Current search path:
  [M] G:\TheDarkMod\darkmod/fms/somewhere1_1
  [M] G:\TheDarkMod\darkmod\fms\somewhere1_1\somewhere1_1_l10n.pk4 (12 files - 0x2e3e1ad)
  [M] G:\TheDarkMod\darkmod\fms\somewhere1_1\somewhere1_1.pk4 (77 files - 0x11bdf601)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 55 strings read from strings/fm/english.lang
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:40:02 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 55 strings read from strings/fm/english.lang
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 49, 5944 bytes
  Statements: 21138, 845520 bytes
   Functions: 1321, 172000 bytes
   Variables: 98368 bytes
    Mem used: 1998352 bytes
 Static data: 408 bytes
   Allocated: 1089488 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: somewhere1_1
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:file \fms\somewhere1_1\somewhere1_1.pk4/guis/mainmenu_briefing.gui, line 504: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/msg.gui.
WARNING:file \fms\somewhere1_1\somewhere1_1.pk4/guis/mainmenu_briefing.gui, line 504: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: somewhere
----------- Game Map Init ------------
WARNING:Couldn't load image: guis/assets/generic_loading_bar1
  [window: Desktop]
  [window: ProgressBarBorder]
  [decl: guis/assets/generic_loading_bar1 in <implicit file>]
  [image: guis/assets/generic_loading_bar1]
collision data:
   595 models
 40145 vertices (940 KB)
 66525 edges (2338 KB)
 25943 polygons (1924 KB)
  5651 brushes (800 KB)
 13787 nodes (646 KB)
 45916 polygon refs (717 KB)
 15530 brush refs (242 KB)
 22335 internal edges
  1453 sharp edges
     0 contained polygons removed
     0 polygons merged
  7611 KB total memory used
113 msec to load collision data.
map bounds are (1736.1, 1844.0, 10192.0)
   23 KB passage memory used to build PVS
    4 msec to calculate PVS
  169 areas
  382 portals
    8 areas visible on average
    3 KB PVS data
[Load AAS]
missing maps/somewhere.aas48
[Load AAS]
missing maps/somewhere.aas96
[Load AAS]
loading maps/somewhere.aas32
done.
[Load AAS]
missing maps/somewhere.aas100
[Load AAS]
missing maps/somewhere.aas_rat
[Load AAS]
missing maps/somewhere.aas_elemental
ConversationManager: Found 3 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 50, 6040 bytes
  Statements: 22391, 895640 bytes
   Functions: 1376, 178244 bytes
   Variables: 100128 bytes
    Mem used: 2099360 bytes
 Static data: 408 bytes
   Allocated: 1139140 bytes
 Thread size: 7928 bytes

WARNING:file def/tdm_prop_items.def, line 508: 'replace_anim_idle_sit_tap01' already defined
WARNING:Image name "-" is too short
WARNING:RegisterFont: couldn't find font: 'fonts/english/andrew/fontImage_48.dat'
Could not register font fonts/andrew [fonts/english/andrew]
WARNING:RegisterFont: couldn't find font: 'fonts/english/andrew/fontImage_48.dat'
Could not register font fonts/andrew [fonts/english/andrew]
WARNING:RegisterFont: couldn't find font: 'fonts/english/andrew/fontImage_48.dat'
Could not register font fonts/andrew [fonts/english/andrew]
WARNING:RegisterFont: couldn't find font: 'fonts/english/andrew/fontImage_48.dat'
Could not register font fonts/andrew [fonts/english/andrew]
WARNING:RegisterFont: couldn't find font: 'fonts/english/andrew/fontImage_48.dat'
Could not register font fonts/andrew [fonts/english/andrew]
WARNING:RegisterFont: couldn't find font: 'fonts/english/andrew/fontImage_48.dat'
Could not register font fonts/andrew [fonts/english/andrew]
WARNING:RegisterFont: couldn't find font: 'fonts/english/andrew/fontImage_48.dat'
Could not register font fonts/andrew [fonts/english/andrew]
