

textures/darkmod/window/plain_dusty_square
{
    glass

    qer_editorimage  textures/darkmod/window/plain_dusty_square
    diffusemap       textures/darkmod/window/plain_dusty_square
    bumpmap          textures/darkmod/window/plain_dusty_square_local
    specularmap      textures/darkmod/window/plain_dusty_square_s

    {
        if ( parm11 > 0 )
        blend       gl_dst_color, gl_one
        map         _white
        rgb         0.40 * parm11
    }
    {
        if ( parm11 > 0 )
        blend       add
        map         textures/darkmod/window/plain_dusty_square
        rgb         0.15 * parm11
    }



}