TDM 2.11/64 #10061 (1435:10061M) win-x86_64 Aug  1 2022 22:52:52
3200 MHz AMD CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX & AVX2 & FMA3
Winsock Initialized
Found interface: {F4F316AC-17BC-4CD0-AC9E-9C1B09CEEC31} Realtek PCIe GBE Family Controller - 192.168.2.3/255.255.255.0
Found interface: {B379FB75-EC20-4DB8-8A3C-2E95DE9A1CEF} VMware Virtual Ethernet Adapter for VMnet1 - 192.168.175.1/255.255.255.0
Found interface: {32B493B7-769B-45AA-9228-A5CCBF4C33B4} VMware Virtual Ethernet Adapter for VMnet8 - 192.168.240.1/255.255.255.0
Found interface: {0B02AD25-D266-4775-B44C-83D8A07CF0D7} Hyper-V Virtual Ethernet Adapter - 192.168.165.209/255.255.255.240
Sys_InitNetworking: adding loopback interface
Found AMD CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX AVX2 FMA3
TDM using AVX2 for SIMD processing.
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  [M] G:\TheDarkMod\darkmod/fms/talbot
  [M] G:\TheDarkMod\darkmod\fms\talbot\talbot.pk4 (245 files - 0x6093e5dd)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
Couldn't open journal files
----- Initializing Decls -----
WARNING:file materials/tdm_lights_kiss.mtr, line 18: INTERNAL ERROR! material 'lights/tdm_roundtop_window_top' previously defined at materials/tdm_ghouse_lights.mtr:1
WARNING:file materials/tdm_lights_kiss.mtr, line 27: INTERNAL ERROR! material 'lights/tdm_roundtop_window_bottom' previously defined at materials/tdm_ghouse_lights.mtr:10
WARNING:file materials/tdm_lights_kiss.mtr, line 36: INTERNAL ERROR! material 'lights/tdm_stained_glass_clear' previously defined at materials/tdm_ghouse_lights.mtr:19
WARNING:file materials/ws1_textures.mtr, line 53: material 'textures/darkmod/map_specific/steele/wallpaper_victorian_01' previously defined at materials/tdm_ws1_textures.mtr:1
WARNING:file materials/ws1_textures.mtr, line 101: material 'textures/darkmod/map_specific/steele/wallpaper_victorian_02' previously defined at materials/tdm_ws1_textures.mtr:53
WARNING:file materials/ws1_textures.mtr, line 149: material 'textures/darkmod/map_specific/steele/wallpaper_victorian_03' previously defined at materials/tdm_ws1_textures.mtr:101
WARNING:file materials/ws1_textures.mtr, line 197: material 'textures/darkmod/map_specific/steele/wallpaper_victorian_04' previously defined at materials/tdm_ws1_textures.mtr:149
WARNING:file materials/ws1_textures.mtr, line 245: material 'textures/darkmod/map_specific/steele/wallpaper_victorian_05' previously defined at materials/tdm_ws1_textures.mtr:197
WARNING:file materials/ws1_textures.mtr, line 425: material 'textures/darkmod/map_specific/steele/beatoldpavmentdirty' previously defined at materials/tdm_ws1_textures.mtr:373
WARNING:file materials/ws1_textures.mtr, line 480: material 'church_roughmix' previously defined at materials/tdm_ws1_textures.mtr:425
WARNING:file skins/tdm_lighting_models.skin, line 12: INTERNAL ERROR! skin 'heavy_rust_pocked01' previously defined at skins/tdm_gen_metal.skin:230
WARNING:file skins/tdm_lighting_models.skin, line 22: INTERNAL ERROR! skin 'simple_rough_grey01' previously defined at skins/tdm_gen_metal.skin:271
WARNING:file skins/tdm_lighting_models.skin, line 32: INTERNAL ERROR! skin 'rusty_crusted_brownish' previously defined at skins/tdm_gen_metal.skin:101
WARNING:file skins/tdm_lighting_models.skin, line 58: INTERNAL ERROR! skin 'copper_dirty' previously defined at skins/tdm_gen_metal.skin:593
WARNING:file skins/tdm_lighting_models.skin, line 69: INTERNAL ERROR! skin 'blue_metal_rust' previously defined at skins/tdm_gen_metal.skin:138
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:43:00 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
WARNING:file particles/tdm_floating_moon_dust.prt, line 29: INTERNAL ERROR! particle 'tdm_floating_moon_dust' previously defined at particles/tdm_bikerdude.prt:444
WARNING:file particles/tdm_floating_moon_dust.prt, line 57: INTERNAL ERROR! particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27
WARNING:file particles/tdm_water_fountain_splash.ptr.prt, line 29: particle 'tdm_water_fountain_splash' previously defined at particles/tdm_water_fountain_splash.prt:1
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 865024 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 49, 5944 bytes
  Statements: 21138, 845520 bytes
   Functions: 1321, 172000 bytes
   Variables: 98368 bytes
    Mem used: 1998352 bytes
 Static data: 408 bytes
