Current search path:
  [M] G:\TheDarkMod\darkmod/fms/northdale1
  [M] G:\TheDarkMod\darkmod\fms\northdale1\northdale1.pk4 (938 files - 0x3b3b564c)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
WARNING:file materials/dragofer_barouche_noshadows.mtr, line 95: material 'beam_rusty_victorian_ns' previously defined at materials/custom_models_dragofer.mtr:1
WARNING:file materials/dragofer_lights.mtr, line 215: material 'dark_rough_ns' previously defined at materials/dragofer_barouche_noshadows.mtr:1
WARNING:file materials/dragofer_lights.mtr, line 358: material 'teapot_brass_clean_ns' previously defined at materials/dragofer_brass_noshadows.mtr:1
WARNING:file materials/goldwell_custom.mtr, line 1224: material 'textures/custom_fountain' previously defined at materials/goldwell_custom.mtr:583
WARNING:file sound/tdm_sfx_tools.sndshd, line 600: sound 'tdm_key_pickup' previously defined at sound/snowedinn.sndshd:879
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:21:47 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
WARNING:file \fms\northdale1\northdale1.pk4/script/automap.script, line 12: redefinition of 'IM_MAP'
---------- Compile stats ----------

Memory usage:
     Strings: 63, 7544 bytes
  Statements: 23442, 937680 bytes
   Functions: 1389, 184192 bytes
   Variables: 111784 bytes
    Mem used: 2200584 bytes
 Static data: 408 bytes
   Allocated: 1191264 bytes
 Thread size: 7928 bytes

Maximum object size: 884
Largest object type name: weapon_arrow
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: northdale1
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/msg.gui.
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: m1
----------- Game Map Init ------------
collision data:
  1062 models
 98375 vertices (2305 KB)
160469 edges (5641 KB)
 61813 polygons (4572 KB)
 11489 brushes (1618 KB)
 31176 nodes (1461 KB)
106407 polygon refs (1662 KB)
 33550 brush refs (524 KB)
 61395 internal edges
  1801 sharp edges
     0 contained polygons removed
     0 polygons merged
 17785 KB total memory used
279 msec to load collision data.
map bounds are (7790.0, 8032.0, 2940.0)
    8 KB passage memory used to build PVS
    2 msec to calculate PVS
   97 areas
  208 portals
    7 areas visible on average
    1 KB PVS data
[Load AAS]
missing maps/m1.aas48
[Load AAS]
missing maps/m1.aas96
[Load AAS]
loading maps/m1.aas32
done.
[Load AAS]
missing maps/m1.aas100
[Load AAS]
missing maps/m1.aas_rat
[Load AAS]
missing maps/m1.aas_elemental
ConversationManager: Found 17 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 64, 7576 bytes
  Statements: 23951, 958040 bytes
   Functions: 1400, 185480 bytes
   Variables: 114336 bytes
    Mem used: 2240208 bytes
 Static data: 408 bytes
   Allocated: 1208120 bytes
 Thread size: 7928 bytes

WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/furniture/shelves/bookshelf_wide01_alt.lwo' has 22/3731 nontriangular polygons. Make sure you triplet it down
WARNING:Couldn't load sound 'sound/sfx/tools/melee/sword_hit_platemail02.ogg' using default
  [map entity: atdm_weapon_shortsword_1]
  [decl: atdm:weapon_shortsword in def/tdm_weapon_shortsword.def]
  [decl: melee_shortsword_rl in def/tdm_weapon_shortsword.def]
  [decl: sword_hit_armor_plate in sound/tdm_sfx_tools.sndshd]
  [sound: sound/sfx/tools/melee/sword_hit_platemail02.ogg]
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/lights/custom lights/lantern_bullseye.lwo' has 132/1272 nontriangular polygons. Make sure you triplet it down
WARNING:Couldn't load sound 'wind_chime1.wav' using default
  [map entity: wind_chime1]
  [decl: wind_chime1 in <implicit file>]
  [sound: wind_chime1.wav]
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:idFileSystem::OSPathToRelativePath failed on BITMAP
WARNING:file def/tdm_prop_items.def, line 529: 'replace_anim_idle_sit_tap01' already defined
WARNING:file def/tdm_mover_mechanical.def, line 17: 'editor_DisplayFolder' already defined
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2
... 4314 entities spawned, 0 inhibited in   6.7 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 2 multistatemover positions to AAS areas and ignored 2.
