

entityDef atdm:result_spear
{
	"inherit"					"atdm:result_arrow_base"
	"editor_displayFolder"		"weapons/spears/base"
	
	"def_active_spawn_obj"		"atdm:spear_stuck"
	"def_dud_spawn_obj"			"broken_spear_tip"
	"def_dud_spawn_obj_second"	"broken_spear_shaft"

	// define the objects that spawn when the arrow breaks
	// the offsets are relative to the unbroken object
	"def_flinder"				"broken_spear_tip"
	"flinder_offset"			"0 0 10"
	"def_flinder1"				"broken_spear_shaft"
	"flinder_offset1"			"0 0 -10"

	"push_in"			"0"
	"push_in_cardboard"	"0"
	"push_in_sand"		"0"
	"push_in_snow"		"8"
	"push_in_straw"		"8"
	"push_in_flesh"		"0"
	"push_in_mud"		"0"
	"push_in_grass"		"0"
	"push_in_dirt"		"0"
	"push_in_twigs"		"8"

	"snd_active"		"arrow_broadhead_wood" // Everything sounds like wood
	"snd_active_flesh"	"arrow_broadhead_flesh" // ...except for flesh
	"snd_active_undeadflesh"	"arrow_broadhead_flesh" 
	"sprS_active"		"arrow_broad_hit"
	"sprS_active_flesh"		"arrow_broad_hit_flesh"

	"snd_dud"		"arrow_broadhead_break"
	"snd_dud_flesh"	"arrow_broadhead_flesh"
	"snd_dud_undeadflesh"	"arrow_broadhead_flesh"
	"sprS_dud"		"arrow_broad_break"

	"copy_bind"		"1"

	// fraction of velocity to transfer to spawned object/s
	"velocity_xfer_dud"		"0.8"
}