

entityDef damage_firespearDirect {
	"inherit"                       "atdm:damage_base"
	"editor_displayFolder"  		"weapons/arrows/base/damage"
	
	//Baddcog :increased damage to 400 to account for push adjust
	"damage"					"200"
	
	//Baddcog :added direct blast radius
	"radius"					"55"
	
	//Baddcog :lowered push to 425 (from 1000), seems fairly realistic, objects have to be in blast zone to move. Blast zone is about 10-15 foot radius
	"push"						"425"

	"mtr_wound_flesh"				"textures/decals/hurt02"
	"mtr_splat_flesh"				""
	"gib"							"1"
	"smoke_wound_flesh"				"bloodwound.prt"
}