

textures/darkmod/volta/head_rotting
{

	flesh
    noshadows

	bumpmap	    textures/darkmod/volta/head_rotting_local
    diffusemap  textures/darkmod/volta/head_rotting
	
    {
        if ( parm11 > 0 )
        blend       gl_dst_color, gl_one
        map         _white
        rgb         0.40 * parm11
    }
    {
        if ( parm11 > 0 )
        blend       add
        map         textures/darkmod/volta/head_rotting
        rgb         0.15 * parm11
    }

	// TDM Ambient Method Related 
	{							
		if (global5 == 1)		
		blend add				
		map				textures/darkmod/volta/head_rotting
		scale			1, 1		
		red				global2	
		green			global3	
		blue			global4	
	}							

}