

textures/darkmod/window/ornate/round_spokes01_brightlit
{

	glass
	noselfshadow
	
	qer_editorimage	textures/darkmod/window/ornate/round_spokes01_brightlit_ed
	diffusemap _black
	bumpmap			textures/darkmod/window/ornate/round_spokes01_local
	specularmap		textures/darkmod/window/ornate/round_spokes01_s
	{
		blend add
		map	textures/darkmod/window/ornate/round_spokes01_brightlit
		rgb 1
	}
}