

/*
	Generated by DarkRadiant's Particle Editor.
*/
particle tdm_cauldron_steam { 
	{
		count 				8
		material 			textures/particles/smokepuff
		time 				2.000
		cycles 				0.000
		timeOffset 			0.000
		bunching 			0.650
		distribution 		cylinder 4.000 4.000 0.000 0.000
		direction 			cone 0.000
		orientation 		view
		customPath 			flies 0.000 0.000 0.000
		speed 				"0.000"
		size 				"5.000" to "15.000"
		aspect 				"1.000"
		rotation 			"70.000" to "0.000"
		randomDistribution 	0
		boundsExpansion 	0.000
		fadeIn 				0.000
		fadeOut 			0.150
		fadeIndex 			0.000
		color 				0.050 0.050 0.050 0.800
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 0.000 0.000
		gravity 			-8.000
	}
	{
		count 				4
		material 			textures/particles/smokepuff
		time 				2.000
		cycles 				0.000
		timeOffset 			0.500
		bunching 			0.650
		distribution 		cylinder 2.000 2.000 0.000 0.000
		direction 			cone 0.000
		orientation 		view
		customPath 			flies 0.000 0.000 0.000
		speed 				"0.000"
		size 				"5.000" to "15.000"
		aspect 				"1.000"
		rotation 			"70.000" to "0.000"
		randomDistribution 	0
		boundsExpansion 	0.000
		fadeIn 				0.000
		fadeOut 			0.150
		fadeIndex 			0.000
		color 				0.050 0.050 0.050 0.800
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				7.000 0.000 0.000
		gravity 			-6.000
	}
	{
		count 				4
		material 			textures/particles/smokepuff
		time 				2.000
		cycles 				0.000
		timeOffset 			1.000
		bunching 			0.650
		distribution 		cylinder 2.000 2.000 0.000 0.000
		direction 			cone 0.000
		orientation 		view
		customPath 			flies 0.000 0.000 0.000
		speed 				"0.000"
		size 				"5.000" to "15.000"
		aspect 				"1.000"
		rotation 			"70.000" to "0.000"
		randomDistribution 	0
		boundsExpansion 	0.000
		fadeIn 				0.000
		fadeOut 			0.150
		fadeIndex 			0.000
		color 				0.050 0.050 0.050 0.800
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				-7.000 0.000 0.000
		gravity 			-6.000
	}
	{
		count 				4
		material 			textures/particles/smokepuff
		time 				2.000
		cycles 				0.000
		timeOffset 			1.500
		bunching 			0.650
		distribution 		cylinder 2.000 2.000 0.000 0.000
		direction 			cone 0.000
		orientation 		view
		customPath 			flies 0.000 0.000 0.000
		speed 				"0.000"
		size 				"5.000" to "15.000"
		aspect 				"1.000"
		rotation 			"70.000" to "0.000"
		randomDistribution 	0
		boundsExpansion 	0.000
		fadeIn 				0.000
		fadeOut 			0.150
		fadeIndex 			0.000
		color 				0.050 0.050 0.050 0.800
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				0.000 -7.000 0.000
		gravity 			-6.000
	}
	{
		count 				4
		material 			textures/particles/smokepuff
		time 				2.000
		cycles 				0.000
		timeOffset 			2.000
		bunching 			0.650
		distribution 		cylinder 2.000 2.000 0.000 0.000
		direction 			cone 0.000
		orientation 		view
		customPath 			flies 0.000 0.000 0.000
		speed 				"0.000"
		size 				"5.000" to "15.000"
		aspect 				"1.000"
		rotation 			"70.000" to "0.000"
		randomDistribution 	0
		boundsExpansion 	0.000
		fadeIn 				0.000
		fadeOut 			0.150
		fadeIndex 			0.000
		color 				0.050 0.050 0.050 0.800
		fadeColor 			0.000 0.000 0.000 1.000
		offset 				3.000 7.000 0.000
		gravity 			-6.000
	}
}