

textures/darkmod/decals/metal/beam
{
	qer_editorimage	textures/darkmod/decals/metal/beam_ed
	noShadows
	nonSolid
	twoSided
	{
		blend diffuseMap
		map textures/darkmod/decals/metal/beam
		alphaTest 0.5
	}

	bumpmap			textures/darkmod/decals/metal/beam_local
	specularmap		textures/darkmod/decals/metal/beam_s
}