Current search path:
  [M] G:\TheDarkMod\darkmod/fms/quinn
  [M] G:\TheDarkMod\darkmod\fms\quinn\quinn.pk4 (292 files - 0xf8a4465c)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
WARNING:file materials/merrypainting.mtr, line 2943: material 'merrypainting21' previously defined at materials/merrypainting.mtr:2759
WARNING:file materials/merrypainting.mtr, line 2989: material 'merrypainting21_m' previously defined at materials/merrypainting.mtr:2805
WARNING:file materials/merrypainting.mtr, line 3035: material 'merrypainting21_l' previously defined at materials/merrypainting.mtr:2851
WARNING:file materials/yan_textures.mtr, line 54: INTERNAL ERROR! material 'textures/darkmod/metal/detailed/panel_rivets_dirty' previously defined at materials/tdm_metal_detailed.mtr:1585
WARNING:file materials/yan_textures.mtr, line 103: INTERNAL ERROR! material 'textures/darkmod/metal/detailed/panel_rivets_dirty_moss' previously defined at materials/tdm_metal_detailed.mtr:1613
WARNING:file materials/yan_textures.mtr, line 152: INTERNAL ERROR! material 'textures/darkmod/metal/detailed/panel_rivets_dirty_white' previously defined at materials/tdm_metal_detailed.mtr:1640
WARNING:file materials/yan_textures.mtr, line 201: INTERNAL ERROR! material 'textures/darkmod/metal/detailed/panel_rivets_dirty_white_moss' previously defined at materials/tdm_metal_detailed.mtr:1667
WARNING:file materials/yan_textures.mtr, line 250: INTERNAL ERROR! material 'textures/darkmod/metal/detailed/panel_rivets_dirty02' previously defined at materials/tdm_metal_detailed.mtr:1694
WARNING:file materials/yan_textures.mtr, line 299: INTERNAL ERROR! material 'textures/darkmod/metal/detailed/tiling_1d/brown_plate_rivets' previously defined at materials/tdm_metal_detailed.mtr:1721
WARNING:file materials/yan_textures.mtr, line 348: INTERNAL ERROR! material 'textures/darkmod/metal/detailed/tiling_1d/brown_plate_rivets_moss' previously defined at materials/tdm_metal_detailed.mtr:1748
WARNING:file materials/yan_textures.mtr, line 397: INTERNAL ERROR! material 'textures/darkmod/stone/brick/halfbrick_trim' previously defined at materials/tdm_yan_textures.mtr:1
WARNING:file materials/yan_textures.mtr, line 446: INTERNAL ERROR! material 'textures/darkmod/stone/brick/halfbrick_trim_moss' previously defined at materials/tdm_yan_textures.mtr:32
WARNING:file materials/yan_textures.mtr, line 495: INTERNAL ERROR! material 'textures/darkmod/stone/cobblestones/sidewalk_concrete' previously defined at materials/tdm_stone_cobblestones.mtr:1609
WARNING:file materials/yan_textures.mtr, line 544: INTERNAL ERROR! material 'textures/darkmod/stone/cobblestones/sidewalk_concrete_moss' previously defined at materials/tdm_stone_cobblestones.mtr:1636
WARNING:file materials/yan_textures.mtr, line 598: INTERNAL ERROR! material 'textures/darkmod/metal/grate/girder_victorian' previously defined at materials/tdm_metal_grate.mtr:90
WARNING:file materials/yan_textures.mtr, line 652: INTERNAL ERROR! material 'textures/darkmod/metal/grate/girder_victorian_moss' previously defined at materials/tdm_metal_grate.mtr:124
WARNING:file materials/yan_textures.mtr, line 670: INTERNAL ERROR! material 'textures/darkmod/decals/vegetation/hanging_moss' previously defined at materials/tdm_yan_textures.mtr:59
WARNING:file materials/yan_textures.mtr, line 684: INTERNAL ERROR! material 'textures/darkmod/decals/vegetation/hanging_red_ivy' previously defined at materials/tdm_yan_textures.mtr:77
WARNING:file materials/yan_textures.mtr, line 700: INTERNAL ERROR! material 'textures/darkmod/decals/metal/beam' previously defined at materials/tdm_decals_misc.mtr:61
WARNING:file materials/yan_textures.mtr, line 714: INTERNAL ERROR! material 'textures/darkmod/decals/dirt/dirt_edges' previously defined at materials/tdm_decals_dirt.mtr:1594
WARNING:file materials/yan_textures.mtr, line 728: INTERNAL ERROR! material 'textures/darkmod/decals/dirt/dirt_pile' previously defined at materials/tdm_decals_dirt.mtr:1609
WARNING:file materials/yan_textures.mtr, line 742: INTERNAL ERROR! material 'textures/darkmod/decals/dirt/stain04' previously defined at materials/tdm_decals_dirt.mtr:1622
WARNING:file materials/yan_textures.mtr, line 756: INTERNAL ERROR! material 'textures/darkmod/decals/dirt/stain05' previously defined at materials/tdm_decals_dirt.mtr:1635
WARNING:file materials/yan_textures.mtr, line 770: INTERNAL ERROR! material 'textures/darkmod/decals/dirt/stainwallfade3' previously defined at materials/tdm_decals_dirt.mtr:1648
WARNING:file materials/yan_textures.mtr, line 784: INTERNAL ERROR! material 'textures/darkmod/decals/dirt/painting_wall_grime2' previously defined at materials/tdm_decals_dirt.mtr:1661
WARNING:file materials/yan_textures.mtr, line 817: INTERNAL ERROR! material 'textures/darkmod/decals/dirt/puddle' previously defined at materials/tdm_yan_textures.mtr:91
WARNING:file materials/yan_textures.mtr, line 830: INTERNAL ERROR! material 'textures/method/puddle_dry' previously defined at materials/tdm_yan_textures.mtr:125
WARNING:file skins/merrypainting.skin, line 229: skin 'merrypainting09' previously defined at skins/merrypainting.skin:183
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:31:20 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 49, 5944 bytes
  Statements: 21138, 845520 bytes
   Functions: 1321, 172096 bytes
   Variables: 98368 bytes
    Mem used: 1998352 bytes
 Static data: 408 bytes
   Allocated: 1089584 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
Parsed map sequence file: 2 missions found.
