


entityDef ammo_firearrow_spear
{
    "inherit"               "atdm:ammo_arrow"
	"editor_displayFolder"  "weapons/spears"
    "editor_usage"          "Fire Arrow Ammunition for spear"

    "inv_weapon_name"       "firearrow"     // The name of the corresponding weapon
    "inv_ammo_amount"       "1"             // How many ammo items the player gains when picking this up
    "inv_name"              "#str_02432"	// Fire Arrow - Display name

    "model" "models/darkmod/weapons/volta_firearrow.ASE"
	
	//Dont bounce around too much, dont clip player
	"solid"						"1"				
	"mass"						"3"
	"bouncyness"            	"0.05"
	
	"frobbox_size"				"100"


    // attach the light
	"def_attach1"			"light_fire_arrow"
	"pos_attach1"			"light"		// At the attach point called "flame"...
	"attach1_pos_name_1"	"light"		// ... which is defined here.
	"attach1_pos_origin_1"	"0 0 -1"	// Offset the flame X units in the Z direction
	
	//Attach effects
	"def_attach2"			"firearrow_effect"
	"pos_attach2"			"effects"		// At the attach point called "effects"...
	"attach1_pos_name_2"	"effects"		// ... which is defined here.
	"attach1_pos_origin_2"	"0 0 0"	// Offset
}