

textures/darkmod/window/ornate/stained_rgb_loops
{
glass
    qer_editorimage  textures/darkmod/window/ornate/stained_rgb_loops_ed
    diffusemap       textures/darkmod/window/ornate/stained_rgb_loops
    bumpmap          textures/darkmod/window/ornate/stained_rgb_loops_local
    specularmap      textures/darkmod/window/ornate/stained_rgb_loops_s
    {
        maskColor
        map               makealpha(textures/darkmod/window/ornate/stained_rgb_loops_alpha)
    }
    {
        blend             gl_dst_alpha, gl_one
        maskalpha
        cubeMap        env/gen1
        texgen           reflect
    }


}