

// fire arrow result is just a dummy object to give stims
entityDef result_firespear
{
	"inherit"			"atdm:result_arrow_base"
	"editor_displayFolder"  	"weapons/arrows/base/projectiles"
	"model_dud"		       	"tdm_firearrow_explosion.prt"
	"dud_align_surface"	"1"

	"snd_dud"			"volta_fire_arrow_impact"
	// propagated sound
	"sprS_dud"			"volta_fire_arrow_impact"

	"copy_bind"			"0"

	"remove_delay"		"4"
	
	"sr_type_1"				"1"		// STIM_FIRE -> script/tdm_stim_response.script
	"sr_radius_1"			"10"	// expand from 10 units
	"sr_radius_final_1"		"70"	// to 70 units
	"sr_falloffexponent_1"	"1"
	"sr_duration_1"			"250"	// stim duration 250 ms
	"sr_time_interval_1"	"45"	// stim check is made roughly every 45 ms
}