for location 'info_location_sewer_east' (#62)
Loading EFX effect for location 'info_location_underground' (#63)
sound: found efxs/marsh.efx
-----------------------------------
 15001 msec to load marsh
Interaction table generated: size = 0/512
Initial counts:  7917 entities  8 lightDefs  299 entityDefs
------------- Warnings ---------------
during marsh...
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
WARNING:Couldn't load image: models/darkmod/props/textures/plaster_normal
WARNING:Couldn't load image: textures/portraits_s
WARNING:Couldn't load image: tudor01_doorwin_mix
6 warnings
Interaction table generated: size = 0/512
Initial counts:  7917 entities  8 lightDefs  299 entityDefs
Switching to EFX 'info_location_swamp' (#1)
speaker_zone_ambient::init() called
No main ambient light, so color assigned: 0 0 0

Changed location from '' to 'info_location_swamp'.
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_4': num_pages not defined on readable atdm_readable_immobile_sign_small01_4
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_1': num_pages not defined on readable atdm_readable_immobile_sign_small01_1
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_2': num_pages not defined on readable atdm_readable_immobile_sign_small01_2
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_3': num_pages not defined on readable atdm_readable_immobile_sign_small01_3
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_5': num_pages not defined on readable atdm_readable_immobile_sign_small01_5
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_6': num_pages not defined on readable atdm_readable_immobile_sign_small01_6
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_7': num_pages not defined on readable atdm_readable_immobile_sign_small01_7
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_8': num_pages not defined on readable atdm_readable_immobile_sign_small01_8
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_9': num_pages not defined on readable atdm_readable_immobile_sign_small01_9
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_10': num_pages not defined on readable atdm_readable_immobile_sign_small01_10
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_11': num_pages not defined on readable atdm_readable_immobile_sign_small01_11
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_12': num_pages not defined on readable atdm_readable_immobile_sign_small01_12
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_13': num_pages not defined on readable atdm_readable_immobile_sign_small01_13
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_14': num_pages not defined on readable atdm_readable_immobile_sign_small01_14
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_15': num_pages not defined on readable atdm_readable_immobile_sign_small01_15
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_16': num_pages not defined on readable atdm_readable_immobile_sign_small01_16
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_17': num_pages not defined on readable atdm_readable_immobile_sign_small01_17
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_18': num_pages not defined on readable atdm_readable_immobile_sign_small01_18
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_19': num_pages not defined on readable atdm_readable_immobile_sign_small01_19
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_20': num_pages not defined on readable atdm_readable_immobile_sign_small01_20
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_21': num_pages not defined on readable atdm_readable_immobile_sign_small01_21
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_22': num_pages not defined on readable atdm_readable_immobile_sign_small01_22
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_23': num_pages not defined on readable atdm_readable_immobile_sign_small01_23
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_24': num_pages not defined on readable atdm_readable_immobile_sign_small01_24
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_25': num_pages not defined on readable atdm_readable_immobile_sign_small01_25
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_26': num_pages not defined on readable atdm_readable_immobile_sign_small01_26
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_27': num_pages not defined on readable atdm_readable_immobile_sign_small01_27
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_28': num_pages not defined on readable atdm_readable_immobile_sign_small01_28
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_29': num_pages not defined on readable atdm_readable_immobile_sign_small01_29
WARNING:script\tdm_readables.script(198): Thread 'atdm_readable_immobile_sign_small01_30': num_pages not defined on readable atdm_readable_immobile_sign_small01_30
godmode ON
The ambient 'snd_marsh' (silence) for location 'info_location_swamp' is now playing.
Resizing dynamic VertexCache: index 4096 kb -> 4096 kb, vertex 4096 kb -> 8192 kb
Wrote screenshots/marshofrahena (2022-08-03 10-17-59) (-6912 6912 -187.75).jpg
=== Triggering mission end ===
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: No LOD entries.
--------- Game Map Shutdown done -----
WARNING:file \fms\marshofrahena\marshofrahena.pk4/guis/mainmenu_briefing.gui, line 472: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
Wrote screenshots/marshofrahena (2022-08-03 10-18-06) (0 0 0).jpg
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Dumped console text to foreachfm_condump.txt.

