



textures/darkmod/volta/hand_rotting  //the full-fingered, default hand
{
    flesh
    noselfshadow
    
diffusemap models/md5/chars/townsfolk/hand_rotting
bumpmap models/md5/chars/townsfolk/commoner/hand_rotting_local

 {
        if ( parm11 > 0 )
        blend       gl_dst_color, gl_one
        map         _white
        rgb         0.40 * parm11
    }
    {
        if ( parm11 > 0 )
        blend       add
        map         models/md5/chars/townsfolk/hand_rotting
        rgb         0.15 * parm11
    }



}