   Allocated: 1089488 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: talbot
-------- Initializing Session --------
session initialized
--------------------------------------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:file materials/tdm_lights_kiss.mtr, line 18: INTERNAL ERROR! material 'lights/tdm_roundtop_window_top' previously defined at materials/tdm_ghouse_lights.mtr:1
WARNING:file materials/tdm_lights_kiss.mtr, line 27: INTERNAL ERROR! material 'lights/tdm_roundtop_window_bottom' previously defined at materials/tdm_ghouse_lights.mtr:10
WARNING:file materials/tdm_lights_kiss.mtr, line 36: INTERNAL ERROR! material 'lights/tdm_stained_glass_clear' previously defined at materials/tdm_ghouse_lights.mtr:19
WARNING:file materials/ws1_textures.mtr, line 101: material 'textures/darkmod/map_specific/steele/wallpaper_victorian_02' previously defined at materials/tdm_ws1_textures.mtr:53
WARNING:file materials/ws1_textures.mtr, line 149: material 'textures/darkmod/map_specific/steele/wallpaper_victorian_03' previously defined at materials/tdm_ws1_textures.mtr:101
WARNING:file materials/ws1_textures.mtr, line 197: material 'textures/darkmod/map_specific/steele/wallpaper_victorian_04' previously defined at materials/tdm_ws1_textures.mtr:149
WARNING:file materials/ws1_textures.mtr, line 245: material 'textures/darkmod/map_specific/steele/wallpaper_victorian_05' previously defined at materials/tdm_ws1_textures.mtr:197
WARNING:file materials/ws1_textures.mtr, line 425: material 'textures/darkmod/map_specific/steele/beatoldpavmentdirty' previously defined at materials/tdm_ws1_textures.mtr:373
WARNING:file materials/ws1_textures.mtr, line 480: material 'church_roughmix' previously defined at materials/tdm_ws1_textures.mtr:425
WARNING:file materials/ws1_textures.mtr, line 53: material 'textures/darkmod/map_specific/steele/wallpaper_victorian_01' previously defined at materials/tdm_ws1_textures.mtr:1
WARNING:file particles/tdm_floating_moon_dust.prt, line 29: INTERNAL ERROR! particle 'tdm_floating_moon_dust' previously defined at particles/tdm_bikerdude.prt:444
WARNING:file particles/tdm_floating_moon_dust.prt, line 57: INTERNAL ERROR! particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27
WARNING:file particles/tdm_water_fountain_splash.ptr.prt, line 29: particle 'tdm_water_fountain_splash' previously defined at particles/tdm_water_fountain_splash.prt:1
WARNING:file skins/tdm_lighting_models.skin, line 12: INTERNAL ERROR! skin 'heavy_rust_pocked01' previously defined at skins/tdm_gen_metal.skin:230
WARNING:file skins/tdm_lighting_models.skin, line 22: INTERNAL ERROR! skin 'simple_rough_grey01' previously defined at skins/tdm_gen_metal.skin:271
WARNING:file skins/tdm_lighting_models.skin, line 32: INTERNAL ERROR! skin 'rusty_crusted_brownish' previously defined at skins/tdm_gen_metal.skin:101
WARNING:file skins/tdm_lighting_models.skin, line 58: INTERNAL ERROR! skin 'copper_dirty' previously defined at skins/tdm_gen_metal.skin:593
WARNING:file skins/tdm_lighting_models.skin, line 69: INTERNAL ERROR! skin 'blue_metal_rust' previously defined at skins/tdm_gen_metal.skin:138
18 warnings
Couldn't exec autocommands.cfg - file does not exist.
Automation now listens on port 3879
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Automation received incoming connection from 127.0.0.1:11760
============= ReloadEngine start =============
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...restoring hardware gamma: success
...shutting down QGL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
  [M] G:\TheDarkMod\darkmod/fms/thecreeps
  [M] G:\TheDarkMod\darkmod\fms\thecreeps\thecreeps_l10n.pk4 (4 files - 0x18b09c70)
  [M] G:\TheDarkMod\darkmod\fms\thecreeps\thecreeps.pk4 (115 files - 0xaf831ad1)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 18 strings read from strings/fm/english.lang
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:43:02 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 18 strings read from strings/fm/english.lang
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 49, 5944 bytes
  Statements: 21138, 845520 bytes
   Functions: 1321, 172000 bytes
   Variables: 98368 bytes
    Mem used: 1998352 bytes
 Static data: 408 bytes
   Allocated: 1089488 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: thecreeps
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
DisplayBriefingPage: briefingData is maps/003/mission_briefing
DisplayBriefingPage: xdata found.
