Current search path:
  [M] G:\TheDarkMod\darkmod/fms/volta1_3
  [M] G:\TheDarkMod\darkmod\fms\volta1_3\volta1_3.pk4 (425 files - 0x551013d5)
  [C] G:\TheDarkMod\darkmod/
  [C] G:\TheDarkMod\darkmod\crash.pk4 (9 files - 0x1e031140)
File System Initialized.
--------------------------------------
background thread already running
Couldn't open journal files
----- Initializing Decls -----
WARNING:file materials/volta_objects.mtr, line 56: INTERNAL ERROR! material 'textures/darkmod/volta/volta_arrows_sheet' previously defined at materials/tdm_models_weapons.mtr:1808
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
log file 'qconsole.log' opened on Wed Aug  3 10:48:28 2022

execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
execing autoexec.cfg
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' [ACTIVE]
OpenAL: found device 'OpenAL Soft on Динамики (Creative SB Audigy 4 (WDM))'
OpenAL: device 'OpenAL Soft on PHL 273V7 (NVIDIA High Definition Audio)' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...created window @ 3,22 (1296x759)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL version: 3.3.0 NVIDIA 497.29 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
v - using GL_ARB_stencil_texturing
v - using GL_EXT_depth_bounds_test
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
v - using WGL_EXT_swap_control
Max active texture units in fragment shader: 32
Max combined texture units: 192
Max anti-aliasing samples: 32
Max geometry output vertices: 1024
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.11/64, win-x86_64, code revision 10061
Build date: Aug  1 2022
Initializing event system
...872 event definitions
Initializing class hierarchy
...172 classes, 1730048 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------

Memory usage:
     Strings: 49, 5944 bytes
  Statements: 21138, 845520 bytes
   Functions: 1321, 172000 bytes
   Variables: 98368 bytes
    Mem used: 1998352 bytes
 Static data: 408 bytes
   Allocated: 1089488 bytes
 Thread size: 7928 bytes

Maximum object size: 816
Largest object type name: speaker_zone_ambient
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Parsed 164 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: volta1_3
-------- Initializing Session --------
session initialized
--------------------------------------
============= ReloadEngine end ===============
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/msg.gui.
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: volta_v1
----------- Game Map Init ------------
collision data:
  1183 models
117421 vertices (2752 KB)
194754 edges (6846 KB)
 75299 polygons (5583 KB)
 15275 brushes (2159 KB)
 37093 nodes (1738 KB)
116281 polygon refs (1816 KB)
 37110 brush refs (579 KB)
 67309 internal edges
  1553 sharp edges
     0 contained polygons removed
     0 polygons merged
 21477 KB total memory used
338 msec to load collision data.
map bounds are (6016.0, 9424.0, 4176.0)
  145 KB passage memory used to build PVS
   15 msec to calculate PVS
  156 areas
  632 portals
   19 areas visible on average
    3 KB PVS data
[Load AAS]
missing maps/volta_v1.aas48
[Load AAS]
missing maps/volta_v1.aas96
[Load AAS]
loading maps/volta_v1.aas32
done.
[Load AAS]
loading maps/volta_v1.aas100
done.
[Load AAS]
loading maps/volta_v1.aas_rat
done.
[Load AAS]
missing maps/volta_v1.aas_elemental
ConversationManager: Found 6 valid conversations.
Spawning entities
---------- Compile stats ----------

Memory usage:
     Strings: 50, 6040 bytes
  Statements: 21229, 849160 bytes
   Functions: 1327, 172660 bytes
   Variables: 99196 bytes
    Mem used: 2008300 bytes
 Static data: 408 bytes
   Allocated: 1095004 bytes
 Thread size: 7928 bytes

