


entityDef projectile_firespear
{
	"editor_displayFolder"  	"Weapons/Melee/Spears"
	"inherit"					"atdm:projectile_arrow"
	"model" "models/darkmod/weapons/volta_firearrow.ASE"

	"editor_usage"				"The projectile fired by fire spear throwers. Do not use directly."

	"def_damage"					"damage_firespearDirect"
	"def_splash_damage"				"damage_firespearSplash"

	"impact_gib"					"1"	// whether projectile can gib a character or not (for example: bullets don't gib, but rockets do)

	"mtr_detonate"					"textures/decals/ballburn01"
	"decal_size"					"75"

	"smoke_fly"						"volta_firearrow_trail.prt"	

	"mass"						"7"
	
	"velocity"			"1550 0 0"
	
	"snd_fly"					"element_fire_bonfire"

	"snd_throw"					"gasbomb_flight" //TEMP


	"has_result"				"1"
	"def_result"				"result_firespear"

	// grayman #1104 - for when arrow hits water

	"detonate_on_water"			"1"	// whether projectile should detonate when it hits a water surface
	"def_result_water"			"atdm:result_arrow_firearrow_water"
	"def_damage_water"			"atdm:damage_none"  // don't hurt the water
	"no_water_splash_damage"	"1" // no splash damage when detonating on water
	
	// Crispy: Most arrows should not raise visual alerts in flight, but fire arrows are an exception
	"AIUse"					    "AIUSE_SUSPICIOUS" // grayman #1327
}