

textures/darkmod/volta/manbeast01_metal
{
    metal
    noselfshadow
    
diffusemap models/md5/chars/monsters/manbeast01_diff
bumpmap models/md5/chars/monsters/manbeast/manbeast01_local
specularmap models/md5/chars/monsters/manbeast01_s
qer_editorimage   models/md5/chars/monsters/manbeast/manbeast01_ed
 
 {
        if ( parm11 > 0 )
        blend       gl_dst_color, gl_one
        map         _white
        rgb         0.50 * parm11
    }
    {
        if ( parm11 > 0 )
        blend       add
        map         models/md5/chars/monsters/manbeast01_diff
        rgb         0.25 * parm11
    }



}