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
DisplayBriefingPage: briefingData is maps/banque/mission_briefing
DisplayBriefingPage: xdata found.
DisplayBriefingPage: numPages is 7
DisplayBriefingPage: current page is 1
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Objective 18: Parsing success and failure logic
Objective 19: Parsing success and failure logic
Objective 20: Parsing success and failure logic
Objective 21: Parsing success and failure logic
Objective 22: Parsing success and failure logic
Objective 23: Parsing success and failure logic
Objective 24: Parsing success and failure logic
Objective 25: Parsing success and failure logic
Objective 26: Parsing success and failure logic
Objective 27: Parsing success and failure logic
Objective 28: Parsing success and failure logic
Objective 29: Parsing success and failure logic
Objective 30: Parsing success and failure logic
Objective 31: Parsing success and failure logic
Objective 32: Parsing success and failure logic
Objective 33: Parsing success and failure logic
Objective 34: Parsing success and failure logic
Objective 35: Parsing success and failure logic
Objective 36: Parsing success and failure logic
Objective 37: Parsing success and failure logic
Objective 38: Parsing success and failure logic
Objective 39: Parsing success and failure logic
Objective 40: Parsing success and failure logic
Objective 41: Parsing success and failure logic
Objective 42: Parsing success and failure logic
Objective 43: Parsing success and failure logic
Objective 44: Parsing success and failure logic
Objective 45: Parsing success and failure logic
Objective 46: Parsing success and failure logic
Objective 47: Parsing success and failure logic
Objective 48: Parsing success and failure logic
Objective 49: Parsing success and failure logic
Objective 50: Parsing success and failure logic
Objective 51: Parsing success and failure logic
Objective 52: Parsing success and failure logic
Objective 53: Parsing success and failure logic
Objective 54: Parsing success and failure logic
Objective 55: Parsing success and failure logic
Objective 56: Parsing success and failure logic
Objective 57: Parsing success and failure logic
Objective 58: Parsing success and failure logic
Objective 59: Parsing success and failure logic
Objective 60: Parsing success and failure logic
Applied 0 objective conditions.
WARNING:Map entity is not a valid shop item: atdm:moveable_base
WARNING:Map entity is not a valid shop item: atdm:moveable_base
WARNING:Map entity is not a valid shop item: atdm:readable_mobile_paper01
reloading guis/msg.gui.
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: banque
----------- Game Map Init ------------
collision data:
   578 models
 38704 vertices (907 KB)
 68948 edges (2423 KB)
 29458 polygons (2170 KB)
  3063 brushes (435 KB)
  4032 nodes (189 KB)
 36104 polygon refs (564 KB)
  6104 brush refs (95 KB)
 18872 internal edges
   958 sharp edges
     0 contained polygons removed
     0 polygons merged
  6785 KB total memory used
117 msec to load collision data.
map bounds are (3804.0, 5044.0, 1738.0)
  832 bytes passage memory used to build PVS
    0 msec to calculate PVS
   30 areas
   50 portals
    6 areas visible on average
  120 bytes PVS data
[Load AAS]
missing maps/banque.aas48
[Load AAS]
missing maps/banque.aas96
[Load AAS]
loading maps/banque.aas32
done.