WARNING:Couldn't load sound 'sound/sfx/tools/melee/sword_hit_platemail02.ogg' using default
  [map entity: SwordEasy]
  [decl: atdm:weapon_shortsword in def/tdm_weapon_shortsword.def]
  [decl: melee_shortsword_rl in def/tdm_weapon_shortsword.def]
  [decl: sword_hit_armor_plate in sound/tdm_sfx_tools.sndshd]
  [sound: sound/sfx/tools/melee/sword_hit_platemail02.ogg]
WARNING:idFileSystem::OSPathToRelativePath failed on BITMAP
WARNING:file <implicit file>, line 2: unknown token '11.'
WARNING:Couldn't load sound '_default.wav' using default
  [map entity: atdm_moveable_holder_round_plus_candle_short_1]
  [decl: 11 in <implicit file>]
  [sound: _default.wav]
WARNING:Couldn't load sound 'sound/voices/moor/state4_civ01.ogg' using default
  [map entity: accountant]
  [decl: atdm:ai_vocal_set_moor_unarmed_01 in def/tdm_ai_vocal_sets02.def]
  [decl: tdm_ai_moor_searching_civilian in sound/tdm_ai_moor1.sndshd]
  [sound: sound/voices/moor/state4_civ01.ogg]
WARNING:Image name "-" is too short
WARNING:Could not spawn 'atdm:target_savegame'.  Class 'idClass::Save' not found on 'Xatdm_target_savegame_1'.
WARNING:shopitem_map_of doesn't include a spawnfunc or spawnclass on 'mapOfKeyBindings'.
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:Couldn't load sound 'sound/voices/thief_hidden_switches.ogg' using default
  [map entity: thief_hidden_switches2]
  [decl: thief_hidden_switches in sound/volta_v1.sndshd]
  [sound: sound/voices/thief_hidden_switches.ogg]
... 4064 entities spawned, 23 inhibited in   5.0 seconds

