TDM 2.11/64 #10061 (1435:10061M) win-x86_64 Aug  1 2022 22:52:52
3200 MHz AMD CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX & AVX2 & FMA3
Winsock Initialized
Found interface: {F4F316AC-17BC-4CD0-AC9E-9C1B09CEEC31} Realtek PCIe GBE Family Controller - 192.168.2.3/255.255.255.0
Found interface: {B379FB75-EC20-4DB8-8A3C-2E95DE9A1CEF} VMware Virtual Ethernet Adapter for VMnet1 - 192.168.175.1/255.255.255.0
Found interface: {32B493B7-769B-45AA-9228-A5CCBF4C33B4} VMware Virtual Ethernet Adapter for VMnet8 - 192.168.240.1/255.255.255.0
Found interface: {0B02AD25-D266-4775-B44C-83D8A07CF0D7} Hyper-V Virtual Ethernet Adapter - 192.168.165.209/255.255.255.240
Sys_InitNetworking: adding loopback interface
Found AMD CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX AVX2 FMA3
TDM using AVX2 for SIMD processing.
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  [M] G:\TheDarkMod\darkmod/fms/newford
  [M] G:\TheDarkMod\darkmod\fms\newford\newford.pk4 (48 files - 0xb93e5198)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
Couldn't open journal files
----- Initializing Decls -----
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:20:39 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 865024 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 49, 5944 bytes
  Statements: 21138, 845520 bytes
   Functions: 1321, 172000 bytes
   Variables: 98368 bytes
    Mem used: 1998352 bytes
 Static data: 408 bytes
   Allocated: 1089488 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: newford
-------- Initializing Session --------
session initialized
--------------------------------------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:file \fms\newford\newford.pk4/guis/mainmenu_briefing.gui, line 193: wrong number of arguments for script command set: 4 instead of [2..2], maybe missing semicolon?
WARNING:unknown destination 'BriefingAnimation::visible' of set command at \fms\newford\newford.pk4/guis/mainmenu_briefing.gui:109
WARNING:resetTime target window 'BriefingAnimation' not found at \fms\newford\newford.pk4/guis/mainmenu_briefing.gui:110
WARNING:unknown destination 'BriefingAnimation::visible' of set command at \fms\newford\newford.pk4/guis/mainmenu_briefing.gui:126
WARNING:unknown destination 'BriefingAnimation::notime' of set command at \fms\newford\newford.pk4/guis/mainmenu_briefing.gui:127
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:file \fms\newford\newford.pk4/guis/mainmenu_briefing.gui, line 193: wrong number of arguments for script command set: 4 instead of [2..2], maybe missing semicolon?
WARNING:resetTime target window 'BriefingAnimation' not found at \fms\newford\newford.pk4/guis/mainmenu_briefing.gui:110
WARNING:unknown destination 'BriefingAnimation::notime' of set command at \fms\newford\newford.pk4/guis/mainmenu_briefing.gui:127
WARNING:unknown destination 'BriefingAnimation::visible' of set command at \fms\newford\newford.pk4/guis/mainmenu_briefing.gui:109
WARNING:unknown destination 'BriefingAnimation::visible' of set command at \fms\newford\newford.pk4/guis/mainmenu_briefing.gui:126
5 warnings
Couldn't exec autocommands.cfg - file does not exist.