[Load AAS]
missing maps/banque.aas100
[Load AAS]
missing maps/banque.aas_rat
[Load AAS]
missing maps/banque.aas_elemental
ConversationManager: Found 0 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 50, 6040 bytes
  Statements: 21494, 859760 bytes
   Functions: 1358, 176052 bytes
   Variables: 99684 bytes
    Mem used: 2034092 bytes
 Static data: 408 bytes
   Allocated: 1109876 bytes
 Thread size: 7928 bytes

WARNING:Couldn't load sound 'tdm_impact_small_soft_object.wav' using default
  [map entity: SlowMatch1]
  [decl: tdm_impact_small_soft_object in <implicit file>]
  [sound: tdm_impact_small_soft_object.wav]
SlowMatch1: Fixing inv_category from Tools to #str_02394.
SlowMatch2: Fixing inv_category from Tools to #str_02394.
WARNING:file <implicit file>, line 2: unknown token '-'
WARNING:Couldn't load sound '_default.wav' using default
  [map entity: atdm_mover_door_sliding_2]
  [decl: - in <implicit file>]
  [sound: _default.wav]
WARNING:Image name "-" is too short
WARNING:file <implicit file>, line 2: unknown token '0.'
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2
... 1872 entities spawned, 22 inhibited in   2.8 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Objective 18: Parsing success and failure logic
Objective 19: Parsing success and failure logic
Objective 20: Parsing success and failure logic
Objective 21: Parsing success and failure logic
Objective 22: Parsing success and failure logic
Objective 23: Parsing success and failure logic
Objective 24: Parsing success and failure logic
Objective 25: Parsing success and failure logic
Objective 26: Parsing success and failure logic
Objective 27: Parsing success and failure logic
Objective 28: Parsing success and failure logic
Objective 29: Parsing success and failure logic
Objective 30: Parsing success and failure logic
Objective 31: Parsing success and failure logic
Objective 32: Parsing success and failure logic
Objective 33: Parsing success and failure logic
Objective 34: Parsing success and failure logic
Objective 35: Parsing success and failure logic
Objective 36: Parsing success and failure logic
Objective 37: Parsing success and failure logic
Objective 38: Parsing success and failure logic
Objective 39: Parsing success and failure logic
Objective 40: Parsing success and failure logic
Objective 41: Parsing success and failure logic
Objective 42: Parsing success and failure logic
Objective 43: Parsing success and failure logic
Objective 44: Parsing success and failure logic
Objective 45: Parsing success and failure logic
Objective 46: Parsing success and failure logic
Objective 47: Parsing success and failure logic
Objective 48: Parsing success and failure logic
Objective 49: Parsing success and failure logic
Objective 50: Parsing success and failure logic
Objective 51: Parsing success and failure logic
Objective 52: Parsing success and failure logic
Objective 53: Parsing success and failure logic
Objective 54: Parsing success and failure logic
Objective 55: Parsing success and failure logic
Objective 56: Parsing success and failure logic
Objective 57: Parsing success and failure logic
Objective 58: Parsing success and failure logic
Objective 59: Parsing success and failure logic
Objective 60: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,   950 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/misc/fabric/taper
  [model: SlowMatch2]
  [decl: textures/misc/fabric/taper in <implicit file>]
  [image: textures/misc/fabric/taper]
WARNING:Couldn't load image: -
  [map entity: goldcrateloot1]
  [decl: atdm:static_custom_item in def/func.def]
  [decl: - in <implicit file>]
  [image: -]
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: light_torchflame_2]
  [decl: light_torchflame in def/tdm_lights.def]
  [model: torchflame_new01.prt]
  [decl: torchflame_new01 in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
    0 purged from previous
  197 kept from previous
 1195 new loaded
all images loaded in   2.6 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
154966k referenced
 2805k purged
----------------------------------------
sound: missing efxs/banque.efx
-----------------------------------
  6219 msec to load banque
Interaction table generated: size = 0/512
Initial counts:  1972 entities  14 lightDefs  32 entityDefs
------------- Warnings ---------------
during banque...
WARNING:Couldn't load image: -
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: textures/misc/fabric/taper
WARNING:Couldn't load sound '_default.wav' using default
WARNING:Couldn't load sound 'tdm_impact_small_soft_object.wav' using default
WARNING:file <implicit file>, line 2: unknown token '-'
WARNING:file <implicit file>, line 2: unknown token '0.'
WARNING:Image name "-" is too short
WARNING:Invalid character in pin pattern - on entity DoorWardrobeA2, using default: 2
9 warnings
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.01 0.01 0.01

Changed location from '' to 'info_location_1'.
Interaction table generated: size = 0/512
Initial counts:  1972 entities  105 lightDefs  1705 entityDefs
Linking GLSL program environment ...
godmode ON
The ambient 'snd_lobby' (basement01_loop) for location 'info_location_1' is now playing.
Wrote screenshots/quinn (2022-08-03 10-31-34) (-83 25 68.25).jpg
=== Triggering mission end ===
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: 7 LOD entries with 0 users using 112 bytes.
--------- Game Map Shutdown done -----
Wrote screenshots/quinn (2022-08-03 10-31-41) (0 0 0).jpg
Dumped console text to foreachfm_condump.txt.