WARNING:location entity 'canal_streets' overlaps 'mansion_backalley' in area 143
WARNING:location entity 'mansion_courtyard' overlaps 'mansion_backalley' in area 43
==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Objective 11: Parsing success and failure logic
Objective 12: Parsing success and failure logic
Objective 13: Parsing success and failure logic
Objective 14: Parsing success and failure logic
Objective 15: Parsing success and failure logic
Objective 16: Parsing success and failure logic
Objective 17: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 2 multistatemover positions to AAS areas and ignored 4.
[aas100]: Assigned 0 multistatemover positions to AAS areas and ignored 6.
[aas_rat]: Assigned 2 multistatemover positions to AAS areas and ignored 4.
--------------------------------------
SpawnPlayer: 0
WARNING:sound shader 'volta_fire_arrow_impact' has shakes and uses OGG file 'sound/sfx/weapons/arrows/volta_fire_arrow_impact_01.ogg'
----- idRenderModelManagerLocal::EndLevelLoad -----
    0 models purged from previous level,  2036 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/common/mirror
  [model: func_static_48]
  [decl: textures/common/mirror in materials/tdm_internal_engine.mtr]
  [image: textures/common/mirror]
WARNING:Couldn't load image: textures/darkmod/volta/dirt_packed_01volta_flagstones05_edit
  [model: func_static_1938]
  [decl: textures/darkmod/volta/volta_flagstones05_edit in materials/volta_materials.mtr]
  [image: textures/darkmod/volta/dirt_packed_01volta_flagstones05_edit]
WARNING:Couldn't load image: textures/darkmod/metal/detailed/panel_rottingpaint03_s
  [model: func_static_538]
  [decl: textures/darkmod/metal/detailed/panel_rottingpaint03 in materials/tdm_melan_detailedmetal5.mtr]
  [image: textures/darkmod/metal/detailed/panel_rottingpaint03_s]
WARNING:Couldn't load image: textures/darkmod/volta/volta_metal_beam_ornate_s
  [model: func_static_1553]
  [decl: textures/darkmod/volta/volta_metal_beam_ornate in materials/volta_materials.mtr]
  [image: textures/darkmod/volta/volta_metal_beam_ornate_s]
WARNING:Couldn't load image: layer3s
  [map entity: mansion_guard_post1]
  [decl: atdm:ai_head_guard_chaincoif_eyepatch in def/tdm_ai_heads_springheel.def]
  [decl: head03_baseguard in def/tdm_ai_heads_springheel.def]
  [model: models/md5/chars/heads/npcs/head03_baseguard.md5mesh]
  [decl: layer3s in <implicit file>]
  [image: layer3s]
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
  [map entity: statue_light]
  [model: torchflame_new01.prt]
  [decl: torchflame_new01 in particles/tdm_fire.prt]
  [decl: arcturus_fire in materials/tdm_particles.mtr]
  [image: dds/textures/particles/arcturus_fire]
WARNING:Couldn't load image: -
  [map entity: the_sword]
  [decl: atdm:moveable_custom_item in def/tdm_moveable.def]
  [decl: - in <implicit file>]
  [image: -]
WARNING:Couldn't load image: bed_main
  [map entity: func_static_1175]
  [model: models/darkmod/furniture/beds/builder_bed02_ornate.lwo]
  [decl: bed_main in <implicit file>]
  [image: bed_main]
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
  [map entity: atdm_map_of_1]
  [decl: atdm:map_of in def/tdm_shopitems.def]
  [decl: guis/assets/game_maps/map_of_icon in <implicit file>]
  [image: guis/assets/game_maps/map_of_icon]
WARNING:Couldn't load image: textures/darkmod/volta/volta_ivy_leaves_s
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: atdm:weapon_vinearrow in def/tdm_weapon_vinearrow.def]
  [decl: atdm:projectile_vinearrow in def/tdm_weapon_vinearrow.def]
  [model: models/darkmod/weapons/volta_vinearrow.ASE]
  [decl: textures/darkmod/volta/ivy_leaves in materials/volta_objects.mtr]
  [image: textures/darkmod/volta/volta_ivy_leaves_s]
WARNING:Couldn't load image: textures/darkmod/volta/volta_ivy_leaves
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: atdm:weapon_vinearrow in def/tdm_weapon_vinearrow.def]
  [decl: atdm:projectile_vinearrow in def/tdm_weapon_vinearrow.def]
  [model: models/darkmod/weapons/volta_vinearrow.ASE]
  [decl: textures/darkmod/volta/ivy_leaves in materials/volta_objects.mtr]
  [image: textures/darkmod/volta/volta_ivy_leaves]
WARNING:Couldn't load image: textures/darkmod/volta/ivy_piece_local
  [decl: atdm:player_thief in def/tdm_player_thief.def]
  [decl: atdm:player_base in def/tdm_player_thief.def]
  [decl: atdm:weapon_vinearrow in def/tdm_weapon_vinearrow.def]
  [decl: atdm:projectile_vinearrow in def/tdm_weapon_vinearrow.def]
  [decl: atdm:result_arrow_vinearrow in def/tdm_weapon_vinearrow.def]
  [decl: atdm:vine_piece in def/tdm_weapon_vinearrow.def]
  [model: models/darkmod/weapons/ivy_piece.ASE]
  [decl: textures/darkmod/volta/ivy_piece in materials/volta_objects.mtr]
