textures/darkmod/decals/metal/drain_cover
 {
	noshadows
	
	metal

	qer_editorimage  textures/darkmod/decals/metal/drain_cover_ed
	bumpmap          textures/darkmod/decals/metal/drain_cover_local
	specularmap      textures/darkmod/decals/metal/drain_cover_s
	
	{
		blend		diffuseMap
		map			textures/darkmod/decals/metal/drain_cover
		alphatest 	0.2
	}
 
    // This is the code required for frob highlighting this texture
    {
        if ( parm11 > 0 )
        blend       gl_dst_color, gl_one
        map         _white
        rgb         0.40 * parm11
    }
    {
        if ( parm11 > 0 )
        blend       add
        map         textures/darkmod/decals/metal/drain_cover
        rgb         0.15 * parm11
    }

        // TDM Ambient Method Related
        {
                if (global5 == 1)
                blend add
                map                             textures/darkmod/decals/metal/drain_cover
                scale                   1, 1
                red                             global2
                green                   global3
                blue                    global4
        }
        {
                if (global5 == 2)
                blend add
                program ambientEnvironment.vfp
                vertexParm              0               1, 1, 1, 1              // UV Scales for Diffuse and Bump
                vertexParm              1               1, 1, 1, 1              // (X,Y) UV Scale for specular
                vertexParm              2               global2, global3, global4, 1

                fragmentMap             0               cubeMap env/gen1
                fragmentMap             1               textures/darkmod/decals/metal/drain_cover_local                  // Bump
                fragmentMap             2               textures/darkmod/decals/metal/drain_cover                        // Diffuse
                fragmentMap             3               textures/darkmod/decals/metal/drain_cover_s                  // Specular
        }
 }