



textures/darkmod/volta/head_rotting
{

	flesh
    noshadows

	bumpmap	    models/md5/chars/townsfolk/commoner/head_rotting_local
    diffusemap  models/md5/chars/townsfolk/head_rotting
	
    {
        if ( parm11 > 0 )
        blend       gl_dst_color, gl_one
        map         _white
        rgb         0.40 * parm11
    }
    {
        if ( parm11 > 0 )
        blend       add
        map         models/md5/chars/townsfolk/head_rotting
        rgb         0.15 * parm11
    }



}