Current search path:
  [M] G:\TheDarkMod\darkmod/fms/painterswife
  [M] G:\TheDarkMod\darkmod\fms\painterswife\painterswife.pk4 (1752 files - 0x8c0785db)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
WARNING:file materials/tdm_epi_shader_2.mtr, line 415: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:343
WARNING:file materials/tdm_epi_shader_2.mtr, line 865: material 'steam_engine_heatwarp' previously defined at materials/steam_engine.mtr:1
WARNING:file materials/tdm_epi_shader_2.mtr, line 1653: material 'utility_grate_001' previously defined at materials/epi_models.mtr:1
WARNING:file materials/tdm_windows_city.mtr, line 284: INTERNAL ERROR! material 'textures/darkmod/window/diamond_pattern04_selflit' previously defined at materials/tdm_windows.mtr:3217
WARNING:file materials/tdm_windows_city.mtr, line 326: INTERNAL ERROR! material 'textures/darkmod/window/roundtop_white01/roundtop_white01_softlit' previously defined at materials/tdm_windows.mtr:2082
WARNING:file materials/tdm_windows_city.mtr, line 367: INTERNAL ERROR! material 'textures/darkmod/window/roundtop_white01/roundtop_white01_brightlit' previously defined at materials/tdm_windows.mtr:2052
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:25:12 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
WARNING:file def/bkd_lights.def, line 417: entityDef 'atdm:oil_glass_lamp01' previously defined at def/bkd_lights.def:1
WARNING:file particles/tdm_elemental_blue.prt, line 105: INTERNAL ERROR! particle 'tdm_elemental_smoke' previously defined at particles/tdm_elemental.prt:50
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
WARNING:file \fms\painterswife\painterswife.pk4/script/tdm_automap.script, line 12: redefinition of 'IM_MAP'
---------- Compile stats ----------

Memory usage:
     Strings: 68, 8088 bytes
  Statements: 24469, 978760 bytes
   Functions: 1433, 187572 bytes
   Variables: 109904 bytes
    Mem used: 2278408 bytes
 Static data: 408 bytes
   Allocated: 1228692 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: painterswife
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Objective 18: Parsing success and failure logic
Objective 19: Parsing success and failure logic
Objective 20: Parsing success and failure logic
Objective 21: Parsing success and failure logic
Objective 22: Parsing success and failure logic
Objective 23: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/msg.gui.
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: city
----------- Game Map Init ------------
collision data:
  1116 models
255069 vertices (5978 KB)
444835 edges (15638 KB)
188061 polygons (13836 KB)
 24284 brushes (3515 KB)
143840 nodes (6742 KB)
391837 polygon refs (6122 KB)
143410 brush refs (2240 KB)
130050 internal edges
  6603 sharp edges
     0 contained polygons removed
     0 polygons merged
 54074 KB total memory used
845 msec to load collision data.
map bounds are (12759.0, 11296.0, 12724.0)
  900 KB passage memory used to build PVS
   76 msec to calculate PVS
  657 areas
 1778 portals
   25 areas visible on average
   53 KB PVS data
[Load AAS]
missing maps/city.aas48
[Load AAS]
missing maps/city.aas96
[Load AAS]
loading maps/city.aas32
done.
[Load AAS]
missing maps/city.aas100
[Load AAS]
loading maps/city.aas_rat
done.
[Load AAS]
loading maps/city.aas_elemental
done.
ConversationManager: Found 9 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 69, 8184 bytes
  Statements: 24500, 980000 bytes
   Functions: 1434, 187676 bytes
   Variables: 109908 bytes
    Mem used: 2280164 bytes
 Static data: 408 bytes
   Allocated: 1229204 bytes
 Thread size: 7928 bytes

WARNING:aas100_flood doesn't include a spawnfunc or spawnclass on 'aas100_flood_1'.
WARNING:aas100_flood doesn't include a spawnfunc or spawnclass on 'aas100_flood_3'.
WARNING:aas100_flood doesn't include a spawnfunc or spawnclass on 'aas100_flood_2'.
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_2'.
WARNING:Couldn't load model: 'models/darkmod/waterworks/font_medium.lwo' (nor the fallback to ASE)
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_4'.
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_5'.
WARNING:sound shader 'steam_engine_01' has shakes and uses OGG file 'sound/sfx/machinery/steam_engine_01.ogg'
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_6'.