DisplayBriefingPage: numPages is 3
DisplayBriefingPage: current page is 1
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/msg.gui.
reloading guis/mainmenu.gui.
WARNING:file \fms\thecreeps\thecreeps.pk4/guis/map/003.gui, line 57: newline inside string
--------- Map Initialization ---------
Map: 003
----------- Game Map Init ------------
collision data:
   232 models
 11124 vertices (260 KB)
 18898 edges (664 KB)
  8122 polygons (592 KB)
   999 brushes (141 KB)
  3540 nodes (165 KB)
 11246 polygon refs (175 KB)
  2835 brush refs (44 KB)
  5070 internal edges
   179 sharp edges
     0 contained polygons removed
     0 polygons merged
  2044 KB total memory used
33 msec to load collision data.
map bounds are (4604.0, 7682.0, 4736.0)
    3 KB passage memory used to build PVS
    1 msec to calculate PVS
   42 areas
  106 portals
    9 areas visible on average
  336 bytes PVS data
[Load AAS]
missing maps/003.aas48
[Load AAS]
missing maps/003.aas96
[Load AAS]
loading maps/003.aas32
done.
[Load AAS]
missing maps/003.aas100
[Load AAS]
missing maps/003.aas_rat
[Load AAS]
missing maps/003.aas_elemental
ConversationManager: Found 0 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 50, 5976 bytes
  Statements: 21354, 854160 bytes
   Functions: 1335, 173616 bytes
   Variables: 100608 bytes
    Mem used: 2022904 bytes
 Static data: 408 bytes
   Allocated: 1103320 bytes
 Thread size: 7928 bytes

... 862 entities spawned, 27 inhibited in   1.6 seconds

==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
--------------------------------------
SpawnPlayer: 0
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,   529 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/Leaf_5_s
  [model: func_static_283]
  [decl: creeps/leaf_5 in materials/creeps_custom.mtr]
  [image: textures/Leaf_5_s]
WARNING:Couldn't load image: textures/Leaf_6_s
  [model: func_static_283]
  [decl: creeps/leaf_6 in materials/creeps_custom.mtr]
  [image: textures/Leaf_6_s]
WARNING:Couldn't load image: textures/Leaf_1_s
  [map entity: func_emitter_1]
  [model: creeps_leafs_drrzl.prt]
  [decl: creeps_leafs_drrzl in particles/creeps_custom.prt]
  [decl: creeps/leaf_1 in materials/creeps_custom.mtr]
  [image: textures/Leaf_1_s]
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: light_fireflames_large_1]
  [decl: light_fireflames_wide in def/tdm_lights.def]
  [model: fireplace_wide.prt]
  [decl: fireplace_wide in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
    0 purged from previous
  195 kept from previous
  943 new loaded
all images loaded in   2.0 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHaze ...
Linking GLSL program heatHazeWithMaskAndBlur ...
Linking GLSL program heatHazeWithMask ...
Linking GLSL program rotoedge ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
39871k referenced
13386k purged
----------------------------------------
sound: missing efxs/003.efx
-----------------------------------
  4085 msec to load 003
Interaction table generated: size = 0/512
Initial counts:  916 entities  2 lightDefs  44 entityDefs
------------- Warnings ---------------
during 003...
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: textures/Leaf_1_s
WARNING:Couldn't load image: textures/Leaf_5_s
WARNING:Couldn't load image: textures/Leaf_6_s
4 warnings
speaker_zone_ambient::init() called
No main ambient light, so color assigned: 0 0 0

Changed location from '' to 'streets2'.
WARNING:FrobMover atdm_mover_door_sliding_2 will not move, translation and rotation not set.
Interaction table generated: size = 0/512
Initial counts:  916 entities  81 lightDefs  802 entityDefs
Linking GLSL program environment ...
godmode ON
The ambient 'snd_streets' (deep_dark_twinkles) for location 'streets2' is now playing.
Wrote screenshots/thecreeps (2022-08-03 10-43-14) (-270 1186 68.25).jpg
=== Triggering mission end ===
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: 3 LOD entries with 0 users using 48 bytes.
--------- Game Map Shutdown done -----
Wrote screenshots/thecreeps (2022-08-03 10-43-21) (0 0 0).jpg
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Dumped console text to foreachfm_condump.txt.

