Current search path:
  [M] G:\TheDarkMod\darkmod/fms/remorse
  [M] G:\TheDarkMod\darkmod\fms\remorse\remorse.pk4 (103 files - 0x775c65b)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:33:50 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 49, 5944 bytes
  Statements: 21138, 845520 bytes
   Functions: 1321, 172000 bytes
   Variables: 98368 bytes
    Mem used: 1998352 bytes
 Static data: 408 bytes
   Allocated: 1089488 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: remorse
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
DisplayBriefingPage: briefingData is maps/halloween/mission_briefing
DisplayBriefingPage: xdata found.
DisplayBriefingPage: numPages is 1
DisplayBriefingPage: current page is 1
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Objective 18: Parsing success and failure logic
Objective 19: Parsing success and failure logic
Objective 20: Parsing success and failure logic
Objective 21: Parsing success and failure logic
Objective 22: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/msg.gui.
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: halloween
----------- Game Map Init ------------
collision data:
   440 models
 47337 vertices (1109 KB)
 76056 edges (2673 KB)
 28714 polygons (2128 KB)
  5941 brushes (842 KB)
  4338 nodes (203 KB)
 38447 polygon refs (600 KB)
  9715 brush refs (151 KB)
 28181 internal edges
   386 sharp edges
     0 contained polygons removed
     0 polygons merged
  7710 KB total memory used
130 msec to load collision data.
map bounds are (7240.0, 3798.0, 3288.0)
  560 bytes passage memory used to build PVS
    0 msec to calculate PVS
   43 areas
   62 portals
    3 areas visible on average
  344 bytes PVS data
[Load AAS]
missing maps/halloween.aas48
[Load AAS]
missing maps/halloween.aas96
[Load AAS]
loading maps/halloween.aas32
done.
[Load AAS]
missing maps/halloween.aas100
[Load AAS]
missing maps/halloween.aas_rat
[Load AAS]
missing maps/halloween.aas_elemental
ConversationManager: Found 0 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 50, 6040 bytes
  Statements: 21148, 845920 bytes
   Functions: 1323, 172208 bytes
   Variables: 98384 bytes
    Mem used: 1999784 bytes
 Static data: 408 bytes
   Allocated: 1090504 bytes
 Thread size: 7928 bytes

WARNING:file <implicit file>, line 2: unknown token '-'
WARNING:Couldn't load sound '_default.wav' using default
  [map entity: speaker_5]
  [decl: -28 in <implicit file>]
  [sound: _default.wav]
WARNING:Image name "-" is too short
WARNING:file <implicit file>, line 2: unknown token '-'
... 1263 entities spawned, 0 inhibited in   2.3 seconds

WARNING:location entity 'info_location_8' overlaps 'info_location_4' in area 16
==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Objective 18: Parsing success and failure logic
Objective 19: Parsing success and failure logic
Objective 20: Parsing success and failure logic
Objective 21: Parsing success and failure logic
Objective 22: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 2 multistatemover positions to AAS areas and ignored 0.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,   759 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: light_torchflame_small_1]
  [decl: light_torchflame_small in def/tdm_lights.def]
  [model: torchflame_new01_small.prt]
  [decl: torchflame_new01_small in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: -
  [map entity: Crown]
  [decl: atdm:moveable_custom_item in def/tdm_moveable.def]
  [decl: - in <implicit file>]
  [image: -]
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting10_local
  [map entity: func_static_440]
  [decl: merrypainting11 in skins/merrypainting.skin]
  [decl: merrypainting11 in materials/merrypainting.mtr]
  [image: models/darkmod/props/textures/merrypainting10_local]
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting30_l_d
  [map entity: func_static_442]
  [decl: merrypainting30 in skins/merrypainting.skin]
  [decl: merrypainting30_l in materials/merrypainting.mtr]
  [image: models/darkmod/props/textures/merrypainting30_l_d]
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting30_local
  [map entity: func_static_442]
  [decl: merrypainting30 in skins/merrypainting.skin]
  [decl: merrypainting30_l in materials/merrypainting.mtr]
  [image: models/darkmod/props/textures/merrypainting30_local]
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting30_d
  [map entity: func_static_442]
  [decl: merrypainting30 in skins/merrypainting.skin]
  [decl: merrypainting30_l in materials/merrypainting.mtr]
  [image: models/darkmod/props/textures/merrypainting30_d]
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting30_m_d
  [map entity: func_static_442]
  [decl: merrypainting30 in skins/merrypainting.skin]
  [decl: merrypainting30_m in materials/merrypainting.mtr]
  [image: models/darkmod/props/textures/merrypainting30_m_d]
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting31_l_d
  [map entity: func_static_443]
  [decl: merrypainting31 in skins/merrypainting.skin]
  [decl: merrypainting31_l in materials/merrypainting.mtr]
  [image: models/darkmod/props/textures/merrypainting31_l_d]
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting31_local
  [map entity: func_static_443]
  [decl: merrypainting31 in skins/merrypainting.skin]
  [decl: merrypainting31_l in materials/merrypainting.mtr]
  [image: models/darkmod/props/textures/merrypainting31_local]
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting31_d
  [map entity: func_static_443]
  [decl: merrypainting31 in skins/merrypainting.skin]
  [decl: merrypainting31_l in materials/merrypainting.mtr]
  [image: models/darkmod/props/textures/merrypainting31_d]
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting31_m_d
  [map entity: func_static_443]
  [decl: merrypainting31 in skins/merrypainting.skin]
  [decl: merrypainting31_m in materials/merrypainting.mtr]
  [image: models/darkmod/props/textures/merrypainting31_m_d]
WARNING:Couldn't load image: models/darkmod/props/textures/8_d
  [map entity: func_static_630]
  [decl: merrypainting18 in skins/merrypainting.skin]
  [decl: merrypainting18_m in materials/merrypainting.mtr]
  [image: models/darkmod/props/textures/8_d]
    0 purged from previous
  197 kept from previous
  974 new loaded
all images loaded in   1.8 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndBlur ...
Linking GLSL program heatHazeWithDepth ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
115865k referenced
 2805k purged
----------------------------------------
sound: missing efxs/halloween.efx
-----------------------------------
  4997 msec to load halloween
Interaction table generated: size = 0/512
Initial counts:  1344 entities  25 lightDefs  45 entityDefs
------------- Warnings ---------------
during halloween...
WARNING:Couldn't load image: -
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: models/darkmod/props/textures/8_d
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting10_local
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting30_d
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting30_l_d
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting30_local
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting30_m_d
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting31_d
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting31_l_d
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting31_local
WARNING:Couldn't load image: models/darkmod/props/textures/merrypainting31_m_d
WARNING:Couldn't load sound '_default.wav' using default
WARNING:file <implicit file>, line 2: unknown token '-'
WARNING:Image name "-" is too short
WARNING:location entity 'info_location_8' overlaps 'info_location_4' in area 16
16 warnings
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0 0 0
Interaction table generated: size = 0/512
Initial counts:  1344 entities  140 lightDefs  1155 entityDefs
godmode ON
Wrote screenshots/remorse (2022-08-03 10-34-03) (-600 730 500.27).jpg
=== Triggering mission end ===
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: 4 LOD entries with 0 users using 64 bytes.
--------- Game Map Shutdown done -----
Wrote screenshots/remorse (2022-08-03 10-34-10) (0 0 0).jpg
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Dumped console text to foreachfm_condump.txt.