WARNING:Couldn't load model: 'models/darkmod/props/misc_junk_18.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/darkmod/props/misc_junk_18.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/darkmod/props/misc_junk_18.lwo' (nor the fallback to ASE)
... 6860 entities spawned, 19 inhibited in  24.6 seconds

WARNING:location entity 'info_location_market' overlaps 'info_location_bridge' in area 108
==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Objective 18: Parsing success and failure logic
Objective 19: Parsing success and failure logic
Objective 20: Parsing success and failure logic
Objective 21: Parsing success and failure logic
Objective 22: Parsing success and failure logic
Objective 23: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 5.
[aas_rat]: Assigned 1 multistatemover positions to AAS areas and ignored 4.
[aas_elemental]: Assigned 0 multistatemover positions to AAS areas and ignored 5.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  3725 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s
  [model: _area112]
  [decl: textures/darkmod/stone/sculpted/panels/panel_hourglass_winged in materials/tdm_melan_sculpted5.mtr]
  [image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s]
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
  [model: _area124]
  [decl: textures/darkmod/window/metal_grated_unlit in materials/tdm_windows.mtr]
  [image: textures/darkmod/window/metal_grated_moonlit_s]
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit
  [model: _area124]
  [decl: textures/darkmod/window/metal_grated_unlit in materials/tdm_windows.mtr]
  [image: textures/darkmod/window/metal_grated_moonlit]
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: altar_torchflame_blue_2]
  [decl: light_torchflame_blue in def/tdm_lights.def]
  [decl: light_torchflame_moving in def/tdm_lights.def]
  [model: torchflame_movable.prt]
  [decl: torchflame_movable in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: layer3s
  [map entity: atdm_ai_guard_generic_01_2]
  [decl: atdm:ai_head03_guard_chaincoif in def/tdm_ai_heads_springheel.def]
  [decl: head03_baseguard in def/tdm_ai_heads_springheel.def]
  [model: models/md5/chars/heads/npcs/head03_baseguard.md5mesh]
  [decl: layer3s in <implicit file>]
  [image: layer3s]
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass_unlit_opaque
  [map entity: func_static_1457]
  [decl: lamp_lass_unlit in skins/bkd_lights.skin]
  [decl: lamp_lass_unlit in materials/bkd_glass.mtr]
  [image: textures/darkmod/window/lamp_glass_unlit_opaque]
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bar
  [map entity: func_static_14]
  [model: mo dels/darkmod/architecture/building_facades/shadowhide/building_facade_205.lwo]
  [decl: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bar in <implicit file>]
  [image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bar]
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_fli
  [map entity: func_static_14]
  [model: mo dels/darkmod/architecture/building_facades/shadowhide/building_facade_205.lwo]
  [decl: textures/darkmod/window/diamond_pattern02/diamond_pattern02_fli in <implicit file>]
  [image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_fli]
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_moo
  [map entity: func_static_14]
  [model: mo dels/darkmod/architecture/building_facades/shadowhide/building_facade_205.lwo]
  [decl: textures/darkmod/window/diamond_pattern02/diamond_pattern02_moo in <implicit file>]
  [image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_moo]
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_sof
  [map entity: func_static_14]
  [model: mo dels/darkmod/architecture/building_facades/shadowhide/building_facade_205.lwo]
  [decl: textures/darkmod/window/diamond_pattern02/diamond_pattern02_sof in <implicit file>]
  [image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_sof]
WARNING:Couldn't load image: models/darkmod/props/textures/candle04_local
  [map entity: func_static_2707]
  [model: models/darkmod/lights/extinguishable/candle_set02_short.lwo]
  [decl: models/darkmod/props/textures/candles/candle04 in materials/tdm_models_lights.mtr]
  [image: models/darkmod/props/textures/candle04_local]
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle04_add, 0.75, 0.65, 0.75, 1)
  [map entity: func_static_2707]
  [model: models/darkmod/lights/extinguishable/candle_set02_short.lwo]
  [decl: models/darkmod/props/textures/candles/candle04 in materials/tdm_models_lights.mtr]
  [image: scale( models/darkmod/props/textures/candle04_add, 0.75, 0.65, 0.75, 1)]
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rusty_dented01_plates
  [map entity: func_static_751]
  [model: models/darkmod/architecture/building_facades/shadowhide/building_sewer_12.lwo]
  [decl: metal_plate_rivets01_bluesteel in materials/tdm_models_mechanical.mtr]
  [image: textures/darkmod/metal/detailed/rusty_dented01_plates]
WARNING:Couldn't load image: textures/darkmod/window/pointedtop_big01/pointedtop_big01_brigh
  [map entity: func_static_687]
  [model: m odels/darkmod/architecture/building_facades/shadowhide/building_facade_68.lwo]
  [decl: textures/darkmod/window/pointedtop_big01/pointedtop_big01_brigh in <implicit file>]
  [image: textures/darkmod/window/pointedtop_big01/pointedtop_big01_brigh]
    0 purged from previous
  195 kept from previous
 3210 new loaded
all images loaded in  10.7 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndBlur ...
