


textures/darkmod/volta/hand_rotting  //the full-fingered, default hand
{
    flesh
    noselfshadow
    
diffusemap textures/darkmod/volta/hand_rotting
bumpmap textures/darkmod/volta/hand_rotting_local

 {
        if ( parm11 > 0 )
        blend       gl_dst_color, gl_one
        map         _white
        rgb         0.40 * parm11
    }
    {
        if ( parm11 > 0 )
        blend       add
        map         textures/darkmod/volta/hand_rotting
        rgb         0.15 * parm11
    }

	// TDM Ambient Method Related 
	{							
		if (global5 == 1)		
		blend add				
		map				textures/darkmod/volta/hand_rotting			
		scale			1, 1		
		red				global2	
		green			global3	
		blue			global4	
	}							

}