Automation now listens on port 3879
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Automation received incoming connection from 127.0.0.1:65516
============= ReloadEngine start =============
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...restoring hardware gamma: success
...shutting down QGL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  [M] G:\TheDarkMod\darkmod/fms/nhat3
  [M] G:\TheDarkMod\darkmod\fms\nhat3\nhat3.pk4 (717 files - 0x62d81162)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
WARNING:file materials/md3_water_test_2.mtr, line 2045: Type without definition at end of file
WARNING:file materials/md_detailsex_2.mtr, line 1625: material 'textures/darkmod/stone/brick/rough_blocks_tight02_detailtex' previously defined at materials/md_detailsex_2.mtr:646
WARNING:file materials/md_detailsex_nofog.mtr, line 1434: material 'textures/darkmod/stone/brick/rough_big_blocks03' previously defined at materials/md_detailsex_2.mtr:1355
WARNING:file materials/md_detailsex_nofog.mtr, line 1654: material 'textures/darkmod/stone/brick/rough_blocks_tight02_detailtex_nofog' previously defined at materials/md_detailsex_nofog.mtr:657
WARNING:file materials/md_detailsex_nofog.mtr, line 3040: material 'textures/darkmod/stone/brick/grey_brick_dull' previously defined at materials/md_detailsex_2.mtr:2932
WARNING:file sound/tdm_rttc.sndshd, line 8: sound 'bubbling_cauldron_loop' previously defined at sound/forest.sndshd:97
WARNING:file sound/tdm_rttc.sndshd, line 20: sound 'frob_instrument_victrola' previously defined at sound/forest.sndshd:105
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:20:41 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
WARNING:file particles/tdm_glare_lamp.prt, line 104: particle 'tdm_glare_lamp_01a' previously defined at particles/tdm_glare_lamp.prt:1
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 51, 6136 bytes
  Statements: 21176, 847040 bytes
   Functions: 1324, 172384 bytes
   Variables: 98760 bytes
    Mem used: 2003160 bytes
 Static data: 408 bytes
   Allocated: 1092456 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
Parsed map sequence file: 3 missions found.
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:file \fms\nhat3\nhat3.pk4/guis/mainmenu_briefing.gui, line 526: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/msg.gui.
WARNING:file \fms\nhat3\nhat3.pk4/guis/mainmenu_briefing.gui, line 526: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: politics
----------- Game Map Init ------------
collision data:
   654 models
238852 vertices (5598 KB)
502858 edges (17678 KB)
259331 polygons (18672 KB)
  9547 brushes (1349 KB)
 31342 nodes (1469 KB)
318855 polygon refs (4982 KB)
 33897 brush refs (529 KB)
204670 internal edges
 21216 sharp edges
     0 contained polygons removed
     0 polygons merged
 50279 KB total memory used
1001 msec to load collision data.
map bounds are (5598.0, 15344.0, 4612.0)
   61 KB passage memory used to build PVS
    5 msec to calculate PVS
  150 areas
  392 portals
   16 areas visible on average
    2 KB PVS data
[Load AAS]
loading maps/politics.aas48
done.
[Load AAS]
missing maps/politics.aas96
[Load AAS]
loading maps/politics.aas32
done.
[Load AAS]
missing maps/politics.aas100
[Load AAS]
missing maps/politics.aas_rat
[Load AAS]
missing maps/politics.aas_elemental
ConversationManager: Found 0 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 52, 6232 bytes
  Statements: 21220, 848800 bytes
   Functions: 1325, 172488 bytes
   Variables: 98804 bytes
    Mem used: 2006268 bytes
 Static data: 408 bytes
   Allocated: 1093760 bytes
 Thread size: 7928 bytes

WARNING:Unknown body part lloarm in articulated figure guard_base_newskel
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel
WARNING:atdm_ai_builder_guard_lesser_2 - Could not find def_vocal_set atdm:ai_vocal_set_builder_05_guard!
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2
WARNING:Johnguard2 - Could not find def_vocal_set atdm:ai_vocal_set_builder_05_guard!
WARNING:trigger 'trigger_once_5' at (3360 -4224 -2400) calls unknown function 'checkpoint_cleanup'
WARNING:Johnguard1 - Could not find def_vocal_set atdm:ai_vocal_set_builder_05_guard!
... 3705 entities spawned, 33 inhibited in   4.5 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Applied 0 objective conditions.