Linking GLSL program fresnel ...
Linking GLSL program heatHaze ...
Linking GLSL program heatHazeWithMask ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
384141k referenced
 2042k purged
----------------------------------------
Loading EFX effect for location 'info_location_tavern' (#1)
Loading EFX effect for location 'info_location_alderman' (#2)
Loading EFX effect for location 'info_location_bell' (#3)
Loading EFX effect for location 'info_location_bridge' (#4)
Loading EFX effect for location 'info_location_builder' (#5)
Loading EFX effect for location 'info_location_cobble' (#6)
Loading EFX effect for location 'info_location_factory' (#7)
Loading EFX effect for location 'info_location_hemp' (#8)
Loading EFX effect for location 'info_location_hill' (#9)
Loading EFX effect for location 'info_location_knife' (#10)
Loading EFX effect for location 'info_location_leadglass' (#11)
Loading EFX effect for location 'info_location_lower' (#12)
Loading EFX effect for location 'info_location_market' (#13)
Loading EFX effect for location 'info_location_mirk' (#14)
Loading EFX effect for location 'info_location_shackle' (#15)
Loading EFX effect for location 'info_location_stairwell' (#16)
Loading EFX effect for location 'info_location_step' (#17)
Loading EFX effect for location 'info_location_stone' (#18)
Loading EFX effect for location 'info_location_tower' (#19)
Loading EFX effect for location 'info_location_upbridge' (#20)
Loading EFX effect for location 'info_location_uppoer' (#21)
Loading EFX effect for location 'info_location_walk' (#22)
Loading EFX effect for location 'info_location_wycombe' (#23)
Loading EFX effect for location 'info_location_kings' (#24)
Loading EFX effect for location 'info_location_court' (#25)
Loading EFX effect for location 'info_location_sloan' (#26)
Loading EFX effect for location 'info_location_solitude' (#27)
Loading EFX effect for location 'info_location_stalban' (#28)
Loading EFX effect for location 'info_location_well' (#29)
Loading EFX effect for location 'info_location_algarden' (#30)
Loading EFX effect for location 'info_location_arch' (#31)
Loading EFX effect for location 'info_location_gilford' (#32)
Loading EFX effect for location 'info_location_heron' (#33)
Loading EFX effect for location 'info_location_russel' (#34)
Loading EFX effect for location 'info_location_marlows_ballroom' (#35)
Loading EFX effect for location 'info_location_guard_room_roof' (#36)
Loading EFX effect for location 'info_location_elevator_shaft' (#37)
Loading EFX effect for location 'info_location_courthouse' (#38)
Loading EFX effect for location 'info_location_courthouse2' (#39)
Loading EFX effect for location 'info_location_attic_apartment_1' (#40)
Loading EFX effect for location 'info_location_attic_apartment_2' (#41)
Loading EFX effect for location 'info_location_attic_apartment_3' (#42)
Loading EFX effect for location 'info_location_attic_apartment_1' (#43)
Loading EFX effect for location 'info_location_bordello' (#44)
Loading EFX effect for location 'info_location_bordello_hall' (#45)
Loading EFX effect for location 'info_location_apartment_5' (#46)
Loading EFX effect for location 'info_location_apothecary_shop' (#47)
Loading EFX effect for location 'info_location_assasins_apartment' (#48)
Loading EFX effect for location 'info_location_chalice_room' (#49)
Loading EFX effect for location 'info_location_collectors_apartment' (#50)
Loading EFX effect for location 'info_location_corridor' (#51)
Loading EFX effect for location 'info_location_attic_workshop' (#52)
Loading EFX effect for location 'info_location_skacky_apartment' (#53)
Loading EFX effect for location 'info_location_mage_apartment' (#54)
Loading EFX effect for location 'info_location_marlows_gallary' (#55)
Loading EFX effect for location 'info_location_westmanor' (#56)
Loading EFX effect for location 'info_location_eastmanor' (#57)
Loading EFX effect for location 'info_location_marlow' (#58)
Loading EFX effect for location 'info_location_builder_inside' (#59)
Loading EFX effect for location 'info_location_guardtower' (#60)
Loading EFX effect for location 'info_location_guardtower1' (#61)
Loading EFX effect for location 'info_location_hideout' (#62)
Loading EFX effect for location 'info_location_weapons_shop' (#63)
Loading EFX effect for location 'info_location_pumphouse' (#64)
Loading EFX effect for location 'info_location_pumphouse_' (#65)
Loading EFX effect for location 'info_location_pumphouse_2' (#66)
Loading EFX effect for location 'info_location_pumphouse_3' (#67)