--------------------------------------
SpawnPlayer: 0
WARNING:Couldn't load sound 'movement_climb_slide.wav' using default
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: movement_climb_slide in <implicit file>]
  [sound: movement_climb_slide.wav]
WARNING:Couldn't load sound 'tdm_swim_burst_run.wav' using default
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: tdm_swim_burst_run in <implicit file>]
  [sound: tdm_swim_burst_run.wav]
WARNING:Couldn't load sound 'tdm_swim_burst.wav' using default
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: tdm_swim_burst in <implicit file>]
  [sound: tdm_swim_burst.wav]
WARNING:Couldn't load sound 'tdm_swim_burst_creep.wav' using default
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: tdm_swim_burst_creep in <implicit file>]
  [sound: tdm_swim_burst_creep.wav]
WARNING:Couldn't load sound 'tdm_swim_burst_underwater_run.wav' using default
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: tdm_swim_burst_underwater_run in <implicit file>]
  [sound: tdm_swim_burst_underwater_run.wav]
WARNING:Couldn't load sound 'tdm_swim_burst_underwater.wav' using default
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: tdm_swim_burst_underwater in <implicit file>]
  [sound: tdm_swim_burst_underwater.wav]
WARNING:Couldn't load sound 'tdm_footstep_foliage_run.wav' using default
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: tdm_footstep_foliage_run in <implicit file>]
  [sound: tdm_footstep_foliage_run.wav]
WARNING:sound shader 'volta_fire_arrow_impact' has shakes and uses OGG file 'sound/sfx/weapons/arrows/volta_fire_arrow_impact_01.ogg'
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  2132 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
  [model: _area20]
  [decl: textures/darkmod/window/metal_grated_moonlit in materials/tdm_windows.mtr]
  [image: textures/darkmod/window/metal_grated_moonlit_s]
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: fire2]
  [model: tdm_fire_flames.prt]
  [decl: tdm_fire_flames in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: models/darkmod/props/textures/bedroom_clutter_001_local
  [map entity: func_static_1181]
  [model: models/epifire/clutter_paper_stack_001.lwo]
  [decl: bedroom_clutter_001 in materials/epifire.mtr]
  [image: models/darkmod/props/textures/bedroom_clutter_001_local]
WARNING:Couldn't load image: bed_main
  [map entity: func_static_1255]
  [model: models/darkmod/furniture/beds/builder_bed02.lwo]
  [decl: bed_main in <implicit file>]
  [image: bed_main]
WARNING:Couldn't load image: models/darkmod/props/textures/clutter_waste_basket_001_local
  [map entity: func_static_1954]
  [model: models/epifire/clutter_waste_basket_001.lwo]
  [decl: clutter_waste_basket_001 in materials/epifire.mtr]
  [image: models/darkmod/props/textures/clutter_waste_basket_001_local]
WARNING:Couldn't load image: models/darkmod/props/textures/clutter_waste_basket_001_s
  [map entity: func_static_1954]
  [model: models/epifire/clutter_waste_basket_001.lwo]
  [decl: clutter_waste_basket_001 in materials/epifire.mtr]
  [image: models/darkmod/props/textures/clutter_waste_basket_001_s]
WARNING:Couldn't load image: models/darkmod/lights/custom
  [map entity: func_static_621]
  [decl: oil_lamp_desk7_unlit in skins/dragofer_lights.skin]
  [decl: models/darkmod/lights/custom in <implicit file>]
  [image: models/darkmod/lights/custom]
WARNING:Couldn't load image: lights/oil_lamp_desk7
  [map entity: func_static_621]
  [decl: oil_lamp_desk7_unlit in skins/dragofer_lights.skin]
  [decl: lights/oil_lamp_desk7 in <implicit file>]
  [image: lights/oil_lamp_desk7]
WARNING:Couldn't load image: lights/oil_lamp_desk4
  [map entity: func_static_1508]
  [decl: oil_lamp_desk4_silver_unlit in skins/dragofer_lights.skin]
  [decl: lights/oil_lamp_desk4 in <implicit file>]
  [image: lights/oil_lamp_desk4]
WARNING:Couldn't load image: textures/utility_grate_001
  [map entity: func_static_1627]
  [model: models/map_specific/scaled/utility_fan_frame_2_scaled1.ase]
  [decl: utility_grate_001 in materials/epifire.mtr]
  [image: textures/utility_grate_001]
WARNING:Couldn't load image: models/darkmod/wood/boards/wood_brown_walnut_ns
  [map entity: func_static_1399]
  [decl: mansion_redwood in skins/tdm_models_architecture_modules.skin]
  [decl: models/darkmod/wood/boards/wood_brown_walnut_ns in <implicit file>]
  [image: models/darkmod/wood/boards/wood_brown_walnut_ns]
WARNING:Couldn't load image: black
  [map entity: func_static_4405]
  [model: models/epifire/talisman/talisman_earth.lwo]
  [decl: talisman_glow in materials/epifire.mtr]
  [image: black]