[aas48]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  1537 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
  [model: _area39]
  [decl: textures/darkmod/window/metal_grated_moonlit in materials/tdm_windows.mtr]
  [image: textures/darkmod/window/metal_grated_moonlit_s]
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit
  [model: _area39]
  [decl: textures/darkmod/window/metal_grated_moonlit in materials/tdm_windows.mtr]
  [image: textures/darkmod/window/metal_grated_moonlit]
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: light_torchflame_moving_4]
  [decl: light_torchflame_moving in def/tdm_lights.def]
  [model: torchflame_movable.prt]
  [decl: torchflame_movable in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: bed_main
  [map entity: func_static_274]
  [model: models/darkmod/furniture/beds/builder_bed02_ornate.lwo]
  [decl: bed_main in <implicit file>]
  [image: bed_main]
WARNING:Couldn't load image: lights/newalphagrate3
  [map entity: light_167]
  [decl: lights/newalphagrate3 in <implicit file>]
  [image: lights/newalphagrate3]
    0 purged from previous
  217 kept from previous
 1682 new loaded
all images loaded in   2.8 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithDepth ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
217809k referenced
 6419k purged
----------------------------------------
Loading EFX effect for location 'info_town' (#1)
Loading EFX effect for location 'info_garden1' (#2)
Loading EFX effect for location 'info_garden2' (#3)
Loading EFX effect for location 'info_garden3' (#4)
Loading EFX effect for location 'info_quarters0' (#5)
Loading EFX effect for location 'info_quarters1' (#6)
Loading EFX effect for location 'info_quarters2' (#7)
Loading EFX effect for location 'info_quarters3' (#8)
Loading EFX effect for location 'info_quarters4' (#9)
Loading EFX effect for location 'info_quarters5' (#10)
Loading EFX effect for location 'info_quarters6' (#11)
Loading EFX effect for location 'info_prep_room' (#12)
Loading EFX effect for location 'info_pumproom' (#13)
Loading EFX effect for location 'info_bell_tower' (#14)
Loading EFX effect for location 'info_dining_hall' (#15)
Loading EFX effect for location 'info_reception' (#16)
Loading EFX effect for location 'info_pumphouse' (#17)
Loading EFX effect for location 'info_shaft' (#18)
Loading EFX effect for location 'info_corridor' (#19)
Loading EFX effect for location 'info_stairs_shaft' (#20)
Loading EFX effect for location 'info_basement' (#21)
Loading EFX effect for location 'info_spiral_stairs' (#22)
Loading EFX effect for location 'info_prison' (#23)
Loading EFX effect for location 'info_chapel' (#24)
Loading EFX effect for location 'info_cathedral' (#25)
Loading EFX effect for location 'info_tunnels2' (#26)
Loading EFX effect for location 'info_tunnels1' (#27)
sound: found efxs/politics.efx
-----------------------------------
 11008 msec to load politics
Interaction table generated: size = 0/512
Initial counts:  3989 entities  0 lightDefs  152 entityDefs
------------- Warnings ---------------
during politics...
WARNING:atdm_ai_builder_guard_lesser_2 - Could not find def_vocal_set atdm:ai_vocal_set_builder_05_guard!
WARNING:Couldn't load image: bed_main
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: lights/newalphagrate3
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2
WARNING:Johnguard1 - Could not find def_vocal_set atdm:ai_vocal_set_builder_05_guard!
WARNING:Johnguard2 - Could not find def_vocal_set atdm:ai_vocal_set_builder_05_guard!
WARNING:trigger 'trigger_once_5' at (3360 -4224 -2400) calls unknown function 'checkpoint_cleanup'
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel
13 warnings
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.04 0.04 0.06

Changed location from '' to 'info_town'.
Interaction table generated: size = 0/512
Initial counts:  3989 entities  484 lightDefs  3452 entityDefs
godmode ON
Switching to EFX 'info_town' (#1)
The ambient 'snd_town' (city_streets01_loop) for location 'info_town' is now playing.
Wrote screenshots/nhat3 (2022-08-03 10-21-00) (3491.02 -7067.46 -2200.32).jpg
=== Triggering mission end ===
Wrote screenshots/nhat3 (2022-08-03 10-21-07) (3396.47 -6646.99 -2207.08).jpg
Dumped console text to foreachfm_condump.txt.