Loading EFX effect for location 'info_location_pumphouse_4' (#68)
Loading EFX effect for location 'info_location_pumphouse_5' (#69)
Loading EFX effect for location 'info_location_sewer_room_1' (#70)
Loading EFX effect for location 'info_location_painter_apartment_hallway' (#71)
Loading EFX effect for location 'info_location_pendly' (#72)
Loading EFX effect for location 'info_location_standrews' (#73)
Loading EFX effect for location 'info_location_vent' (#74)
Loading EFX effect for location 'info_location_eastmanor_vent' (#75)
Loading EFX effect for location 'info_location_eastmanor_vent1' (#76)
Loading EFX effect for location 'info_location_eastmanor_vent2' (#77)
Loading EFX effect for location 'info_location_eastmanor_vent3' (#78)
Loading EFX effect for location 'info_location_eastmanor_vent4' (#79)
Loading EFX effect for location 'info_location_westmanor_vent' (#80)
Loading EFX effect for location 'info_location_westmanor_vent1' (#81)
Loading EFX effect for location 'info_location_westmanor_vent2' (#82)
Loading EFX effect for location 'info_location_westmanor_vent3' (#83)
Loading EFX effect for location 'info_location_garden_vent' (#84)
Loading EFX effect for location 'info_location_club_vent' (#85)
Loading EFX effect for location 'info_location_marlow_basement_vent' (#86)
Loading EFX effect for location 'info_location_solitude_vent' (#87)
Loading EFX effect for location 'info_location_sewers' (#88)
Loading EFX effect for location 'info_location_sewers1' (#89)
Loading EFX effect for location 'info_location_sewers2' (#90)
Loading EFX effect for location 'info_location_sewers3' (#91)
Loading EFX effect for location 'info_location_cave' (#92)
sound: found efxs/city.efx
-----------------------------------
 41645 msec to load city
Interaction table generated: size = 0/512
Initial counts:  7430 entities  23 lightDefs  659 entityDefs
------------- Warnings ---------------
during city...
WARNING:aas100_flood doesn't include a spawnfunc or spawnclass on 'aas100_flood_1'.
WARNING:aas100_flood doesn't include a spawnfunc or spawnclass on 'aas100_flood_2'.
WARNING:aas100_flood doesn't include a spawnfunc or spawnclass on 'aas100_flood_3'.
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_2'.
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_4'.
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_5'.
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_6'.
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: models/darkmod/props/textures/candle04_local
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle04_add, 0.75, 0.65, 0.75, 1)
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rusty_dented01_plates
WARNING:Couldn't load image: textures/darkmod/stone/sculpted/panel_hourglass_winged_s
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_bar
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_fli
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_moo
WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern02/diamond_pattern02_sof
WARNING:Couldn't load image: textures/darkmod/window/lamp_glass_unlit_opaque
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
WARNING:Couldn't load image: textures/darkmod/window/pointedtop_big01/pointedtop_big01_brigh
WARNING:Couldn't load model: 'models/darkmod/props/misc_junk_18.lwo' (nor the fallback to ASE)
WARNING:Couldn't load model: 'models/darkmod/waterworks/font_medium.lwo' (nor the fallback to ASE)
WARNING:location entity 'info_location_market' overlaps 'info_location_bridge' in area 108
WARNING:sound shader 'steam_engine_01' has shakes and uses OGG file 'sound/sfx/machinery/steam_engine_01.ogg'
26 warnings
Interaction table generated: size = 0/512
Initial counts:  7430 entities  23 lightDefs  659 entityDefs
Switching to EFX 'info_location_cobble' (#6)
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.05 0.05 0.05

Changed location from '' to 'info_location_cobble'.
17
17
17
godmode ON
The ambient 'snd_city' (city_sleeps01) for location 'info_location_cobble' is now playing.
Resizing dynamic VertexCache: index 4096 kb -> 4096 kb, vertex 4096 kb -> 8192 kb
Linking GLSL program environment ...
Wrote screenshots/painterswife (2022-08-03 10-26-03) (-2005 4881 232.25).jpg
=== Triggering mission end ===
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: 55 LOD entries with 0 users using 880 bytes.
--------- Game Map Shutdown done -----
Wrote screenshots/painterswife (2022-08-03 10-26-11) (0 0 0).jpg
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Dumped console text to foreachfm_condump.txt.