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
  [map entity: atdm_map_of_1]
  [decl: atdm:map_of in def/tdm_shopitems.def]
  [decl: guis/assets/game_maps/map_of_icon in <implicit file>]
  [image: guis/assets/game_maps/map_of_icon]
WARNING:Couldn't load image: lights/plain_leadglass_shadow
  [map entity: light_114]
  [decl: lights/plain_leadglass_shadow in <implicit file>]
  [image: lights/plain_leadglass_shadow]
WARNING:Couldn't load image: black
  [map entity: func_static_982]
  [model: models/darkmod/door_related/handle_plate03_ornate.lwo]
  [decl: black in <implicit file>]
  [image: black]
WARNING:Couldn't load image: layer3s
  [map entity: atdm_ai_townsfolk_commoner_armed_2]
  [decl: atdm:ai_head_guard_chaincoif_eyepatch in def/tdm_ai_heads_springheel.def]
  [decl: head03_baseguard in def/tdm_ai_heads_springheel.def]
  [model: models/md5/chars/heads/npcs/head03_baseguard.md5mesh]
  [decl: layer3s in <implicit file>]
  [image: layer3s]
    0 purged from previous
  290 kept from previous
 2368 new loaded
all images loaded in   4.9 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program heatHaze ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program fresnel ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndBlur ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
279113k referenced
 5475k purged
----------------------------------------
sound: missing efxs/m1.efx
-----------------------------------
 13447 msec to load m1
Interaction table generated: size = 0/512
Initial counts:  4416 entities  17 lightDefs  99 entityDefs
------------- Warnings ---------------
during m1...
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/furniture/shelves/bookshelf_wide01_alt.lwo' has 22/3731 nontriangular polygons. Make sure you triplet it down
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/lights/custom lights/lantern_bullseye.lwo' has 132/1272 nontriangular polygons. Make sure you triplet it down
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:Couldn't load image: bed_main
WARNING:Couldn't load image: black
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: lights/oil_lamp_desk4
WARNING:Couldn't load image: lights/oil_lamp_desk7
WARNING:Couldn't load image: lights/plain_leadglass_shadow
WARNING:Couldn't load image: models/darkmod/lights/custom
WARNING:Couldn't load image: models/darkmod/props/textures/bedroom_clutter_001_local
WARNING:Couldn't load image: models/darkmod/props/textures/clutter_waste_basket_001_local
WARNING:Couldn't load image: models/darkmod/props/textures/clutter_waste_basket_001_s
WARNING:Couldn't load image: models/darkmod/wood/boards/wood_brown_walnut_ns
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
WARNING:Couldn't load image: textures/utility_grate_001
WARNING:Couldn't load sound 'movement_climb_slide.wav' using default
WARNING:Couldn't load sound 'sound/sfx/tools/melee/sword_hit_platemail02.ogg' using default
WARNING:Couldn't load sound 'tdm_footstep_foliage_run.wav' using default
WARNING:Couldn't load sound 'tdm_swim_burst.wav' using default
WARNING:Couldn't load sound 'tdm_swim_burst_creep.wav' using default
WARNING:Couldn't load sound 'tdm_swim_burst_run.wav' using default
WARNING:Couldn't load sound 'tdm_swim_burst_underwater.wav' using default
WARNING:Couldn't load sound 'tdm_swim_burst_underwater_run.wav' using default
WARNING:Couldn't load sound 'wind_chime1.wav' using default
WARNING:file def/tdm_mover_mechanical.def, line 17: 'editor_DisplayFolder' already defined
WARNING:file def/tdm_prop_items.def, line 529: 'replace_anim_idle_sit_tap01' already defined
WARNING:idFileSystem::OSPathToRelativePath failed on BITMAP
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2
WARNING:sound shader 'volta_fire_arrow_impact' has shakes and uses OGG file 'sound/sfx/weapons/arrows/volta_fire_arrow_impact_01.ogg'
32 warnings
Interaction table generated: size = 0/512
Initial counts:  4416 entities  17 lightDefs  99 entityDefs
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.07 0.09 0.1

Changed location from '' to 'loc_city_streets'.
godmode ON
The ambient 'snd_citystreets' (music_northdale_streets) for location 'loc_city_streets' is now playing.
Wrote screenshots/northdale1 (2022-08-03 10-22-09) (-1298 -3440 -128.75).jpg
=== Triggering mission end ===
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: 38 LOD entries with 0 users using 608 bytes.
--------- Game Map Shutdown done -----
Wrote screenshots/northdale1 (2022-08-03 10-22-16) (0 0 0).jpg
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Dumped console text to foreachfm_condump.txt.