WARNING:RegisterFont: couldn't find font: 'fonts/english/andrew/fontImage_48.dat'
Could not register font fonts/andrew [fonts/english/andrew]
... 3936 entities spawned, 33 inhibited in   2.5 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 3 multistatemover positions to AAS areas and ignored 5.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  1083 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: light_torchflame_3]
  [decl: light_torchflame in def/tdm_lights.def]
  [model: torchflame_new01.prt]
  [decl: torchflame_new01 in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: -
  [map entity: MushroomBottle]
  [decl: atdm:moveable_custom_item in def/tdm_moveable.def]
  [decl: - in <implicit file>]
  [image: -]
WARNING:Couldn't load image: thunderlight1
  [map entity: fx_thunder1]
  [decl: fx/thunder in fx/thunder.fx]
  [decl: thunderlight1 in <implicit file>]
  [image: thunderlight1]
WARNING:Couldn't load image: thunderlight2
  [map entity: fx_thunder1]
  [decl: fx/thunder in fx/thunder.fx]
  [decl: thunderlight2 in <implicit file>]
  [image: thunderlight2]
WARNING:Couldn't load image: thunderlightsky1
  [map entity: fx_thunder_sky3]
  [decl: fx/thunder_skylight in fx/thunder.fx]
  [decl: thunderlightsky1 in <implicit file>]
  [image: thunderlightsky1]
WARNING:Couldn't load image: thunderlightsky2
  [map entity: fx_thunder_sky3]
  [decl: fx/thunder_skylight in fx/thunder.fx]
  [decl: thunderlightsky2 in <implicit file>]
  [image: thunderlightsky2]
    0 purged from previous
  206 kept from previous
  960 new loaded
all images loaded in   1.6 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithMaskAndBlur ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
160053k referenced
 2805k purged
----------------------------------------
sound: missing efxs/somewhere.efx
-----------------------------------
  4972 msec to load somewhere
Interaction table generated: size = 0/512
Initial counts:  4040 entities  29 lightDefs  171 entityDefs
------------- Warnings ---------------
during somewhere...
WARNING:Couldn't load image: -
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: guis/assets/generic_loading_bar1
WARNING:Couldn't load image: thunderlight1
WARNING:Couldn't load image: thunderlight2
WARNING:Couldn't load image: thunderlightsky1
WARNING:Couldn't load image: thunderlightsky2
WARNING:file def/tdm_prop_items.def, line 508: 'replace_anim_idle_sit_tap01' already defined
WARNING:Image name "-" is too short
WARNING:RegisterFont: couldn't find font: 'fonts/english/andrew/fontImage_48.dat'
10 warnings
Interaction table generated: size = 0/512
Initial counts:  4040 entities  29 lightDefs  171 entityDefs
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.06 0.05 0.04

Changed location from '' to 'info_location_floors'.
godmode ON
WARNING:Could not find 'inv_weapon_name' on item HealthPotionsEasy2.
The ambient 'snd_cellar' (shadow_loop_z) for location 'info_location_floors' is now playing.
WARNING:Could not find anim - on entity VaultGuard
WARNING:Could not find anim - on entity VaultBishop
Wrote screenshots/somewhere1_1 (2022-08-03 10-40-14) (931 129 76.25).jpg
=== Triggering mission end ===
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: 10 LOD entries with 0 users using 160 bytes.
--------- Game Map Shutdown done -----
WARNING:file \fms\somewhere1_1\somewhere1_1.pk4/guis/mainmenu_briefing.gui, line 504: wrong number of arguments for script command set: 5 instead of [2..2], maybe missing semicolon?
Wrote screenshots/somewhere1_1 (2022-08-03 10-40-21) (0 0 0).jpg
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Dumped console text to foreachfm_condump.txt.

