

textures/darkmod/window/shutters_crossband_metal_tiling_1d
{
    metal

    qer_editorimage textures/darkmod/window/shutters_crossband_metal_tiling_1d_ed
    diffusemap      textures/darkmod/window/shutters_crossband_metal_tiling_1d
    bumpmap         textures/darkmod/window/shutters_crossband_metal_tiling_1d_local
    specularmap	  textures/darkmod/window/shutters_crossband_metal_tiling_1d_s

    {
        if ( parm11 > 0 )
        blend       gl_dst_color, gl_one
        map         _white
        rgb         0.40 * parm11
    }
    {
        if ( parm11 > 0 )
        blend       add
        map         textures/darkmod/window/shutters_crossband_metal_tiling_1d
        rgb         0.15 * parm11
    }



}