

textures/darkmod/window/ornate/stained_azure_long_selflit
{
	glass
	noselfshadow
	noshadows

	qer_editorimage textures/darkmod/window/ornate/stained_azure_long_selflit_ed
	diffusemap		textures/darkmod/window/ornate/stained_azure_long
	bumpmap			textures/darkmod/window/ornate/stained_azure_long_local
	specularmap		textures/darkmod/window/ornate/stained_azure_long_s
	{
		blend add
		map			textures/darkmod/window/ornate/stained_azure_long
		
		rgb 0.25
	}
	
	// TDM Ambient Method Related
	{
		if (global5 == 1)
		blend add
		map				textures/darkmod/window/ornate/stained_azure_long
		scale			1, 1
		red				global2
		green			global3
		blue			global4
	}
	{
		if (global5 == 2)
		blend add
		program	ambientEnvironment.vfp
		vertexParm		0		1, 1, 1, 1	// UV Scales for Diffuse and Bump
		vertexParm		1		1, 1, 1, 1	// (X,Y) UV Scale for specular
		vertexParm		2		global2, global3, global4, 1

		fragmentMap		0		cubeMap env/gen1
		fragmentMap		1		textures/darkmod/window/ornate/stained_azure_long_local		// Bump
		fragmentMap		2		textures/darkmod/window/ornate/stained_azure_long			// Diffuse
		fragmentMap		3		textures/darkmod/window/ornate/stained_azure_long_s			// Specular
	}
}