  [image: textures/darkmod/volta/ivy_piece_local]
    0 purged from previous
  195 kept from previous
 1718 new loaded
all images loaded in   2.9 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHaze ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
179364k referenced
 1805k purged
----------------------------------------
Loading EAX effect 'canal_streets' (#1)
Loading EAX effect 'canal_tunnel' (#2)
Loading EAX effect 'canal_house' (#3)
Loading EAX effect 'canal_house2' (#4)
Loading EAX effect 'canal_guardhouse' (#5)
Loading EAX effect 'old_hen' (#6)
Loading EAX effect 'old_hen_cellar' (#7)
Loading EAX effect 'import_house' (#8)
Loading EAX effect 'mansion_general' (#9)
Loading EAX effect 'mansion_backalley' (#10)
Loading EAX effect 'mansion_bathhouse' (#11)
Loading EAX effect 'mansion_courtyard' (#12)
Loading EAX effect 'mansion_library' (#13)
Loading EAX effect 'mansion_dining' (#14)
Loading EAX effect 'mansion_kitchen' (#15)
Loading EAX effect 'mansion_bath1' (#16)
Loading EAX effect 'mansion_bath2' (#17)
Loading EAX effect 'mansion_freezer' (#18)
Loading EAX effect 'mansion_depository' (#19)
Loading EAX effect 'mansion_attic' (#20)
Loading EAX effect 'mansion_attic1' (#21)
Loading EAX effect 'mansion_tapestry' (#22)
Loading EAX effect 'mansion_workshop' (#23)
Loading EAX effect 'mansion_servant_house' (#24)
Loading EAX effect 'mansion_garden' (#25)
Loading EAX effect 'mansion_office1' (#26)
Loading EAX effect 'mansion_office2' (#27)
Loading EAX effect 'percy_office' (#28)
Loading EAX effect 'percy_room' (#29)
Loading EAX effect 'mansion_bernick_room' (#30)
Loading EAX effect 'mansion_tower' (#31)
Loading EAX effect 'mansion_tower_top' (#32)
Loading EAX effect 'mid hard room' (#33)
Loading EAX effect 'closet' (#34)
Loading EAX effect 'small soft room' (#35)
sound: found efxs/volta_v1.efx
-----------------------------------
  9820 msec to load volta_v1
Interaction table generated: size = 0/512
Initial counts:  4182 entities  13 lightDefs  158 entityDefs
------------- Warnings ---------------
during volta_v1...
WARNING:Could not spawn 'atdm:target_savegame'.  Class 'idClass::Save' not found on 'Xatdm_target_savegame_1'.
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:Couldn't load image: -
WARNING:Couldn't load image: bed_main
WARNING:Couldn't load image: dds/textures/particles/arcturus_fire
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
WARNING:Couldn't load image: layer3s
WARNING:Couldn't load image: textures/common/mirror
WARNING:Couldn't load image: textures/darkmod/metal/detailed/panel_rottingpaint03_s
WARNING:Couldn't load image: textures/darkmod/volta/dirt_packed_01volta_flagstones05_edit
WARNING:Couldn't load image: textures/darkmod/volta/ivy_piece_local
WARNING:Couldn't load image: textures/darkmod/volta/volta_ivy_leaves
WARNING:Couldn't load image: textures/darkmod/volta/volta_ivy_leaves_s
WARNING:Couldn't load image: textures/darkmod/volta/volta_metal_beam_ornate_s
WARNING:Couldn't load sound '_default.wav' using default
WARNING:Couldn't load sound 'sound/sfx/tools/melee/sword_hit_platemail02.ogg' using default
WARNING:Couldn't load sound 'sound/voices/moor/state4_civ01.ogg' using default
WARNING:Couldn't load sound 'sound/voices/thief_hidden_switches.ogg' using default
WARNING:file <implicit file>, line 2: unknown token '11.'
WARNING:idFileSystem::OSPathToRelativePath failed on BITMAP
WARNING:Image name "-" is too short
WARNING:location entity 'canal_streets' overlaps 'mansion_backalley' in area 143
WARNING:location entity 'mansion_courtyard' overlaps 'mansion_backalley' in area 43
WARNING:shopitem_map_of doesn't include a spawnfunc or spawnclass on 'mapOfKeyBindings'.
WARNING:sound shader 'volta_fire_arrow_impact' has shakes and uses OGG file 'sound/sfx/weapons/arrows/volta_fire_arrow_impact_01.ogg'
25 warnings
Interaction table generated: size = 0/512
Initial counts:  4182 entities  13 lightDefs  158 entityDefs
Switching to EFX 'canal_tunnel' (#2)
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.05 0.06 0.09

Changed location from '' to 'canal_tunnel'.
0
godmode ON
The ambient 'snd_streets' (silence_z) for location 'canal_tunnel' is now playing.
Wrote screenshots/volta1_3 (2022-08-03 10-48-46) (-2538 200 -955.75).jpg
=== Triggering mission end ===
Saved Mission 1 Final Save
idSessionLocal::StopRecordingRenderDemo: not recording
--------- Game Map Shutdown ----------
ModelGenerator memory: 30 LOD entries with 0 users using 480 bytes.
--------- Game Map Shutdown done -----
Wrote screenshots/volta1_3 (2022-08-03 10-48-53) (0 0 0).jpg
Found 0 new missions and 0 packages.
Found 164 mods in the FM folder.
Dumped console text to foreachfm_condump.txt.

